Projektdateien hinzufügen.
This commit is contained in:
31
GameOfLife.sln
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31
GameOfLife.sln
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@@ -0,0 +1,31 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.11.35327.3
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameOfLife", "GameOfLife\GameOfLife.csproj", "{82A1D4AF-7CCF-4328-8A9A-BA7EEC2889E8}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SFMLGame", "SFMLGame\SFMLGame.csproj", "{0B3283B0-16CB-4E2F-B199-6155C3CB6AC0}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{82A1D4AF-7CCF-4328-8A9A-BA7EEC2889E8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{82A1D4AF-7CCF-4328-8A9A-BA7EEC2889E8}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{82A1D4AF-7CCF-4328-8A9A-BA7EEC2889E8}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{82A1D4AF-7CCF-4328-8A9A-BA7EEC2889E8}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{0B3283B0-16CB-4E2F-B199-6155C3CB6AC0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0B3283B0-16CB-4E2F-B199-6155C3CB6AC0}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0B3283B0-16CB-4E2F-B199-6155C3CB6AC0}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{0B3283B0-16CB-4E2F-B199-6155C3CB6AC0}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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EndGlobalSection
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||||
GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {41116F8D-C3BE-458F-94EF-E56DA4303519}
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EndGlobalSection
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EndGlobal
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137
GameOfLife/Game.cs
Normal file
137
GameOfLife/Game.cs
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@@ -0,0 +1,137 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameOfLife
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{
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public class Game
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{
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public Game(int x, int y) {
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ActiveMap = new(x, y);
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SwapMap = new(x, y);
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}
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public int Iteration => _Iteration;
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private GameMap ActiveMap, SwapMap;
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private int _Iteration;
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public void Update()
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{
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//SwapMap.Clear();
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foreach ( var cell in ActiveMap.GetAllCells())
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{
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cell.Update(ref ActiveMap, ref SwapMap);
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}
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_Iteration++;
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//Swap Maps
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ActiveMap.CloneFrom(SwapMap);
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}
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public GameMap getActiveMap()
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{
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return ActiveMap;
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}
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public string ToString()
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{
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return $"""
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Current Iteration: {Iteration}
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""";
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}
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public string RenderToString()
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{
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int MapRowSize = ActiveMap.SizeY;
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int row = 0;
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int rowCounter = 0;
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StringBuilder stringBuilder = new StringBuilder();
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stringBuilder.Append("\t0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5\n");
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stringBuilder.AppendLine();
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stringBuilder.Append("0\t");
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foreach ( var cell in ActiveMap.GetAllCells())
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{
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stringBuilder.Append(cell.ToString() + " ");
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rowCounter++;
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if (rowCounter == MapRowSize)
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{
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rowCounter = 0;
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row++;
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stringBuilder.Append($"\n{row}\t");
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}
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}
