Add metrics combinator entity, GUI, and related functionality; enhance power and production stats tracking
Greatly improved train trip perfomance by culling table after sending Fixed formatting in many places
This commit is contained in:
2
.vscode/settings.json
vendored
2
.vscode/settings.json
vendored
@@ -1,6 +1,6 @@
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{
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"Lua.workspace.userThirdParty": [
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"c:\\Users\\jangr\\AppData\\Roaming\\Code\\User\\workspaceStorage\\6d87f11bcadf77c8bf3a32c6545bb9a5\\justarandomgeek.factoriomod-debug\\sumneko-3rd"
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"c:\\Users\\jangr\\AppData\\Roaming\\Code\\User\\workspaceStorage\\7cc4b07e291c43ff9c178f1dad6e0f26\\justarandomgeek.factoriomod-debug\\sumneko-3rd"
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],
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"Lua.workspace.checkThirdParty": "ApplyInMemory",
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"factorio.versions": [
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264
control.lua
264
control.lua
@@ -5,6 +5,7 @@ require("research-stats")
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require("power-stats")
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require("logistic-network-stats")
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require("train-stats")
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require("metrics-combinator")
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tickInterval = tonumber(settings.global["factorio-metrics-exporter-tick-interval"].value) or 300
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udpAddress = 52555
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@@ -13,12 +14,14 @@ sendIndex = 0
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serverIndex = 0
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scannedGrids = false
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scannedLabs = false
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scannedGenerators = false
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autotrainGroupName = ""
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autotrainDepotName = ""
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options = {
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enableMod = false,
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enablePlayers = false,
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enablePlayers = false,
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enableProduction = false,
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enableFluid = false,
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enableKills = false,
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@@ -31,7 +34,7 @@ options = {
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}
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script.on_init(function ()
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script.on_init(function()
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storage.electricGrids = {}
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storage.researchedTechnologies = {}
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storage.playerDeathCount = {}
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@@ -46,9 +49,19 @@ script.on_init(function ()
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storage.deconstructedEntities = {}
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storage.trainStats = {}
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storage.networkCache = {}
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---@type LuaEntity[]
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storage.powerGenerators = {}
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---@type LuaTrain[]
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storage.trains = {}
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storage.powerStats = {}
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storage.cargoStats = {}
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storage.metrics = {}
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storage.cliffsDestroyed = 0
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storage.nuclearReactorDeaths = 0
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storage.scannedGrids = false
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storage.scannedLabs = false
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@@ -67,15 +80,13 @@ script.on_init(function ()
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options.enableTrainTrips = settings.global["factorio-metrics-exporter-export_train_trips"].value
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autotrainGroupName = settings.global["factorio-metrics-exporter-autotrain_group_name"].value
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autotrainDepotName = settings.global["factorio-metrics-exporter-autotrain_depot_name"].value
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end)
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script.on_load(function ()
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script.on_load(function()
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log("factorio-metrics-exporter: on_load")
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log("tickInterval: "..tickInterval)
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log("udpAddress: "..udpAddress)
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log("tickInterval: " .. tickInterval)
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log("udpAddress: " .. udpAddress)
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options.enableMod = settings.global["factorio-metrics-exporter-enable"].value
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options.enableProduction = settings.global["factorio-metrics-exporter-export_production_stats"].value
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options.enablePollution = settings.global["factorio-metrics-exporter-export_pollution_stats"].value
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@@ -105,47 +116,55 @@ script.on_configuration_changed(function()
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storage.scannedLabs = storage.scannedLabs or false
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storage.playerDeathCause = storage.playerDeathCause or {}
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storage.constructedEntites = storage.constructedEntites or {}
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storage.deconstructedEntities = storage.deconstructedEntities or{}
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storage.deconstructedEntities = storage.deconstructedEntities or {}
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storage.networkCache = storage.networkCache or {}
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storage.trains = storage.trains or {}
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---@type table<uint, trainStat>
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storage.trainStats = storage.trainStats or {}
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---@type LuaEntity[]
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storage.powerGenerators = storage.powerGenerators or {}
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storage.powerStats = storage.powerStats or {}
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storage.metrics = storage.metrics or {}
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storage.cargoStats = storage.cargoStats or {}
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storage.nuclearReactorDeaths = storage.nuclearReactorDeaths or 0
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storage.cliffsDestroyed = storage.cliffsDestroyed or 0
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ScanNetworks()
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ScanLabs()
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ScanTrains()
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ScanGenerators()
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end
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)
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script.on_event(defines.events.on_runtime_mod_setting_changed, function(event)
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log("Mod setting changed: "..event.setting)
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log("Mod setting changed: " .. event.setting)
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if event.setting == "factorio-metrics-exporter-tick-interval" then
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tickInterval = settings.global["factorio-metrics-exporter-tick-interval"].value
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end
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end
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if event.setting == "factorio-metrics-exporter-enable" then
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options.enableMod = settings.global["factorio-metrics-exporter-enable"].value
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end
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if event.setting == "factorio-metrics-exporter-export_production_stats" then
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options.enableProduction = settings.global["factorio-metrics-exporter-export_production_stats"].value
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end
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if event.setting == "factorio-metrics-exporter-export_fluid_stats" then
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options.enableFluid = settings.global["factorio-metrics-exporter-export_fluid_stats"].value
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end
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if event.setting == "factorio-metrics-exporter-export_pollution_stats" then
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options.enablePollution = settings.global["factorio-metrics-exporter-export_pollution_stats"].value
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end
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if event.setting == "factorio-metrics-exporter-export_power_stats" then
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options.enablePower = settings.global["factorio-metrics-exporter-export_power_stats"].value
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end
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if event.setting == "factorio-metrics-exporter-export_logistic_stats" then
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options.enableRobots = settings.global["factorio-metrics-exporter-export_logistic_stats"].value
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end
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if event.setting == "factorio-metrics-exporter-export_player_stats" then
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options.enablePlayers = settings.global["factorio-metrics-exporter-export_player_stats"].value
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end
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@@ -153,7 +172,7 @@ script.on_event(defines.events.on_runtime_mod_setting_changed, function(event)
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if event.setting == "factorio-metrics-exporter-export_kill_stats" then
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options.enableKills = settings.global["factorio-metrics-exporter-export_kill_stats"].value
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end
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if event.setting == "factorio-metrics-exporter-export_research_stats" then
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options.enableResearch = settings.global["factorio-metrics-exporter-export_research_stats"].value
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end
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@@ -163,13 +182,12 @@ script.on_event(defines.events.on_runtime_mod_setting_changed, function(event)
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if event.setting == "factorio-metrics-exporter-autotrain_depot_name" then
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autotrainDepotName = settings.global["factorio-metrics-exporter-autotrain_depot_name"].value
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end
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if event.setting == "factorio-metrics-exporter-autotrain_group_name" then
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if event.setting == "factorio-metrics-exporter-autotrain_group_name" then
