Files
test/GameOfLife/GameMap.cs
2024-10-24 03:03:13 +02:00

192 lines
5.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameOfLife
{
public class GameMap
{
private int _SizeX, _SizeY;
CellState[,] Cells = new CellState[1,1];
public int SizeX { get => _SizeX; set => _SizeX = value; }
public int SizeY { get => _SizeY; set => _SizeY = value; }
public CellState[,] GetAllCells() => Cells;
public GameMap(int xSize, int ySize)
{
_SizeX = xSize;
_SizeY = ySize;
InitializeCells();
}
public ref CellState GetCell(int x, int y)
{
//if (x > SizeX) { x = SizeX; }
//if (x < 0) { x = 0; }
//if (y > SizeY) { y = SizeY; }
//if (y < 0) { y = 0; }
//Trying a wrap around
if(x >= SizeX) { x = 0; }
if(y >= SizeY) { y = 0; }
if(x < 0) { x = SizeX-1; }
if(y < 0) { y = SizeY-1; }
return ref Cells[x, y];
}
private void InitializeCells()
{
Cells = new CellState[SizeX,SizeY];
for (int i = 0; i < Cells.GetLength(0) -1; i++)
{
for (int j = 0; j < Cells.GetLength(1) -1; j++)
{
Cells[i, j].isAlive = false;
Cells[i, j].XCoord = i;
Cells[i, j].YCoord = j;
}
}
}
public void CloneFrom(GameMap source)
{
for(int i = 0;i < Cells.GetLength(0) - 1;i++)
{
for(int j = 0; j < Cells.GetLength(1) -1; j++)
{
this.Cells[i,j] = source.Cells[i,j];
}
}
}
public int GetAliveCells()
{
int alive = 0;
foreach (var cell in Cells)
{ if (cell.isAlive) alive++; }
return alive;
}
internal void Clear()
{
throw new NotImplementedException();
}
}
public struct CellState
{
public bool isAlive;
public int XCoord, YCoord;
//Debug Function
public int GetNeighborVal(ref GameMap map)
{
return GetAliveNeighbors(ref map);
}
public void Update(ref GameMap CurrentMap, ref GameMap SwapMap)
{
int AliveNeighborCounter = GetAliveNeighbors(ref CurrentMap);
//Generate new Cell
if (AliveNeighborCounter == 3)
{
SwapMap.GetCell(XCoord, YCoord).isAlive = true;
return;
}
//State unchanged
if (AliveNeighborCounter == 2)
{
SwapMap.GetCell(XCoord, YCoord).isAlive = this.isAlive;
return;
}
//Cell Dies
else
{
SwapMap.GetCell(XCoord, YCoord).isAlive = false;
}
}
private int GetAliveNeighbors(ref GameMap CurrentMap)
{
int AliveNeighborCounter = 0;
// 0 0 0
// 0 C x
// 0 0 0
if (CurrentMap.GetCell(this.XCoord + 1, this.YCoord).isAlive)
{ AliveNeighborCounter++; }
// 0 0 0
// 0 C 0
// 0 0 x
if (CurrentMap.GetCell(this.XCoord + 1, this.YCoord - 1).isAlive)
{ AliveNeighborCounter++; }
// 0 0 0
// 0 C 0
// 0 x 0
if (CurrentMap.GetCell(this.XCoord, this.YCoord - 1).isAlive)
{ AliveNeighborCounter++; }
// 0 0 0
// 0 C 0
// x 0 0
if (CurrentMap.GetCell(this.XCoord - 1, this.YCoord - 1).isAlive)
{ AliveNeighborCounter++; }
if (AliveNeighborCounter > 3) return AliveNeighborCounter;
// 0 0 0
// x C 0
// 0 0 0
if (CurrentMap.GetCell(this.XCoord - 1, this.YCoord).isAlive)
{ AliveNeighborCounter++; }
if (AliveNeighborCounter > 3) return AliveNeighborCounter;
// x 0 0
// 0 C 0
// 0 0 0
if (CurrentMap.GetCell(this.XCoord - 1, this.YCoord + 1).isAlive)
{ AliveNeighborCounter++; }
if (AliveNeighborCounter > 3) return AliveNeighborCounter;
// 0 x 0
// 0 C 0
// 0 0 0
if (CurrentMap.GetCell(this.XCoord, this.YCoord + 1).isAlive)
{ AliveNeighborCounter++; }
if (AliveNeighborCounter > 3) return AliveNeighborCounter;
// 0 0 x
// 0 C 0
// 0 0 0
if (CurrentMap.GetCell(this.XCoord + 1, this.YCoord + 1).isAlive)
{ AliveNeighborCounter++; }
return AliveNeighborCounter;
}
public string ToString()
{
return isAlive ? "1" : "0";
}
internal void SetAlive()
{
this.isAlive = true;
}
}
}