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return stringBuilder.ToString();
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}
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public string RenderToDebugString()
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{
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int row = 0;
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int MapRowSize = (int)Math.Sqrt(ActiveMap.GetAllCells().Length);
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int rowCounter = 0;
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StringBuilder stringBuilder = new StringBuilder();
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stringBuilder.Append("\t0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5\n");
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stringBuilder.AppendLine();
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stringBuilder.Append("0\t");
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foreach (var cell in ActiveMap.GetAllCells())
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{
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stringBuilder.Append(cell.GetNeighborVal(ref ActiveMap) + " ");
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rowCounter++;
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if (rowCounter == MapRowSize)
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{
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rowCounter = 0;
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row++;
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stringBuilder.Append($"\n{row}\t");
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}
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}
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return stringBuilder.ToString();
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}
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public string RenderToSwapDebugString()
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{
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int MapRowSize = (int)Math.Sqrt(SwapMap.GetAllCells().Length);
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int rowCounter = 0;
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StringBuilder stringBuilder = new StringBuilder();
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foreach (var cell in SwapMap.GetAllCells())
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{
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stringBuilder.Append(cell.GetNeighborVal(ref SwapMap));
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rowCounter++;
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if (rowCounter == MapRowSize)
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{
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rowCounter = 0;
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stringBuilder.Append("\n");
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}
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}
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return stringBuilder.ToString();
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}
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public void SetRandomStart(int XSize, int YSize, int Seed = 0,int mod = 2)
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{
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//Not using Size args right now
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for (int i = 0; i < ActiveMap.SizeX - 1; i++)
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{
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for (int j = 0; j < ActiveMap.SizeY - 1; j++)
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{
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ActiveMap.GetCell(i,j).isAlive = (Random.Shared.Next()%mod == 0);
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}
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}
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}
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public void GeneraterSwitcher()
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{
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ActiveMap.GetCell(ActiveMap.SizeX/2, ActiveMap.SizeY/2).isAlive = true;
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ActiveMap.GetCell(ActiveMap.SizeX / 2, (ActiveMap.SizeY / 2)+1).isAlive = true;
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ActiveMap.GetCell(ActiveMap.SizeX / 2, (ActiveMap.SizeY / 2)-1).isAlive = true;
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}
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}
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}
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191
GameOfLife/GameMap.cs
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191
GameOfLife/GameMap.cs
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@@ -0,0 +1,191 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameOfLife
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{
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public class GameMap
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{
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private int _SizeX, _SizeY;
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CellState[,] Cells = new CellState[1,1];
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public int SizeX { get => _SizeX; set => _SizeX = value; }
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public int SizeY { get => _SizeY; set => _SizeY = value; }