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autotrainGroupName = settings.global["factorio-metrics-exporter-autotrain_group_name"].value
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end
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if event.setting == "factorio-metrics-exporter-export_train_trips" then
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options.enableTrainTrips = settings.global["factorio-metrics-exporter-export_train_trips"].value
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end
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end)
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@@ -182,55 +200,56 @@ script.on_event(defines.events.on_player_died, function(event)
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local victim_index = event.player_index
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local killerName = killer.name
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local victimName = game.players[victim_index].name
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log(("Player ID %d:%s killed player ID %d:%s"):format(killer_index,killerName,victim_index,victimName))
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log(("Player ID %d:%s killed player ID %d:%s"):format(killer_index, killerName, victim_index, victimName))
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storage.playerKillCount[killer_index] =
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storage.playerKillCount[killer_index] or {}
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storage.playerKillCount[killer_index] or {}
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storage.playerKillCount[killer_index][victim_index] =
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(storage.playerKillCount[killer_index][victim_index] or 0) + 1
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(storage.playerKillCount[killer_index][victim_index] or 0) + 1
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end
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end
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--Log cause of player death
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if event.cause and event.cause.type then
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storage.playerDeathCause[event.player_index] =
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storage.playerDeathCause[event.player_index] or {}
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if event.cause and event.cause.name then
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storage.playerDeathCause[event.player_index] =
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storage.playerDeathCause[event.player_index] or {}
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storage.playerDeathCause[event.player_index][event.cause.type] =
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(storage.playerDeathCause[event.player_index][event.cause.type] or 0) + 1
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storage.playerDeathCause[event.player_index][event.cause.name] =
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(storage.playerDeathCause[event.player_index][event.cause.name] or 0) + 1
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log(("Player %s died from type %s"):format(game.players[event.player_index].name,event.cause.type))
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log(("Player %s died from type %s"):format(game.players[event.player_index].name, event.cause.name))
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end
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--Log player death count
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storage.playerDeathCount[event.player_index] = (storage.playerDeathCount[event.player_index] or 0) + 1
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end)
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function SendGameStats()
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if options.enablePlayers then
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local returnParts = {}
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GetMods()
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returnParts[#returnParts+1] = GetMapSeed()
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returnParts[#returnParts+1] = GetRocketsLaunched()
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returnParts[#returnParts+1] = GetPlayerTime()
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returnParts[#returnParts+1] = GetPlayerDeaths()
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returnParts[#returnParts+1] = GetPlayerDeathCauses()
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returnParts[#returnParts+1] = GetPlayerKills()
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returnParts[#returnParts+1] = GetPlayerEntityStats()
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helpers.send_udp(udpAddress, table.concat(returnParts, "\n"), serverIndex)
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local returnParts = {}
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GetMods()
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returnParts[#returnParts + 1] = GetMapSeed()
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returnParts[#returnParts + 1] = GetEvolution()
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returnParts[#returnParts + 1] = GetRocketsLaunched()
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returnParts[#returnParts + 1] = GetTotalPlayTime()
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returnParts[#returnParts + 1] = GetPlayerTime()
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returnParts[#returnParts + 1] = GetPlayerDeaths()
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returnParts[#returnParts + 1] = GetPlayerDeathCauses()
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returnParts[#returnParts + 1] = GetPlayerKills()
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returnParts[#returnParts + 1] = GetPlayerEntityStats()
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helpers.send_udp(udpAddress, table.concat(returnParts, "\n"), serverIndex)
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end
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end
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function SendAll(event)
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if(isInitialized == false) then
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if (isInitialized == false) then
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if game.is_multiplayer() then
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serverIndex = 0
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log("Loaded game as mulitplayer")
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else
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log("Loaded game as singleplayer")
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serverIndex = 1
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log("Loaded game as singleplayer")
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serverIndex = 1
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end
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end
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isInitialized = true
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@@ -240,23 +259,31 @@ function SendAll(event)
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ScanNetworks()
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scannedGrids = true
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end
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if scannedGenerators == false then
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storage.powerGenerators = {}
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ScanGenerators()
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scannedGenerators = true
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end
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if scannedLabs == false then
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ScanLabs()
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scannedLabs = true
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end
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if options.enableMod==true then
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local interval = math.max(1, math.floor(tickInterval / 10))
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if event.tick % interval ~= 0 then return end
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if options.enableMod == true then
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local interval = math.max(1, math.floor(tickInterval / 10))
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if event.tick % interval ~= 0 then return end
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sendIndex = (sendIndex % 10) + 1
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if sendIndex == 1 then SendProductionStats() end
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if sendIndex == 2 then SendPollutionStats() end
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if sendIndex == 3 then SendKillStats() end
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if sendIndex == 4 then SendFluidProductionStats() end
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if sendIndex == 5 then SendBuildStats() end
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if sendIndex == 6 then SendResearchStats() end
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if sendIndex == 6 then
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SendResearchStats()
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SendCombinatorMetrics()
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end
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if sendIndex == 7 then SendLogisticStats() end
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if sendIndex == 8 then SendPowerStats() end
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if sendIndex == 9 then SendGameStats() end
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@@ -272,96 +299,136 @@ function UpdateStorage(event)
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if event.entity.type == "electric-pole" then
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AddPowerPole(event)
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end
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if event.entity.type == "generator"
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or event.entity.type == "fusion-generator"
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or event.entity.type == "solar-panel" then
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AddGenerator(event)
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end
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end
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function RemoveStorage(event)
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if not event then return end
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if event.entity.type =="lab" then
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if event.entity.type == "lab" then
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RemoveLab(event)
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end
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if event.entity.type == "electric-pole" then
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RemovePowerPole(event)
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end
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if event.entity.type == "generator"
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or event.entity.type == "fusion-generator"
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or event.entity.type == "solar-panel" then
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RemoveGenerator(event)
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end
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--log(event.entity.name)
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if event.entity.name == "crash-site-spaceship" then
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--log(event.name)
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if event.name == defines.events.on_player_mined_entity then
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--log("in ban call")
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if settings.global["factorio-metrics-exporter-enable_denkmalschutz"].value == true then
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game.ban_player(event.player_index,"You violated the rules of DENKMALSCHUTZ!!!")
