Projektdateien hinzufügen.

This commit is contained in:
Jan Grießhaber
2024-10-24 03:03:13 +02:00
parent ce2ab565e2
commit 73c8cbca39
8 changed files with 774 additions and 0 deletions

31
GameOfLife.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.11.35327.3
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GameOfLife", "GameOfLife\GameOfLife.csproj", "{82A1D4AF-7CCF-4328-8A9A-BA7EEC2889E8}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SFMLGame", "SFMLGame\SFMLGame.csproj", "{0B3283B0-16CB-4E2F-B199-6155C3CB6AC0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{82A1D4AF-7CCF-4328-8A9A-BA7EEC2889E8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{82A1D4AF-7CCF-4328-8A9A-BA7EEC2889E8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{82A1D4AF-7CCF-4328-8A9A-BA7EEC2889E8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{82A1D4AF-7CCF-4328-8A9A-BA7EEC2889E8}.Release|Any CPU.Build.0 = Release|Any CPU
{0B3283B0-16CB-4E2F-B199-6155C3CB6AC0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0B3283B0-16CB-4E2F-B199-6155C3CB6AC0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0B3283B0-16CB-4E2F-B199-6155C3CB6AC0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0B3283B0-16CB-4E2F-B199-6155C3CB6AC0}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {41116F8D-C3BE-458F-94EF-E56DA4303519}
EndGlobalSection
EndGlobal

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GameOfLife/Game.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameOfLife
{
public class Game
{
public Game(int x, int y) {
ActiveMap = new(x, y);
SwapMap = new(x, y);
}
public int Iteration => _Iteration;
private GameMap ActiveMap, SwapMap;
private int _Iteration;
public void Update()
{
//SwapMap.Clear();
foreach ( var cell in ActiveMap.GetAllCells())
{
cell.Update(ref ActiveMap, ref SwapMap);
}
_Iteration++;
//Swap Maps
ActiveMap.CloneFrom(SwapMap);
}
public GameMap getActiveMap()
{
return ActiveMap;
}
public string ToString()
{
return $"""
Current Iteration: {Iteration}
""";
}
public string RenderToString()
{
int MapRowSize = ActiveMap.SizeY;
int row = 0;
int rowCounter = 0;
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.Append("\t0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5\n");
stringBuilder.AppendLine();
stringBuilder.Append("0\t");
foreach ( var cell in ActiveMap.GetAllCells())
{
stringBuilder.Append(cell.ToString() + " ");
rowCounter++;
if (rowCounter == MapRowSize)
{
rowCounter = 0;
row++;
stringBuilder.Append($"\n{row}\t");
}
}
return stringBuilder.ToString();
}
public string RenderToDebugString()
{
int row = 0;
int MapRowSize = (int)Math.Sqrt(ActiveMap.GetAllCells().Length);
int rowCounter = 0;
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.Append("\t0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5\n");
stringBuilder.AppendLine();
stringBuilder.Append("0\t");
foreach (var cell in ActiveMap.GetAllCells())
{
stringBuilder.Append(cell.GetNeighborVal(ref ActiveMap) + " ");
rowCounter++;
if (rowCounter == MapRowSize)
{
rowCounter = 0;
row++;
stringBuilder.Append($"\n{row}\t");
}
}
return stringBuilder.ToString();
}
public string RenderToSwapDebugString()
{
int MapRowSize = (int)Math.Sqrt(SwapMap.GetAllCells().Length);