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public CellState[,] GetAllCells() => Cells;
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public GameMap(int xSize, int ySize)
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{
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_SizeX = xSize;
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_SizeY = ySize;
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InitializeCells();
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}
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public ref CellState GetCell(int x, int y)
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{
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//if (x > SizeX) { x = SizeX; }
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//if (x < 0) { x = 0; }
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//if (y > SizeY) { y = SizeY; }
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//if (y < 0) { y = 0; }
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//Trying a wrap around
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if(x >= SizeX) { x = 0; }
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if(y >= SizeY) { y = 0; }
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if(x < 0) { x = SizeX-1; }
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if(y < 0) { y = SizeY-1; }
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return ref Cells[x, y];
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}
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private void InitializeCells()
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{
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Cells = new CellState[SizeX,SizeY];
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for (int i = 0; i < Cells.GetLength(0) -1; i++)
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{
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for (int j = 0; j < Cells.GetLength(1) -1; j++)
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{
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Cells[i, j].isAlive = false;
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Cells[i, j].XCoord = i;
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Cells[i, j].YCoord = j;
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}
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}
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}
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public void CloneFrom(GameMap source)
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{
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for(int i = 0;i < Cells.GetLength(0) - 1;i++)
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{
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for(int j = 0; j < Cells.GetLength(1) -1; j++)
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{
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this.Cells[i,j] = source.Cells[i,j];
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}
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}
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}
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public int GetAliveCells()
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{
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int alive = 0;
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foreach (var cell in Cells)
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{ if (cell.isAlive) alive++; }
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return alive;
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}
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internal void Clear()
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{
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throw new NotImplementedException();
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}
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}
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public struct CellState
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{
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public bool isAlive;
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public int XCoord, YCoord;
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//Debug Function
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public int GetNeighborVal(ref GameMap map)
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{
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return GetAliveNeighbors(ref map);
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}
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public void Update(ref GameMap CurrentMap, ref GameMap SwapMap)
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{
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int AliveNeighborCounter = GetAliveNeighbors(ref CurrentMap);
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//Generate new Cell
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if (AliveNeighborCounter == 3)
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{
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SwapMap.GetCell(XCoord, YCoord).isAlive = true;
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return;
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}
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//State unchanged
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if (AliveNeighborCounter == 2)
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{