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end
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if event.entity.name == "crash-site-spaceship" then
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--log(event.name)
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if event.name == defines.events.on_player_mined_entity then
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--log("in ban call")
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if settings.global["factorio-metrics-exporter-enable_denkmalschutz"].value == true then
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game.ban_player(event.player_index, "You violated the rules of DENKMALSCHUTZ!!!")
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game.kick_player(event.player_index, "")
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end
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end
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if event.name == defines.events.on_robot_mined_entity then
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if event.entity.last_user then
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game.ban_player(event.entity.last_user.index, "You violated the rules of DENKMALSCHUTZ!!!")
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end
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end
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end
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end
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function CreateEntity(event)
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if not event then return end
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--Event is PlayerPlaced
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if event.name == defines.events.on_built_entity then
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if event.entity.name ~= "entity-ghost" then
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if event.entity.name ~= "entity-ghost"
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and event.entity.name ~= "tile-ghost"
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and event.entity.name ~= "deconstructible_tile_proxy" then
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storage.constructedEntites[event.player_index] = storage.constructedEntites[event.player_index] or {}
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storage.constructedEntites[event.player_index][event.entity.name] = (storage.constructedEntites[event.player_index][event.entity.name] or 0) + 1
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storage.constructedEntites[event.player_index][event.entity.name] = (storage.constructedEntites[event.player_index][event.entity.name] or 0) +
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1
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end
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end
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--Event is RobotPlaced
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if event.name == defines.events.on_robot_built_entity then
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if event.entity.name ~= "entity-ghost" then
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if event.entity.name ~= "entity-ghost"
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and event.entity.name ~= "tile-ghost"
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and event.entity.name ~= "deconstructible_tile_proxy" then
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if event.entity.last_user then
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local lastUser = event.entity.last_user.index
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storage.constructedEntites[lastUser] = storage.constructedEntites[lastUser] or {}
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storage.constructedEntites[lastUser][event.entity.name] = (storage.constructedEntites[lastUser][event.entity.name] or 0) + 1
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local lastUser = event.entity.last_user.index
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storage.constructedEntites[lastUser] = storage.constructedEntites[lastUser] or {}
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storage.constructedEntites[lastUser][event.entity.name] = (storage.constructedEntites[lastUser][event.entity.name] or 0) +
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1
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end
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end
|
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end
|
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end
|
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|
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--Event is spaceplatform build
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if event.name == defines.events.on_space_platform_built_entity then
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if event.entity.name ~= "entity-ghost" then
|
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if event.entity.last_user then
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local lastUser = event.entity.last_user.index
|
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storage.constructedEntites[lastUser] = storage.constructedEntites[lastUser] or {}
|
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storage.constructedEntites[lastUser][event.entity.name] = (storage.constructedEntites[lastUser][event.entity.name] or 0) + 1
|
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if event.entity.name ~= "entity-ghost"
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and event.entity.name ~= "tile-ghost"
|
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and event.entity.name ~= "deconstructible_tile_proxy" then
|
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if event.entity.last_user then
|
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local lastUser = event.entity.last_user.index
|
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storage.constructedEntites[lastUser] = storage.constructedEntites[lastUser] or {}
|
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storage.constructedEntites[lastUser][event.entity.name] = (storage.constructedEntites[lastUser][event.entity.name] or 0) +
|