int rowCounter = 0;
StringBuilder stringBuilder = new StringBuilder();
foreach (var cell in SwapMap.GetAllCells())
{
stringBuilder.Append(cell.GetNeighborVal(ref SwapMap));
rowCounter++;
if (rowCounter == MapRowSize)
{
rowCounter = 0;
stringBuilder.Append("\n");
}
}
return stringBuilder.ToString();
}
public void SetRandomStart(int XSize, int YSize, int Seed = 0,int mod = 2)
{
//Not using Size args right now
for (int i = 0; i < ActiveMap.SizeX - 1; i++)
{
for (int j = 0; j < ActiveMap.SizeY - 1; j++)
{
ActiveMap.GetCell(i,j).isAlive = (Random.Shared.Next()%mod == 0);
}
}
}
public void GeneraterSwitcher()
{
ActiveMap.GetCell(ActiveMap.SizeX/2, ActiveMap.SizeY/2).isAlive = true;
ActiveMap.GetCell(ActiveMap.SizeX / 2, (ActiveMap.SizeY / 2)+1).isAlive = true;
ActiveMap.GetCell(ActiveMap.SizeX / 2, (ActiveMap.SizeY / 2)-1).isAlive = true;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameOfLife
{
public class GameMap
{
private int _SizeX, _SizeY;
CellState[,] Cells = new CellState[1,1];
public int SizeX { get => _SizeX; set => _SizeX = value; }
public int SizeY { get => _SizeY; set => _SizeY = value; }
public CellState[,] GetAllCells() => Cells;
public GameMap(int xSize, int ySize)
{
_SizeX = xSize;
_SizeY = ySize;
InitializeCells();
}
public ref CellState GetCell(int x, int y)
{
//if (x > SizeX) { x = SizeX; }
//if (x < 0) { x = 0; }
//if (y > SizeY) { y = SizeY; }
//if (y < 0) { y = 0; }
//Trying a wrap around
if(x >= SizeX) { x = 0; }
if(y >= SizeY) { y = 0; }
if(x < 0) { x = SizeX-1; }
if(y < 0) { y = SizeY-1; }
return ref Cells[x, y];
}
private void InitializeCells()
{
Cells = new CellState[SizeX,SizeY];
for (int i = 0; i < Cells.GetLength(0) -1; i++)
{
for (int j = 0; j < Cells.GetLength(1) -1; j++)
{
Cells[i, j].isAlive = false;
Cells[i, j].XCoord = i;
Cells[i, j].YCoord = j;
}
}
}
public void CloneFrom(GameMap source)
{
for(int i = 0;i < Cells.GetLength(0) - 1;i++)
{
for(int j = 0; j < Cells.GetLength(1) -1; j++)
{
this.Cells[i,j] = source.Cells[i,j];
}
}
}
public int GetAliveCells()
{
int alive = 0;
foreach (var cell in Cells)
{ if (cell.isAlive) alive++; }
return alive;
}
internal void Clear()
{
throw new NotImplementedException();
}
}
public struct CellState
{
public bool isAlive;
public int XCoord, YCoord;
//Debug Function
public int GetNeighborVal(ref GameMap map)
{
return GetAliveNeighbors(ref map);
}
public void Update(ref GameMap CurrentMap, ref GameMap SwapMap)
{
int AliveNeighborCounter = GetAliveNeighbors(ref CurrentMap);
//Generate new Cell
if (AliveNeighborCounter == 3)
{
SwapMap.GetCell(XCoord, YCoord).isAlive = true;
return;
}
//State unchanged
if (AliveNeighborCounter == 2)
{
SwapMap.GetCell(XCoord, YCoord).isAlive = this.isAlive;
return;
}
//Cell Dies
else
{
SwapMap.GetCell(XCoord, YCoord).isAlive = false;
}
}
private int GetAliveNeighbors(ref GameMap CurrentMap)
{
int AliveNeighborCounter = 0;
// 0 0 0
// 0 C x
// 0 0 0
if (CurrentMap.GetCell(this.XCoord + 1, this.YCoord).isAlive)
{ AliveNeighborCounter++; }
// 0 0 0
// 0 C 0
// 0 0 x
if (CurrentMap.GetCell(this.XCoord + 1, this.YCoord - 1).isAlive)
{ AliveNeighborCounter++; }
// 0 0 0
// 0 C 0
// 0 x 0