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SwapMap.GetCell(XCoord, YCoord).isAlive = this.isAlive;
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return;
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}
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//Cell Dies
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else
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{
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SwapMap.GetCell(XCoord, YCoord).isAlive = false;
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}
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}
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private int GetAliveNeighbors(ref GameMap CurrentMap)
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{
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int AliveNeighborCounter = 0;
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// 0 0 0
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// 0 C x
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// 0 0 0
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if (CurrentMap.GetCell(this.XCoord + 1, this.YCoord).isAlive)
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{ AliveNeighborCounter++; }
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// 0 0 0
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// 0 C 0
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// 0 0 x
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if (CurrentMap.GetCell(this.XCoord + 1, this.YCoord - 1).isAlive)
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{ AliveNeighborCounter++; }
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// 0 0 0
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// 0 C 0
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// 0 x 0
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if (CurrentMap.GetCell(this.XCoord, this.YCoord - 1).isAlive)
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{ AliveNeighborCounter++; }
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// 0 0 0
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// 0 C 0
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// x 0 0
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if (CurrentMap.GetCell(this.XCoord - 1, this.YCoord - 1).isAlive)
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{ AliveNeighborCounter++; }
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if (AliveNeighborCounter > 3) return AliveNeighborCounter;
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// 0 0 0
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// x C 0
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// 0 0 0
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if (CurrentMap.GetCell(this.XCoord - 1, this.YCoord).isAlive)
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{ AliveNeighborCounter++; }
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if (AliveNeighborCounter > 3) return AliveNeighborCounter;
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// x 0 0
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// 0 C 0
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// 0 0 0
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||||
if (CurrentMap.GetCell(this.XCoord - 1, this.YCoord + 1).isAlive)
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||||
{ AliveNeighborCounter++; }
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if (AliveNeighborCounter > 3) return AliveNeighborCounter;
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// 0 x 0
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||||
// 0 C 0
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||||
// 0 0 0
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if (CurrentMap.GetCell(this.XCoord, this.YCoord + 1).isAlive)
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||||
{ AliveNeighborCounter++; }
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||||
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||||
if (AliveNeighborCounter > 3) return AliveNeighborCounter;
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||||
// 0 0 x
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||||
// 0 C 0
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||||
// 0 0 0
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||||
if (CurrentMap.GetCell(this.XCoord + 1, this.YCoord + 1).isAlive)
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||||
{ AliveNeighborCounter++; }
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||||
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||||
return AliveNeighborCounter;
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||||
}
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||||
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||||
public string ToString()
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||||
{
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||||
return isAlive ? "1" : "0";
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||||
}
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||||
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||||
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||||
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||||
internal void SetAlive()
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||||
{
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||||
this.isAlive = true;
|
||||
}
|
||||
}
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||||
}
|
||||
10
GameOfLife/GameOfLife.csproj
Normal file
10
GameOfLife/GameOfLife.csproj
Normal file
@@ -0,0 +1,10 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