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1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
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UpdateStorage(event)
|
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|
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CreateMetricsEntry(event)
|
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end
|
||||
|
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function RemoveEntity(event)
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if event.name == defines.events.on_player_mined_entity then
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storage.deconstructedEntities[event.player_index] = storage.deconstructedEntities[event.player_index] or {}
|
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storage.deconstructedEntities[event.player_index][event.entity.name] = (storage.deconstructedEntities[event.player_index][event.entity.name] or 0) + 1
|
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if event.entity.name ~= "entity-ghost"
|
||||
and event.entity.name ~= "tile-ghost"
|
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and event.entity.name ~= "deconstructible_tile_proxy" then
|
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storage.deconstructedEntities[event.player_index] = storage.deconstructedEntities[event.player_index] or {}
|
||||
storage.deconstructedEntities[event.player_index][event.entity.name] = (storage.deconstructedEntities[event.player_index][event.entity.name] or 0) +
|
||||
1
|
||||
end
|
||||
end
|
||||
|
||||
if event.name == defines.events.on_robot_mined_entity then
|
||||
if event.entity.name ~= "entity-ghost" then
|
||||
if event.entity.name ~= "entity-ghost"
|
||||
and event.entity.name ~= "tile-ghost"
|
||||
and event.entity.name ~= "deconstructible_tile_proxy" then
|
||||
if event.entity.last_user then
|
||||
local lastUser = event.entity.last_user.index
|
||||
storage.deconstructedEntities[lastUser] = storage.deconstructedEntities[lastUser] or {}
|
||||
storage.deconstructedEntities[lastUser][event.entity.name] = (storage.deconstructedEntities[lastUser][event.entity.name] or 0) + 1
|
||||
end
|
||||
end
|
||||
local lastUser = event.entity.last_user.index
|
||||
storage.deconstructedEntities[lastUser] = storage.deconstructedEntities[lastUser] or {}
|
||||
storage.deconstructedEntities[lastUser][event.entity.name] = (storage.deconstructedEntities[lastUser][event.entity.name] or 0) +
|
||||
1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if event.name == defines.events.on_space_platform_mined_entity then
|
||||
if event.entity.name ~= "entity-ghost" then
|
||||
if event.entity.name ~= "entity-ghost"
|
||||
and event.entity.name ~= "tile-ghost"
|
||||
and event.entity.name ~= "deconstructible_tile_proxy" then
|
||||
if event.entity.last_user then
|
||||
local lastUser = event.entity.last_user.index
|
||||
storage.deconstructedEntities[lastUser] = storage.deconstructedEntities[lastUser] or {}
|
||||
storage.deconstructedEntities[lastUser][event.entity.name] = (storage.deconstructedEntities[lastUser][event.entity.name] or 0) + 1
|
||||
local lastUser = event.entity.last_user.index
|
||||
storage.deconstructedEntities[lastUser] = storage.deconstructedEntities[lastUser] or {}
|
||||
storage.deconstructedEntities[lastUser][event.entity.name] = (storage.deconstructedEntities[lastUser][event.entity.name] or 0) +
|
||||
1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if event.name == defines.events.on_entity_died then
|
||||
end
|
||||
CheckReactor(event)
|
||||
RemoveStorage(event)
|
||||
onMetricsCombinatorDied(event)
|
||||
onMetricsCombinatorMined(event)
|
||||
end
|
||||
|
||||
script.on_event(defines.events.on_tick, SendAll)
|
||||
@@ -373,11 +440,20 @@ script.on_event(defines.events.on_tick, SendAll)
|
||||
--script.on_event(defines.events.on_robot_mined_entity,RemoveStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"},{filter = "type", type="container"}})
|
||||
--script.on_event(defines.events.on_entity_died,RemoveStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"},{filter = "type", type="container"}})
|
||||
|
||||
script.on_event(defines.events.on_built_entity,CreateEntity)
|
||||
script.on_event(defines.events.on_robot_built_entity,CreateEntity)
|
||||
script.on_event(defines.events.on_space_platform_built_entity,CreateEntity)
|
||||
script.on_event(defines.events.on_player_mined_entity,RemoveEntity)
|
||||
script.on_event(defines.events.on_robot_mined_entity,RemoveEntity)
|
||||
script.on_event(defines.events.on_space_platform_mined_entity,RemoveEntity)
|
||||
script.on_event(defines.events.on_entity_died,RemoveEntity)
|
||||
script.on_event(defines.events.on_train_changed_state,onTrainStateChange)
|
||||
script.on_event(defines.events.on_built_entity, CreateEntity)
|
||||
script.on_event(defines.events.on_robot_built_entity, CreateEntity)
|
||||
script.on_event(defines.events.on_space_platform_built_entity, CreateEntity)
|
||||
script.on_event(defines.events.on_player_mined_entity, RemoveEntity)
|
||||
script.on_event(defines.events.on_robot_mined_entity, RemoveEntity)
|
||||
script.on_event(defines.events.on_space_platform_mined_entity, RemoveEntity)
|
||||
script.on_event(defines.events.on_entity_died, RemoveEntity)
|
||||
script.on_event(defines.events.on_train_changed_state, onTrainStateChange)
|
||||
|
||||
script.on_event(defines.events.on_gui_checked_state_changed, onGuiCheckedState)
|
||||
script.on_event(defines.events.on_gui_opened, onGuiOpened)
|
||||
script.on_event(defines.events.on_gui_click, onGuiClick)
|
||||
script.on_event(defines.events.on_gui_closed, onClosedCombinatorGui)
|
||||
script.on_event(defines.events.on_gui_text_changed, onGuiTextChanged)
|
||||
|
||||
script.on_event(defines.events.on_cargo_pod_delivered_cargo, onCargoDelivered)
|
||||
script.on_event(defines.events.on_rocket_launched, onCargoDelivered)
|
||||
|
||||
55
data.lua
55
data.lua
@@ -0,0 +1,55 @@
|
||||
-- ENTITY
|
||||
local entity = table.deepcopy(data.raw["constant-combinator"]["constant-combinator"])
|
||||
|
||||
entity.name = "metrics-combinator"
|
||||
entity.minable = {
|
||||
mining_time = 0.1,
|
||||
result = "metrics-combinator"
|
||||
}
|
||||
entity.allow_copy_paste = true
|
||||
entity.icon = "__base__/graphics/icons/constant-combinator.png"
|
||||
entity.icon_size = 64
|
||||
--entity.operable = false
|
||||
