using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameOfLife3D.GameModel { //Max Val is 27 internal static class Balancing { public static readonly int MIN_ALIVE = 6; public static readonly int MAX_ALIVE = 11; public static readonly int CREATE_MIN = 8; public static readonly int CREATE_MAX = 9; } }