77
GameOfLife/Program.cs
Normal file
77
GameOfLife/Program.cs
Normal file
@@ -0,0 +1,77 @@
|
||||
using GameOfLife;
|
||||
using System.ComponentModel.Design;
|
||||
using System.Diagnostics;
|
||||
public class Program
|
||||
{
|
||||
public async static Task Main()
|
||||
{
|
||||
Console.WriteLine("Hello");
|
||||
|
||||
|
||||
Game game = new(80, 80);
|
||||
|
||||
game.SetRandomStart(80, 80);
|
||||
//game.GeneraterSwitcher();
|
||||
Console.Write(game.RenderToDebugString());
|
||||
Console.WriteLine();
|
||||
Console.Write(game.RenderToSwapDebugString());
|
||||
//Console.ReadKey();
|
||||
int fpsct = 0;
|
||||
int CurrentFPS = 0;
|
||||
Stopwatch Start = new();
|
||||
Start.Start();
|
||||
PeriodicTimer timer = new(TimeSpan.FromMilliseconds(10));
|
||||
Console.ForegroundColor = ConsoleColor.DarkGreen;
|
||||
while (await timer.WaitForNextTickAsync())
|
||||
{
|
||||
if (Start.ElapsedMilliseconds > 1000)
|
||||
{
|
||||
CurrentFPS = fpsct;
|
||||
fpsct = 0;
|
||||
Start.Restart();
|
||||
}
|
||||
fpsct++;
|
||||
game.Update();
|
||||
Console.Clear();
|
||||
Console.WriteLine($"FPS: {CurrentFPS}\t Iteration: {game.Iteration}");
|
||||
Console.Write(game.RenderToString());
|
||||
if (Console.KeyAvailable)
|
||||
{
|
||||
if (Console.ReadKey(true).Key == ConsoleKey.R)
|
||||
{
|
||||
game = new(80, 80);
|
||||
game.SetRandomStart(80, 80);
|
||||
|
||||
}
|
||||
}
|
||||
//Console.Write(game.RenderToDebugString());
|
||||
//Console.WriteLine();
|
||||
//Console.Write(game.RenderToSwapDebugString());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public static void ColoredWrite(string input)
|
||||
{
|
||||
foreach (var ch in input)
|
||||
{
|
||||
if (ch == '1')
|
||||
{
|
||||
Console.ForegroundColor = ConsoleColor.Black;
|
||||
Console.Write(ch);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.Write(ch);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
304
SFMLGame/Program.cs
Normal file
304
SFMLGame/Program.cs
Normal file
@@ -0,0 +1,304 @@
|
||||
using GameOfLife;
|
||||
using Microsoft.VisualBasic;
|
||||
using SFML.Graphics;
|
||||
using SFML.System;
|
||||
using SFML.Window;
|
||||
using System.Diagnostics;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Security.Principal;
|
||||
|
||||
namespace SFMLGame
|
||||
{
|
||||
public class Programm
|
||||
{
|
||||
|
||||
public static Game game;
|
||||
public static int WindowWidth, WindowHeight;
|
||||
private static bool paused = false;
|
||||
private static bool dmsg = true;
|
||||
private static bool leftBtnDown;
|
||||
|
||||
public static async Task Main()
|
||||
{
|
||||
WindowHeight = 1080;
|
||||
WindowWidth = 1920;
|
||||
byte[] fontarial = File.ReadAllBytes("fonts\\arial.ttf");
|
||||
Font font = new(fontarial);
|
||||
RenderWindow window = new(new VideoMode((uint)WindowWidth, (uint)WindowHeight), "GameOfLife SFML");
|
||||
|
||||
window.Closed += new EventHandler(OnClosedEvent);
|
||||
window.KeyPressed += new EventHandler<KeyEventArgs>(OnKeyPressedEvent);
|
||||
window.MouseButtonPressed += new EventHandler<MouseButtonEventArgs>(OnMouseDown);
|
||||
window.MouseMoved += new EventHandler<MouseMoveEventArgs>(OnMouseMoved);
|
||||
window.MouseButtonReleased += new EventHandler<MouseButtonEventArgs>(OnMouseReleased);
|
||||
|
||||
Transform t = new();
|
||||
t.Scale(0.5f, 0.5f);
|
||||
|
||||
RenderStates rs = new();
|
||||
rs.BlendMode = BlendMode.Add;
|
||||
rs.Transform = t;
|
||||
|
||||
|
||||
game = new(WindowHeight / 4, WindowWidth / 4);
|
||||
game.SetRandomStart(WindowHeight, WindowWidth, mod: 4);
|
||||
VertexArray vtx = new(PrimitiveType.Points);
|
||||
int framecount = 0;
|
||||
int CurrentFPS = 0;
|
||||
window.SetFramerateLimit(120);
|
||||
Stopwatch fpsWatch = new();
|
||||
fpsWatch.Start();
|
||||
int CellCount = 0;
|
||||
int drawcalls;
|
||||
List<RectangleShape> objects = [];
|
||||
|
||||
|
||||
while (window.IsOpen)
|
||||
{
|
||||
Stopwatch watch = new();
|
||||
window.DispatchEvents();
|
||||
window.Clear();
|
||||
if (!paused)
|
||||
{
|
||||
watch.Start();
|
||||
game.Update();
|
||||
if (dmsg)
|
||||
{
|
||||
Console.WriteLine($"Update took {watch.ElapsedMilliseconds}ms");
|
||||
}
|
||||
};
|
||||
|
||||
if (fpsWatch.ElapsedMilliseconds > 1000)
|
||||
{
|
||||
CurrentFPS = framecount;
|
||||
framecount = 0;
|
||||
fpsWatch.Restart();
|
||||
}
|
||||
|
||||
Render(game.getActiveMap(), out drawcalls, ref window);
|
||||
|
||||
|
||||
|
||||
//DrawAll(ref window, ref objects);
|
||||
watch.Restart();
|
||||
window.Draw(GetFPSText(CurrentFPS, font));
|
||||
window.Draw(GetCellCountText(CellCount, font));
|
||||
window.Draw(GetIterationText(game.Iteration, font));
|
||||
|
||||
if (dmsg)
|
||||
{
|
||||
Console.WriteLine($"UI took {watch.ElapsedMilliseconds}ms | {watch.ElapsedTicks}ticks");
|
||||
}
|
||||
|
||||
if (framecount % 5 == 0)
|
||||
{
|
||||
watch.Restart();
|
||||
CellCount = game.getActiveMap().GetAliveCells(); if (dmsg)
|
||||
{
|
||||
Console.WriteLine($"Cell Count took {watch.ElapsedMilliseconds}ms | {watch.ElapsedTicks}ticks");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//window.Draw(vtx);
|
||||
|
||||
|
||||
|
||||
|
||||
//if (dmsg)
|
||||
//{
|
||||
// Console.WriteLine($"Drawing took {watch.ElapsedMilliseconds}ms");
|
||||
//}
|
||||
|
||||
watch.Restart();
|
||||
|
||||
window.Display();
|
||||
|
||||
if (dmsg)
|
||||
{
|
||||
Console.WriteLine($"Display took {watch.ElapsedMilliseconds}ms | {watch.ElapsedTicks}ticks");
|
||||
}
|
||||
|
||||
|
||||
|
||||
framecount++;
|
||||
|
||||
watch.Stop();
|
||||
|
||||
}
|
||||
|
||||
window.Dispose();
