Added 3D Variant, still nedds improvment
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18
GameOfLife3D/GameModel/Balancing.cs
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18
GameOfLife3D/GameModel/Balancing.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameOfLife3D.GameModel
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{
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//Max Val is 27
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internal static class Balancing
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{
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public static readonly int MIN_ALIVE = 6;
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public static readonly int MAX_ALIVE = 11;
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public static readonly int CREATE_MIN = 8;
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public static readonly int CREATE_MAX = 9;
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}
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}
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