if (CurrentMap.GetCell(this.XCoord, this.YCoord - 1).isAlive)
{ AliveNeighborCounter++; }
// 0 0 0
// 0 C 0
// x 0 0
if (CurrentMap.GetCell(this.XCoord - 1, this.YCoord - 1).isAlive)
{ AliveNeighborCounter++; }
if (AliveNeighborCounter > 3) return AliveNeighborCounter;
// 0 0 0
// x C 0
// 0 0 0
if (CurrentMap.GetCell(this.XCoord - 1, this.YCoord).isAlive)
{ AliveNeighborCounter++; }
if (AliveNeighborCounter > 3) return AliveNeighborCounter;
// x 0 0
// 0 C 0
// 0 0 0
if (CurrentMap.GetCell(this.XCoord - 1, this.YCoord + 1).isAlive)
{ AliveNeighborCounter++; }
if (AliveNeighborCounter > 3) return AliveNeighborCounter;
// 0 x 0
// 0 C 0
// 0 0 0
if (CurrentMap.GetCell(this.XCoord, this.YCoord + 1).isAlive)
{ AliveNeighborCounter++; }
if (AliveNeighborCounter > 3) return AliveNeighborCounter;
// 0 0 x
// 0 C 0
// 0 0 0
if (CurrentMap.GetCell(this.XCoord + 1, this.YCoord + 1).isAlive)
{ AliveNeighborCounter++; }
return AliveNeighborCounter;
}
public string ToString()
{
return isAlive ? "1" : "0";
}
internal void SetAlive()
{
this.isAlive = true;
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

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using GameOfLife;
using System.ComponentModel.Design;
using System.Diagnostics;
public class Program
{
public async static Task Main()
{
Console.WriteLine("Hello");
Game game = new(80, 80);
game.SetRandomStart(80, 80);
//game.GeneraterSwitcher();
Console.Write(game.RenderToDebugString());
Console.WriteLine();
Console.Write(game.RenderToSwapDebugString());
//Console.ReadKey();
int fpsct = 0;
int CurrentFPS = 0;
Stopwatch Start = new();
Start.Start();
PeriodicTimer timer = new(TimeSpan.FromMilliseconds(10));
Console.ForegroundColor = ConsoleColor.DarkGreen;
while (await timer.WaitForNextTickAsync())
{
if (Start.ElapsedMilliseconds > 1000)
{
CurrentFPS = fpsct;
fpsct = 0;
Start.Restart();
}
fpsct++;
game.Update();
Console.Clear();
Console.WriteLine($"FPS: {CurrentFPS}\t Iteration: {game.Iteration}");
Console.Write(game.RenderToString());
if (Console.KeyAvailable)
{
if (Console.ReadKey(true).Key == ConsoleKey.R)
{
game = new(80, 80);
game.SetRandomStart(80, 80);
}
}
//Console.Write(game.RenderToDebugString());
//Console.WriteLine();
//Console.Write(game.RenderToSwapDebugString());
}
}
public static void ColoredWrite(string input)
{
foreach (var ch in input)
{
if (ch == '1')
{
Console.ForegroundColor = ConsoleColor.Black;
Console.Write(ch);
continue;
}
else
{
Console.Write(ch);
}
}
}
}

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SFMLGame/Program.cs Normal file
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using GameOfLife;
using Microsoft.VisualBasic;
using SFML.Graphics;
using SFML.System;
using SFML.Window;
using System.Diagnostics;
using System.Security.Cryptography.X509Certificates;
using System.Security.Principal;
namespace SFMLGame
{
public class Programm
{
public static Game game;
public static int WindowWidth, WindowHeight;
private static bool paused = false;
private static bool dmsg = true;
private static bool leftBtnDown;
public static async Task Main()
{
WindowHeight = 1080;
WindowWidth = 1920;
byte[] fontarial = File.ReadAllBytes("fonts\\arial.ttf");
Font font = new(fontarial);