entity.flags = { "get-by-unit-number", "placeable-neutral", "placeable-player" }
|
||||
|
||||
-- ITEM
|
||||
local item = {
|
||||
type = "item",
|
||||
name = "metrics-combinator",
|
||||
icon = "__base__/graphics/icons/constant-combinator.png",
|
||||
icon_size = 64,
|
||||
subgroup = "circuit-network",
|
||||
order = "c[combinators]-c[metrics-combinator]",
|
||||
place_result = "metrics-combinator",
|
||||
stack_size = 50
|
||||
}
|
||||
|
||||
-- RECIPE (sichtbar von Spielstart)
|
||||
local recipe = {
|
||||
type = "recipe",
|
||||
name = "metrics-combinator",
|
||||
enabled = true,
|
||||
allow_quality = true,
|
||||
|
||||
ingredients = {
|
||||
{
|
||||
type = "item",
|
||||
name = "electronic-circuit",
|
||||
amount = 1
|
||||
}
|
||||
},
|
||||
|
||||
results = {
|
||||
{
|
||||
type = "item",
|
||||
name = "metrics-combinator",
|
||||
amount = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
data:extend({
|
||||
entity,
|
||||
item,
|
||||
recipe
|
||||
})
|
||||
|
||||
@@ -2,93 +2,111 @@
|
||||
function GetMods()
|
||||
local mods = script.active_mods
|
||||
local modstring = "---mod-info---\n"
|
||||
for k,v in pairs(mods) do
|
||||
modstring = modstring .. ("%s:%s\n"):format(k,v)
|
||||
for k, v in pairs(mods) do
|
||||
modstring = modstring .. ("%s:%s\n"):format(k, v)
|
||||
end
|
||||
helpers.send_udp(udpAddress, modstring,serverIndex)
|
||||
helpers.send_udp(udpAddress, modstring, serverIndex)
|
||||
end
|
||||
|
||||
function GetPlayerColors()
|
||||
local colorParts = {}
|
||||
colorParts[#colorParts+1] = "---player-colors---\n"
|
||||
colorParts[#colorParts + 1] = "---player-colors---\n"
|
||||
for index, player in pairs(game.players) do
|
||||
local colorSettings = player.color
|
||||
colorParts[#colorParts+1] = ("%d:%s:%d:%d:%d:%d"):format(index,player.name,colorSettings.r,colorSettings.g,colorSettings.b,colorSettings.a)
|
||||
colorParts[#colorParts + 1] = ("%d:%s:%d:%d:%d:%d"):format(index, player.name, colorSettings.r, colorSettings.g,
|
||||
colorSettings.b, colorSettings.a)
|
||||
end
|
||||
return table.concat(colorParts,"\n")
|
||||
return table.concat(colorParts, "\n")
|
||||
end
|
||||
|
||||
|
||||
function GetPlayerKills()
|
||||
local killParts = {}
|
||||
killParts[#killParts+1] = "---player-kills---\n"
|
||||
killParts[#killParts + 1] = "---player-kills---\n"
|
||||
for killerIndex, victims in pairs(storage.playerKillCount) do
|
||||
for victimIndex, kills in pairs(victims) do
|
||||
local killerName = game.players[killerIndex].name
|
||||
local victimName = game.players[victimIndex].name
|
||||
killParts[#killParts+1] = ("%s:%s:%s:%s:%d"):format(killerName,killerIndex,victimName,victimIndex,kills)
|
||||
killParts[#killParts + 1] = ("%s:%s:%s:%s:%d"):format(killerName, killerIndex, victimName, victimIndex, kills)
|
||||
end
|
||||
end
|
||||
return table.concat(killParts,"\n")
|
||||
return table.concat(killParts, "\n")
|
||||
end
|
||||
|
||||
function GetPlayerEntityStats()
|
||||
local entityParts = {}
|
||||
entityParts[#entityParts+1] = "---player-build-stats---"
|
||||
entityParts[#entityParts + 1] = "---player-build-stats---"
|
||||
for playerIndex, items in pairs(storage.constructedEntites) do
|
||||
local playerName = game.players[playerIndex].name
|
||||
for itemName, itemCount in pairs(items) do
|
||||
entityParts[#entityParts+1] = ("%s:%s:constructed:%s:%s"):format(playerIndex,playerName,itemName,itemCount)
|
||||
entityParts[#entityParts + 1] = ("%s:%s:constructed:%s:%s"):format(playerIndex, playerName, itemName, itemCount)
|
||||
end
|
||||
end
|
||||
for playerIndex, items in pairs(storage.deconstructedEntities) do
|
||||
local playerName = game.players[playerIndex].name
|
||||
for itemName, itemCount in pairs(items) do
|
||||
entityParts[#entityParts+1] = ("%s:%s:deconstructed:%s:%s"):format(playerIndex,playerName,itemName,itemCount)
|
||||
entityParts[#entityParts + 1] = ("%s:%s:deconstructed:%s:%s"):format(playerIndex, playerName, itemName, itemCount)
|
||||
end
|
||||
end
|
||||
return table.concat(entityParts,"\n")
|
||||
return table.concat(entityParts, "\n")
|
||||
end
|
||||
|
||||
function GetMapSeed()
|
||||
return("---map-seed---\n%d"):format(game.surfaces["nauvis"].map_gen_settings.seed)
|
||||
return ("---map-seed---\n%d"):format(game.surfaces["nauvis"].map_gen_settings.seed)
|
||||
end
|
||||
|
||||
function GetRocketsLaunched()
|
||||
return("---rocket-launches---\n%d"):format(game.forces["player"].rockets_launched)
|
||||
end
|
||||
return ("---rocket-launches---\n%d"):format(game.forces["player"].rockets_launched)
|
||||
end
|
||||
|
||||
---Concats all player online times into a single string
|
||||
---Takes all players that ever visited the server into account
|
||||
---@return string
|
||||
function GetPlayerTime()
|
||||
local timeParts = {}
|
||||
timeParts[#timeParts+1] = "---player-times---\n"
|
||||
for _,player in pairs(game.players) do
|
||||
timeParts[#timeParts+1] = ("%s:%d:%d"):format(player.name, player.index, player.online_time)
|
||||
end
|
||||
return table.concat(timeParts, "\n")
|
||||
local timeParts = {}
|
||||
timeParts[#timeParts + 1] = "---player-times---\n"
|
||||
for _, player in pairs(game.players) do
|
||||
timeParts[#timeParts + 1] = ("%s:%d:%d"):format(player.name, player.index, player.online_time)
|
||||
end
|
||||
return table.concat(timeParts, "\n")
|
||||
end
|
||||
|
||||
|
||||
---comment
|
||||
---@return string
|
||||
function GetPlayerDeaths()
|
||||
local deathParts = {}
|
||||
deathParts[#deathParts+1] = "---player-deaths---\n"
|
||||
for _,player in pairs(game.players) do
|
||||
deathParts[#deathParts+1] = ("%s:%d:%d"):format(player.name, player.index, storage.playerDeathCount[player.index]or 0)
|
||||
end
|
||||
return table.concat(deathParts, "\n")
|
||||
local deathParts = {}
|
||||
deathParts[#deathParts + 1] = "---player-deaths---\n"
|
||||
for _, player in pairs(game.players) do
|
||||
deathParts[#deathParts + 1] = ("%s:%d:%d"):format(player.name, player.index,
|
||||
storage.playerDeathCount[player.index] or 0)
|
||||
end
|
||||
return table.concat(deathParts, "\n")
|
||||
end
|
||||
|
||||
function GetPlayerDeathCauses()
|
||||
local deathParts = {}
|
||||
deathParts[#deathParts+1] = "---player-death-cause---\n"
|
||||
for playerIndex,deathCauses in pairs(storage.playerDeathCause) do
|
||||
deathParts[#deathParts + 1] = "---player-death-cause---\n"
|
||||
for playerIndex, deathCauses in pairs(storage.playerDeathCause) do