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
private static void DrawAll(ref RenderWindow window, ref List<RectangleShape> objects)
|
||||
{
|
||||
foreach (var draw in objects)
|
||||
{
|
||||
window.Draw(draw);
|
||||
}
|
||||
}
|
||||
|
||||
private static Drawable GetIterationText(int iteration, Font font)
|
||||
{
|
||||
Text ret = new Text($"Iterations: {iteration}", font);
|
||||
ret.Position = new Vector2f(0, 20);
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static Drawable GetCellCountText(int value, Font font)
|
||||
{
|
||||
Text ret = new Text($"CellCOunt: {value}", font);
|
||||
ret.Position = new Vector2f(0, 40);
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static void OnMouseMoved(object? sender, MouseMoveEventArgs e)
|
||||
{
|
||||
if (leftBtnDown)
|
||||
{
|
||||
game.getActiveMap().GetCell(e.Y / 4, e.X / 4).isAlive = true;
|
||||
Console.WriteLine($"Edit Cell at {e.Y},{e.X}");
|
||||
}
|
||||
}
|
||||
|
||||
private static void OnMouseReleased(object? sender, MouseButtonEventArgs e)
|
||||
{
|
||||
if (e.Button == Mouse.Button.Left)
|
||||
{
|
||||
Console.WriteLine($"X: {e.X} Y: {e.Y}");
|
||||
leftBtnDown = false;
|
||||
}
|
||||
}
|
||||
|
||||
private static void OnMouseDown(object? sender, MouseButtonEventArgs e)
|
||||
{
|
||||
if (e.Button == Mouse.Button.Left)
|
||||
{
|
||||
Console.WriteLine($"X: {e.X} Y: {e.Y}");
|
||||
game.getActiveMap().GetCell(e.Y / 4, e.X / 4).isAlive = true;
|
||||
leftBtnDown = true;
|
||||
}
|
||||
//game.getActiveMap().GetCell(e.Y/4, e.X/4).isAlive = true;
|
||||
}
|
||||
|
||||
private static Text GetFPSText(int currentFPS, Font font)
|
||||
{
|
||||
|
||||
Text txt = new($"FPS: {currentFPS}", font);
|
||||
return txt;
|
||||
}
|
||||
|
||||
private static void Render(in GameMap gameMap, ref VertexArray vtx)
|
||||
{
|
||||
vtx.Clear();
|
||||
|
||||
foreach (var cell in gameMap.GetAllCells())
|
||||
{
|
||||
vtx.Append(new Vertex(new Vector2f(cell.YCoord * 4, cell.XCoord * 4), GetColor(cell)));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private static void Render(in GameMap gameMap, out int DrawCalls, ref RenderWindow window)
|
||||
{
|
||||
/**
|
||||
drawables = [];//int ctn=0;
|
||||
var sizeScalar = new Vector2f(4f, 4f);
|
||||
RectangleShape shape = new(sizeScalar);
|
||||
int drawCalls = 0;
|
||||
foreach (var cell in gameMap.GetAllCells())
|
||||
{
|
||||
|
||||
shape.Position = new Vector2f(cell.YCoord * 4, cell.XCoord * 4);
|
||||
//shape.Scale = new(2f, 2f);
|
||||
//shape.Radius = 1f;
|
||||
//shape.Size = sizeScalar;
|
||||
shape.FillColor = GetColor(cell);
|
||||
shape.OutlineThickness = 1f;
|
||||
shape.OutlineColor = Color.Black;
|
||||
//window.Draw(shape);
|
||||
window.Draw(shape);
|
||||
drawCalls++;
|
||||
//drawables.Add(shape);
|
||||
//ctn++;
|
||||
//vtx.Append(new Vertex(new Vector2f(cell.YCoord * 4, cell.XCoord * 4), GetColor(cell)));
|
||||
}**/
|
||||
//shape.Dispose();
|
||||
|
||||
Stopwatch stopwatch = new Stopwatch();
|
||||
stopwatch.Start();
|
||||
var sizeScalar = new Vector2f(4f, 4f);
|
||||
DrawCalls = 0;
|
||||
VertexArray vtx = new VertexArray(PrimitiveType.Quads);
|
||||
Color cellColor;
|
||||
Vector2f position;
|
||||
|
||||
object lockObj = new object();
|
||||
|
||||
|
||||
|
||||
foreach (var cell in gameMap.GetAllCells())
|
||||
{
|
||||
position.X = cell.YCoord * 4;
|
||||
position.Y = cell.XCoord * 4;
|
||||
cellColor = GetColor(cell);
|
||||
|
||||
// Create four vertices for each rectangle (since it's a quad)
|
||||
vtx.Append(new Vertex(position, cellColor)); // Top-left
|
||||
vtx.Append(new Vertex(new Vector2f(position.X + sizeScalar.X, position.Y), cellColor)); // Top-right
|
||||
vtx.Append(new Vertex(new Vector2f(position.X + sizeScalar.X, position.Y + sizeScalar.Y), cellColor)); // Bottom-right
|
||||
vtx.Append(new Vertex(new Vector2f(position.X, position.Y + sizeScalar.Y), cellColor)); // Bottom-left
|
||||
|
||||
|
||||
}
|
||||
window.Draw(vtx);
|
||||
vtx.Dispose();
|
||||
if(dmsg)
|
||||
{
|
||||
Console.WriteLine($"Drawing took {stopwatch.ElapsedMilliseconds}ms | {stopwatch.ElapsedTicks}ticks");
|
||||
}
|
||||
stopwatch.Stop();
|
||||
//Console.WriteLine($"Draw Calls per Frame: {drawCalls}");
|
||||
return;
|
||||
}
|
||||
|
||||
private static Color GetColor(CellState cell)
|
||||
{
|
||||
return cell.isAlive ? Color.White : Color.Black;
|
||||
}
|
||||
|
||||
public static void OnClosedEvent(object sender, EventArgs e)
|
||||
{
|
||||
((Window)sender).Close();
|
||||
// ((Window)sender).Dispose();
|
||||
}
|
||||
public static void OnKeyPressedEvent(object sender, KeyEventArgs e)
|
||||
{
|
||||
if (e.Code == Keyboard.Key.Escape)
|
||||
{
|
||||
((Window)sender).Close();
|
||||
}
|
||||
if (e.Code == Keyboard.Key.R)
|
||||
{
|
||||
game.SetRandomStart(WindowHeight, WindowWidth, mod: 4);
|
||||
}
|
||||
if (e.Code == Keyboard.Key.P)
|
||||
{
|
||||
paused = !paused;
|
||||
}
|
||||
if (e.Code == Keyboard.Key.D)
|
||||
{
|
||||
dmsg = !dmsg;
|
||||
}
|
||||
}
|
||||
|
||||
public void InitWindow()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
24
SFMLGame/SFMLGame.csproj
Normal file
24
SFMLGame/SFMLGame.csproj
Normal file
@@ -0,0 +1,24 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="SFML.Net" Version="2.6.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\GameOfLife\GameOfLife.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Update="fonts\ARIAL.TTF">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
BIN
SFMLGame/fonts/arial.TTF
Normal file
BIN
SFMLGame/fonts/arial.TTF
Normal file
Binary file not shown.
Reference in New Issue
Block a user