RenderWindow window = new(new VideoMode((uint)WindowWidth, (uint)WindowHeight), "GameOfLife SFML");
window.Closed += new EventHandler(OnClosedEvent);
window.KeyPressed += new EventHandler<KeyEventArgs>(OnKeyPressedEvent);
window.MouseButtonPressed += new EventHandler<MouseButtonEventArgs>(OnMouseDown);
window.MouseMoved += new EventHandler<MouseMoveEventArgs>(OnMouseMoved);
window.MouseButtonReleased += new EventHandler<MouseButtonEventArgs>(OnMouseReleased);
Transform t = new();
t.Scale(0.5f, 0.5f);
RenderStates rs = new();
rs.BlendMode = BlendMode.Add;
rs.Transform = t;
game = new(WindowHeight / 4, WindowWidth / 4);
game.SetRandomStart(WindowHeight, WindowWidth, mod: 4);
VertexArray vtx = new(PrimitiveType.Points);
int framecount = 0;
int CurrentFPS = 0;
window.SetFramerateLimit(120);
Stopwatch fpsWatch = new();
fpsWatch.Start();
int CellCount = 0;
int drawcalls;
List<RectangleShape> objects = [];
while (window.IsOpen)
{
Stopwatch watch = new();
window.DispatchEvents();
window.Clear();
if (!paused)
{
watch.Start();
game.Update();
if (dmsg)
{
Console.WriteLine($"Update took {watch.ElapsedMilliseconds}ms");
}
};
if (fpsWatch.ElapsedMilliseconds > 1000)
{
CurrentFPS = framecount;
framecount = 0;
fpsWatch.Restart();
}
Render(game.getActiveMap(), out drawcalls, ref window);
//DrawAll(ref window, ref objects);
watch.Restart();
window.Draw(GetFPSText(CurrentFPS, font));
window.Draw(GetCellCountText(CellCount, font));
window.Draw(GetIterationText(game.Iteration, font));
if (dmsg)
{
Console.WriteLine($"UI took {watch.ElapsedMilliseconds}ms | {watch.ElapsedTicks}ticks");
}
if (framecount % 5 == 0)
{
watch.Restart();
CellCount = game.getActiveMap().GetAliveCells(); if (dmsg)
{
Console.WriteLine($"Cell Count took {watch.ElapsedMilliseconds}ms | {watch.ElapsedTicks}ticks");
}
}
//window.Draw(vtx);
//if (dmsg)
//{
// Console.WriteLine($"Drawing took {watch.ElapsedMilliseconds}ms");
//}
watch.Restart();
window.Display();
if (dmsg)
{
Console.WriteLine($"Display took {watch.ElapsedMilliseconds}ms | {watch.ElapsedTicks}ticks");
}
framecount++;
watch.Stop();
}
window.Dispose();
}
private static void DrawAll(ref RenderWindow window, ref List<RectangleShape> objects)
{
foreach (var draw in objects)
{
window.Draw(draw);
}
}
private static Drawable GetIterationText(int iteration, Font font)
{
Text ret = new Text($"Iterations: {iteration}", font);
ret.Position = new Vector2f(0, 20);
return ret;
}
private static Drawable GetCellCountText(int value, Font font)
{
Text ret = new Text($"CellCOunt: {value}", font);
ret.Position = new Vector2f(0, 40);
return ret;
}
private static void OnMouseMoved(object? sender, MouseMoveEventArgs e)
{
if (leftBtnDown)
{
game.getActiveMap().GetCell(e.Y / 4, e.X / 4).isAlive = true;
Console.WriteLine($"Edit Cell at {e.Y},{e.X}");
}
}
private static void OnMouseReleased(object? sender, MouseButtonEventArgs e)
{
if (e.Button == Mouse.Button.Left)
{
Console.WriteLine($"X: {e.X} Y: {e.Y}");
leftBtnDown = false;
}
}
private static void OnMouseDown(object? sender, MouseButtonEventArgs e)
{
if (e.Button == Mouse.Button.Left)
{
Console.WriteLine($"X: {e.X} Y: {e.Y}");
game.getActiveMap().GetCell(e.Y / 4, e.X / 4).isAlive = true;