|
||||
for causeName, causeCount in pairs(deathCauses) do
|
||||
deathParts[#deathParts+1] = ("%s:%d:%s:%d"):format(game.players[playerIndex].name,playerIndex,causeName,causeCount)
|
||||
deathParts[#deathParts + 1] = ("%s:%d:%s:%d"):format(game.players[playerIndex].name, playerIndex, causeName,
|
||||
causeCount)
|
||||
end
|
||||
end
|
||||
return table.concat(deathParts,"\n")
|
||||
end
|
||||
return table.concat(deathParts, "\n")
|
||||
end
|
||||
|
||||
function GetTotalPlayTime()
|
||||
return ("---game-time---\n%d:%d"):format(game.tick, game.ticks_played)
|
||||
end
|
||||
|
||||
function CheckReactor(event)
|
||||
if not event and not event.entity then return end
|
||||
if event.entity.name == "nuclear-reactor" then
|
||||
if event.entity.temperature >= 900 then
|
||||
storage.nuclearReactorDeaths = (storage.nuclearReactorDeaths or 0) + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function GetReactorExplosions()
|
||||
return "---reactor-explosion---\n" .. (storage.nuclearReactorDeaths or 0)
|
||||
end
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "factorio-metrics-exporter",
|
||||
"version": "0.2.6",
|
||||
"version": "0.3.0",
|
||||
"title": "Prometheus Metrics Exporter",
|
||||
"author": "Jan Grießhaber",
|
||||
"contact": "jan@griesshaber.systems",
|
||||
|
||||
175
metrics-combinator.lua
Normal file
175
metrics-combinator.lua
Normal file
@@ -0,0 +1,175 @@
|
||||
local function getMetricsStorageData(entity)
|
||||
local unit = entity.unit_number
|
||||
storage.metrics[unit] = storage.metrics[unit] or {
|
||||
name = "",
|
||||
enabled = false,
|
||||
}
|
||||
return storage.metrics[unit]
|
||||
end
|
||||
|
||||
function CreateMetricsEntry(event)
|
||||
if event.entity.name == "metrics-combinator"
|
||||
and event.entity.valid then
|
||||
---@type LuaEntity
|
||||
local entity = event.entity
|
||||
storage.metrics[entity.unit_number] = storage.metrics[entity.unit_number] or {
|
||||
name = "",
|
||||
enabled = false
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
local function open_metrics_gui(player, entity)
|
||||
if player.gui.screen.metrics_frame then
|
||||
player.gui.screen.metrics_frame.destroy()
|
||||
end
|
||||
|
||||
local frame = player.gui.screen.add {
|
||||
type = "frame",
|
||||
name = "metrics_frame",
|
||||
direction = "vertical"
|
||||
}
|
||||
|
||||
-- Titelzeile mit Close-Button
|
||||
local titlebar = frame.add {
|
||||
type = "flow",
|
||||
direction = "horizontal"
|
||||
}
|
||||
|
||||
titlebar.drag_target = frame
|
||||
|
||||
titlebar.add {
|
||||
type = "label",
|
||||
caption = "Metrics Combinator",
|
||||
style = "frame_title"
|
||||
}
|
||||
|
||||
local spacer = titlebar.add {
|
||||
type = "empty-widget",
|
||||
style = "draggable_space_header",
|
||||
}
|
||||
spacer.style.horizontally_stretchable = true
|
||||
spacer.drag_target = frame
|
||||
|
||||
titlebar.add {
|
||||
type = "sprite-button",
|
||||
name = "metrics_close",
|
||||
sprite = "utility/close",
|
||||
style = "frame_action_button"
|
||||
}
|
||||
|
||||
-- Inhalt
|
||||
frame.add {
|
||||
type = "textfield",
|
||||
name = "metrics_name",
|
||||
text = storage.metrics[entity.unit_number].name
|
||||
}
|
||||
|
||||
frame.add {
|
||||
type = "checkbox",
|
||||
name = "metrics_enabled",
|
||||
caption = "Enabled",
|
||||
state = storage.metrics[entity.unit_number].enabled
|
||||
}
|
||||
|
||||
frame.force_auto_center()
|
||||
frame.tags = { entity_unit_number = entity.unit_number }
|
||||
player.opened = frame
|
||||
end
|
||||
|
||||
function onGuiClick(event)
|
||||
if event.element.name ~= "metrics_close" then return end
|
||||
|
||||
local player = game.get_player(event.player_index)
|
||||
if not player then return end
|
||||
if player.gui.screen.metrics_frame then
|
||||
player.gui.screen.metrics_frame.destroy()
|
||||
end
|
||||
end
|
||||
|
||||
function onGuiOpened(event)
|
||||
if event.gui_type ~= defines.gui_type.entity then return end
|
||||
if not (event.entity and event.entity.valid and event.entity.name == "metrics-combinator") then
|
||||
return
|
||||
end
|
||||
|
||||
local player = game.get_player(event.player_index)
|
||||
|
||||
-- SCHLÜSSELZEILE: Engine-GUI sofort schließen
|
||||
player.opened = nil
|
||||
|
||||
open_metrics_gui(player, event.entity)
|
||||
end
|
||||
|
||||
function onClosedCombinatorGui(event)
|
||||
if event.element and event.element.name == "metrics_frame" then
|
||||
event.element.destroy()
|
||||
end
|
||||
end
|
||||
|
||||
function onGuiTextChanged(event)
|
||||
if event.element.name ~= "metrics_name" then return end
|
||||
|
||||
local player = game.get_player(event.player_index)
|
||||
if not player then return end
|
||||
local entity = player.opened
|
||||
if not (entity and entity.valid) then return end
|
||||
|
||||
local data = getMetricsStorageData(game.get_entity_by_unit_number(entity.tags.entity_unit_number))
|
||||
data.name = event.text
|
||||
end
|
||||
|
||||
function onGuiCheckedState(event)
|
||||
if event.element.name ~= "metrics_enabled" then return end
|
||||
|
||||
local player = game.get_player(event.player_index)
|
||||
if not player then return end
|
||||
local frame = player.opened
|
||||
if not (frame and frame.valid) then return end
|
||||
|
||||
|
||||
local data = getMetricsStorageData(game.get_entity_by_unit_number(frame.tags.entity_unit_number))
|
||||
data.enabled = event.element.state
|
||||
|
||||
-- optional: echtes Abschalten
|
||||
--frame.active = data.enabled
|
||||
end
|
||||
|
||||
function onMetricsCombinatorDied(event)
|
||||
if event.entity.name ~= "metrics-combinator" then return end
|
||||
storage.metrics[event.entity.unit_number] = nil
|
||||
end
|
||||
|
||||
function onMetricsCombinatorMined(event)
|
||||
if event.entity.name ~= "metrics-combinator" then return end
|
||||
storage.metrics[event.entity.unit_number] = nil
|
||||
end
|
||||
|
||||
function SendCombinatorMetrics()
|
||||
local netParts = {}
|
||||
netParts[#netParts + 1] = "---circuit-stats---\n"
|
||||
for unitNumber, combinatorFlags in pairs(storage.metrics) do
|
||||
if combinatorFlags.enabled then
|
||||
local entity = game.get_entity_by_unit_number(unitNumber)
|
||||
if entity and entity.valid then
|
||||
---@type LuaCircuitNetwork?
|
||||
local redNet = entity.get_circuit_network(defines.wire_connector_id.circuit_red)
|
||||
---@type LuaCircuitNetwork?
