Added 3D Variant, still nedds improvment
This commit is contained in:
@@ -81,7 +81,7 @@ namespace SFMLGame
|
||||
|
||||
//DrawAll(ref window, ref objects);
|
||||
watch.Restart();
|
||||
window.Draw(GetFPSText(CurrentFPS, font));
|
||||
DrawFPSText(CurrentFPS, font, ref window);
|
||||
window.Draw(GetCellCountText(CellCount, font));
|
||||
window.Draw(GetIterationText(game.Iteration, font));
|
||||
|
||||
@@ -150,7 +150,7 @@ namespace SFMLGame
|
||||
|
||||
private static Drawable GetCellCountText(int value, Font font)
|
||||
{
|
||||
Text ret = new Text($"CellCOunt: {value}", font);
|
||||
Text ret = new Text($"Cell Count: {value}", font);
|
||||
ret.Position = new Vector2f(0, 40);
|
||||
return ret;
|
||||
}
|
||||
@@ -184,11 +184,13 @@ namespace SFMLGame
|
||||
//game.getActiveMap().GetCell(e.Y/4, e.X/4).isAlive = true;
|
||||
}
|
||||
|
||||
private static Text GetFPSText(int currentFPS, Font font)
|
||||
private static void DrawFPSText(int currentFPS, Font font, ref RenderWindow window)
|
||||
{
|
||||
|
||||
Text txt = new($"FPS: {currentFPS}", font);
|
||||
return txt;
|
||||
window.Draw(txt);
|
||||
txt.Dispose();
|
||||
|
||||
}
|
||||
|
||||
private static void Render(in GameMap gameMap, ref VertexArray vtx)
|
||||
@@ -204,32 +206,11 @@ namespace SFMLGame
|
||||
|
||||
private static void Render(in GameMap gameMap, out int DrawCalls, ref RenderWindow window)
|
||||
{
|
||||
/**
|
||||
drawables = [];//int ctn=0;
|
||||
var sizeScalar = new Vector2f(4f, 4f);
|
||||
RectangleShape shape = new(sizeScalar);
|
||||
int drawCalls = 0;
|
||||
foreach (var cell in gameMap.GetAllCells())
|
||||
{
|
||||
|
||||
shape.Position = new Vector2f(cell.YCoord * 4, cell.XCoord * 4);
|
||||
//shape.Scale = new(2f, 2f);
|
||||
//shape.Radius = 1f;
|
||||
//shape.Size = sizeScalar;
|
||||
shape.FillColor = GetColor(cell);
|
||||
shape.OutlineThickness = 1f;
|
||||
shape.OutlineColor = Color.Black;
|
||||
//window.Draw(shape);
|
||||
window.Draw(shape);
|
||||
drawCalls++;
|
||||
//drawables.Add(shape);
|
||||
//ctn++;
|
||||
//vtx.Append(new Vertex(new Vector2f(cell.YCoord * 4, cell.XCoord * 4), GetColor(cell)));
|
||||
}**/
|
||||
//shape.Dispose();
|
||||
|
||||
#if DEBUG
|
||||
|
||||
Stopwatch stopwatch = new Stopwatch();
|
||||
stopwatch.Start();
|
||||
stopwatch.Start();
|
||||
#endif
|
||||
var sizeScalar = new Vector2f(4f, 4f);
|
||||
DrawCalls = 0;
|
||||
VertexArray vtx = new VertexArray(PrimitiveType.Quads);
|
||||
@@ -256,11 +237,13 @@ namespace SFMLGame
|
||||
}
|
||||
window.Draw(vtx);
|
||||
vtx.Dispose();
|
||||
if(dmsg)
|
||||
#if DEBUG
|
||||
if (dmsg)
|
||||
{
|
||||
Console.WriteLine($"Drawing took {stopwatch.ElapsedMilliseconds}ms | {stopwatch.ElapsedTicks}ticks");
|
||||
}
|
||||
stopwatch.Stop();
|
||||
stopwatch.Stop();
|
||||
#endif
|
||||
//Console.WriteLine($"Draw Calls per Frame: {drawCalls}");
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user