leftBtnDown = true;
}
//game.getActiveMap().GetCell(e.Y/4, e.X/4).isAlive = true;
}
private static Text GetFPSText(int currentFPS, Font font)
{
Text txt = new($"FPS: {currentFPS}", font);
return txt;
}
private static void Render(in GameMap gameMap, ref VertexArray vtx)
{
vtx.Clear();
foreach (var cell in gameMap.GetAllCells())
{
vtx.Append(new Vertex(new Vector2f(cell.YCoord * 4, cell.XCoord * 4), GetColor(cell)));
}
}
private static void Render(in GameMap gameMap, out int DrawCalls, ref RenderWindow window)
{
/**
drawables = [];//int ctn=0;
var sizeScalar = new Vector2f(4f, 4f);
RectangleShape shape = new(sizeScalar);
int drawCalls = 0;
foreach (var cell in gameMap.GetAllCells())
{
shape.Position = new Vector2f(cell.YCoord * 4, cell.XCoord * 4);
//shape.Scale = new(2f, 2f);
//shape.Radius = 1f;
//shape.Size = sizeScalar;
shape.FillColor = GetColor(cell);
shape.OutlineThickness = 1f;
shape.OutlineColor = Color.Black;
//window.Draw(shape);
window.Draw(shape);
drawCalls++;
//drawables.Add(shape);
//ctn++;
//vtx.Append(new Vertex(new Vector2f(cell.YCoord * 4, cell.XCoord * 4), GetColor(cell)));
}**/
//shape.Dispose();
Stopwatch stopwatch = new Stopwatch();
stopwatch.Start();
var sizeScalar = new Vector2f(4f, 4f);
DrawCalls = 0;
VertexArray vtx = new VertexArray(PrimitiveType.Quads);
Color cellColor;
Vector2f position;
object lockObj = new object();
foreach (var cell in gameMap.GetAllCells())
{
position.X = cell.YCoord * 4;
position.Y = cell.XCoord * 4;
cellColor = GetColor(cell);
// Create four vertices for each rectangle (since it's a quad)
vtx.Append(new Vertex(position, cellColor)); // Top-left
vtx.Append(new Vertex(new Vector2f(position.X + sizeScalar.X, position.Y), cellColor)); // Top-right
vtx.Append(new Vertex(new Vector2f(position.X + sizeScalar.X, position.Y + sizeScalar.Y), cellColor)); // Bottom-right
vtx.Append(new Vertex(new Vector2f(position.X, position.Y + sizeScalar.Y), cellColor)); // Bottom-left
}
window.Draw(vtx);
vtx.Dispose();
if(dmsg)
{
Console.WriteLine($"Drawing took {stopwatch.ElapsedMilliseconds}ms | {stopwatch.ElapsedTicks}ticks");
}
stopwatch.Stop();
//Console.WriteLine($"Draw Calls per Frame: {drawCalls}");
return;
}
private static Color GetColor(CellState cell)
{
return cell.isAlive ? Color.White : Color.Black;
}
public static void OnClosedEvent(object sender, EventArgs e)
{
((Window)sender).Close();
// ((Window)sender).Dispose();
}
public static void OnKeyPressedEvent(object sender, KeyEventArgs e)
{
if (e.Code == Keyboard.Key.Escape)
{
((Window)sender).Close();
}
if (e.Code == Keyboard.Key.R)
{
game.SetRandomStart(WindowHeight, WindowWidth, mod: 4);
}
if (e.Code == Keyboard.Key.P)
{
paused = !paused;
}
if (e.Code == Keyboard.Key.D)
{
dmsg = !dmsg;
}
}
public void InitWindow()
{
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="SFML.Net" Version="2.6.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GameOfLife\GameOfLife.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="fonts\ARIAL.TTF">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>

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SFMLGame/fonts/arial.TTF Normal file

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