|
||||
local greenNet = entity.get_circuit_network(defines.wire_connector_id.circuit_green)
|
||||
if redNet then
|
||||
for _, signal in pairs(redNet.signals) do
|
||||
netParts[#netParts + 1] = ("%s:red:%s:%d"):format(combinatorFlags.name,
|
||||
signal.signal.name .. signal.signal.quality.name, signal.count)
|
||||
end
|
||||
end
|
||||
if greenNet then
|
||||
for _, signal in pairs(greenNet.signals) do
|
||||
netParts[#netParts + 1] = ("%s:green:%s:%d"):format(combinatorFlags.name,
|
||||
signal.signal.name .. signal.signal.quality.name, signal.count)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
helpers.send_udp(udpAddress, table.concat(netParts, "\n"), serverIndex)
|
||||
end
|
||||
@@ -1,53 +1,66 @@
|
||||
function SendPollutionStats()
|
||||
if options.enablePollution then
|
||||
local pollutionParts = {}
|
||||
pollutionParts[#pollutionParts+1] = "---pollution-stats---\n"
|
||||
for _,surface in pairs(game.surfaces) do
|
||||
local surface_name = surface.name
|
||||
local pollutionParts = {}
|
||||
pollutionParts[#pollutionParts + 1] = "---pollution-stats---\n"
|
||||
for _, surface in pairs(game.surfaces) do
|
||||
local surface_name = surface.name
|
||||
|
||||
local pollution_input = game.surfaces[surface_name].pollution_statistics.input_counts
|
||||
local pollution_output = game.surfaces[surface_name].pollution_statistics.output_counts
|
||||
|
||||
if surface.platform ~= nil then
|
||||
surface_name = surface.platform.name
|
||||
end
|
||||
|
||||
for name, stat in pairs(pollution_input) do
|
||||
pollutionParts[#pollutionParts+1] = ("%s:in:%s:%d"):format(surface_name,name, stat)
|
||||
end
|
||||
local pollution_input = game.surfaces[surface_name].pollution_statistics.input_counts
|
||||
local pollution_output = game.surfaces[surface_name].pollution_statistics.output_counts
|
||||
|
||||
for name, stat in pairs(pollution_output) do
|
||||
pollutionParts[#pollutionParts+1] = ("%s:out:%s:%d"):format(surface_name,name, stat)
|
||||
if surface.platform ~= nil then
|
||||
surface_name = surface.platform.name
|
||||
end
|
||||
|
||||
for name, stat in pairs(pollution_input) do
|
||||
pollutionParts[#pollutionParts + 1] = ("%s:in:%s:%d"):format(surface_name, name, stat)
|
||||
end
|
||||
|
||||
for name, stat in pairs(pollution_output) do
|
||||
pollutionParts[#pollutionParts + 1] = ("%s:out:%s:%d"):format(surface_name, name, stat)
|
||||
end
|
||||
end
|
||||
|
||||
helpers.send_udp(udpAddress, table.concat(pollutionParts, "\n"), serverIndex)
|
||||
end
|
||||
helpers.send_udp(udpAddress, table.concat(pollutionParts,"\n"),serverIndex)
|
||||
end
|
||||
end
|
||||
|
||||
function SendKillStats()
|
||||
if options.enableKills then
|
||||
local killParts = {}
|
||||
killParts[#killParts+1] = "---kill-stats---\n"
|
||||
for _,surface in pairs(game.surfaces) do
|
||||
local surface_name = surface.name
|
||||
local killParts = {}
|
||||
killParts[#killParts + 1] = "---kill-stats---\n"
|
||||
for _, surface in pairs(game.surfaces) do
|
||||
local surface_name = surface.name
|
||||
|
||||
local kill_input = game.forces["player"].get_kill_count_statistics(surface_name).input_counts
|
||||
local kill_output = game.forces["player"].get_kill_count_statistics(surface_name).output_counts
|
||||
|
||||
if surface.platform ~= nil then
|
||||
surface_name = surface.platform.name
|
||||
end
|
||||
|
||||
for name, stat in pairs(kill_input) do
|
||||
killParts[#killParts+1] = ("%s:in:%s:%d"):format(surface_name,name, stat)
|
||||
end
|
||||
local kill_input = game.forces["player"].get_kill_count_statistics(surface_name).input_counts
|
||||
local kill_output = game.forces["player"].get_kill_count_statistics(surface_name).output_counts
|
||||
|
||||
for name, stat in pairs(kill_output) do
|
||||
killParts[#killParts+1] = ("%s:out:%s:%d"):format(surface_name,name, stat)
|
||||
if surface.platform ~= nil then
|
||||
surface_name = surface.platform.name
|
||||
end
|
||||
|
||||
for name, stat in pairs(kill_input) do
|
||||
killParts[#killParts + 1] = ("%s:in:%s:%d"):format(surface_name, name, stat)
|
||||
end
|
||||
|
||||
for name, stat in pairs(kill_output) do
|
||||
killParts[#killParts + 1] = ("%s:out:%s:%d"):format(surface_name, name, stat)
|
||||
end
|
||||
end
|
||||
|
||||
helpers.send_udp(udpAddress, table.concat(killParts, "\n"), serverIndex)
|
||||
end
|
||||
helpers.send_udp(udpAddress, table.concat(killParts,"\n"),serverIndex)
|
||||
end
|
||||
end
|
||||
|
||||
function GetEvolution()
|
||||
local evolutionParts = {}
|
||||
local playerForce = game.forces["player"]
|
||||
evolutionParts[#evolutionParts + 1] = "---evolution-stats---\n"
|
||||
for _, surface in pairs(game.surfaces) do
|
||||
evolutionParts[#evolutionParts + 1] = ("%s:%d:%d:%d:%d"):format(
|
||||
surface.name,
|
||||
playerForce.get_evolution_factor(surface),
|
||||
playerForce.get_evolution_factor_by_pollution(surface),
|
||||
playerForce.get_evolution_factor_by_time(surface),
|
||||
playerForce.get_evolution_factor_by_killing_spawners(surface))
|
||||
end
|
||||
return table.concat(evolutionParts, "\n")
|
||||
end
|
||||
|
||||
140
power-stats.lua
140
power-stats.lua
@@ -21,7 +21,7 @@ function GetNetworks()
|
||||
if storage.networkCache then
|
||||
return storage.networkCache
|
||||
end
|
||||
|
||||
|
||||
local networks = {}
|
||||
for _, pole in pairs(storage.representativePoles) do
|
||||
if pole.valid then
|
||||
@@ -31,7 +31,7 @@ function GetNetworks()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
storage.networkCache = networks
|
||||
return networks
|
||||
end
|
||||
@@ -41,34 +41,152 @@ function ScanNetworks()
|
||||
storage.networkCache = {}
|
||||
|
||||
for _, surface in pairs(game.surfaces) do
|
||||
for _, pole in pairs(surface.find_entities_filtered{type = "electric-pole"}) do
|
||||
for _, pole in pairs(surface.find_entities_filtered { type = "electric-pole" }) do
|
||||
if pole.valid and pole.electric_network_id then
|
||||
storage.representativePoles[pole.unit_number] = pole
|
||||
storage.networkCache[pole.electric_network_id] = pole
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
solarBase = 60
|
||||
steamBase = 900
|
||||
turbineBase = 5820
|
||||
fusionBase = 50000
|
||||
|
||||
|
||||
function AddGenerator(event)
