Files
test/GameOfLife3D/GameModel/Balancing.cs
2024-10-24 16:16:43 +02:00

19 lines
429 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameOfLife3D.GameModel
{
//Max Val is 27
internal static class Balancing
{
public static readonly int MIN_ALIVE = 6;
public static readonly int MAX_ALIVE = 11;
public static readonly int CREATE_MIN = 8;
public static readonly int CREATE_MAX = 9;
}
}