|
||||
if event then
|
||||
if event.entity then
|
||||
---@type LuaEntity
|
||||
local entity = event.entity
|
||||
if entity.type == "solar-panel" then
|
||||
storage.powerStats["solar"][entity.surface.name] = (storage.powerStats["solar"][entity.surface.name] or 0) +
|
||||
(solarBase * entity.quality.default_multiplier * entity.surface.solar_power_multiplier)
|
||||
end
|
||||
if entity.type == "fusion-generator" then
|
||||
storage.powerStats["fusion"][entity.surface.name] = (storage.powerStats["fusion"][entity.surface.name] or 0) +
|
||||
(fusionBase * entity.quality.default_multiplier)
|
||||
end
|
||||
if entity.name == "steam-engine" then
|
||||
storage.powerStats["steam"][entity.surface.name] = (storage.powerStats["steam"][entity.surface.name] or 0) +
|
||||
(steamBase * entity.quality.default_multiplier)
|
||||
end
|
||||
if entity.name == "steam-turbine" then
|
||||
storage.powerStats["turbine"][entity.surface.name] = (storage.powerStats["turbine"][entity.surface.name] or 0) +
|
||||
(turbineBase * entity.quality.default_multiplier)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function RemoveGenerator(event)
|
||||
if event then
|
||||
if event.entity then
|
||||
---@type LuaEntity
|
||||
local entity = event.entity
|
||||
if entity.type == "solar-panel" then
|
||||
storage.powerStats["solar"][entity.surface.name] = (storage.powerStats["solar"][entity.surface.name] or 0) -
|
||||
(solarBase * entity.quality.default_multiplier * entity.surface.solar_power_multiplier)
|
||||
end
|
||||
if entity.type == "fusion-generator" then
|
||||
storage.powerStats["fusion"][entity.surface.name] = (storage.powerStats["fusion"][entity.surface.name] or 0) -
|
||||
(fusionBase * entity.quality.default_multiplier)
|
||||
end
|
||||
if entity.name == "steam-engine" then
|
||||
storage.powerStats["steam"][entity.surface.name] = (storage.powerStats["steam"][entity.surface.name] or 0) -
|
||||
(steamBase * entity.quality.default_multiplier)
|
||||
end
|
||||
if entity.name == "steam-turbine" then
|
||||
storage.powerStats["turbine"][entity.surface.name] = (storage.powerStats["turbine"][entity.surface.name] or 0) -
|
||||
(turbineBase * entity.quality.default_multiplier)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ScanGenerators()
|
||||
storage.powerGenerators = {}
|
||||
for _, surface in pairs(game.surfaces) do
|
||||
for _, generator in pairs(surface.find_entities_filtered({ filter = type, type = { "generator", "fusion-generator", "solar-panel" } })) do
|
||||
storage.powerGenerators[generator.unit_number] = generator
|
||||
end
|
||||
end
|
||||
PopulateStats()
|
||||
end
|
||||
|
||||
function PopulateStats()
|
||||
local solar = {}
|
||||
local steam = {}
|
||||
local turbine = {}
|
||||
local fusion = {}
|
||||
|
||||
for _, generator in pairs(storage.powerGenerators) do
|
||||
local surface = generator.surface
|
||||
if generator.type == "solar-panel" then
|
||||
local surfaceSolarFactor = surface.solar_power_multiplier
|
||||
solar[surface.name] = (solar[surface.name] or 0) +
|
||||
(solarBase * generator.quality.default_multiplier * surfaceSolarFactor)
|
||||
end
|
||||
if generator.type == "fusion-generator" then
|
||||
fusion[surface.name] = (fusion[surface.name] or 0) + (fusionBase * generator.quality.default_multiplier)
|
||||
end
|
||||
if generator.name == "steam-engine" then
|
||||
steam[surface.name] = (steam[surface.name] or 0) + (steamBase * generator.quality.default_multiplier)
|
||||
end
|
||||
if generator.name == "steam-turbine" then
|
||||
turbine[surface.name] = (turbine[surface.name] or 0) + (turbineBase * generator.quality.default_multiplier)
|
||||
end
|
||||
end
|
||||
storage.powerStats["solar"] = solar
|
||||
storage.powerStats["steam"] = steam
|
||||
storage.powerStats["turbine"] = turbine
|
||||
storage.powerStats["fusion"] = fusion
|
||||
end
|
||||
|
||||
function GetPossiblePower()
|
||||
local result = {}
|
||||
result[#result + 1] = "---max-power---\n"
|
||||
for _, surface in pairs(game.surfaces) do
|
||||
result[#result + 1] = ("%s:%d:%d:%d:%d"):format(
|
||||
surface.name,
|
||||
storage.powerStats["solar"][surface.name] or 0,
|
||||
storage.powerStats["steam"][surface.name] or 0,
|
||||
storage.powerStats["turbine"][surface.name] or 0,
|
||||
storage.powerStats["fusion"][surface.name] or 0
|
||||
)
|
||||
end
|
||||
return table.concat(result, "\n")
|
||||
end
|
||||
|
||||
|
||||
function SendPowerStats()
|
||||
if options.enablePower then
|
||||
local possiblePower = GetPossiblePower()
|
||||
local powerPart = {}
|
||||
powerPart[#powerPart+1] = "---power-stats---\n"
|
||||
powerPart[#powerPart + 1] = "---power-stats---\n"
|
||||
for _, pole in pairs(GetNetworks()) do
|
||||
if pole.valid and pole.type == "electric-pole" then
|
||||
local input = pole.electric_network_statistics.input_counts
|
||||
local output = pole.electric_network_statistics.output_counts
|
||||
local capacity = pole.electric_network_statistics.storage_counts
|
||||
local surfaceName = pole.surface.name
|
||||
for item,value in pairs(input) do
|
||||
powerPart[#powerPart+1] = ("%s:%d:in:%s:%d"):format(surfaceName, pole.electric_network_id, item, value)
|
||||
for item, value in pairs(input) do
|
||||
powerPart[#powerPart + 1] = ("%s:%d:in:%s:%d"):format(surfaceName, pole.electric_network_id, item,
|
||||
value)
|
||||
end
|
||||
for item, value in pairs(output) do
|
||||
powerPart[#powerPart+1] = ("%s:%d:out:%s:%d"):format(surfaceName,pole.electric_network_id, item, value)
|
||||
powerPart[#powerPart + 1] = ("%s:%d:out:%s:%d"):format(surfaceName, pole.electric_network_id, item,
|
||||
value)
|
||||
end
|
||||
for item, value in pairs(capacity) do
|
||||
powerPart[#powerPart + 1] = ("%s:%d:capacity:%s:%d"):format(surfaceName, pole.electric_network_id,
|
||||
item, value)
|
||||
end
|
||||
end
|
||||
end
|
||||
helpers.send_udp(udpAddress,table.concat(powerPart,"\n"),serverIndex)
|
||||
powerPart[#powerPart + 1] = possiblePower
|
||||
helpers.send_udp(udpAddress, table.concat(powerPart, "\n"), serverIndex)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
@@ -1,3 +1,27 @@
|
||||
protos = {}
|
||||
--Experimental function, not in use right now
|
||||
function GetProductionWithQuality(surface)
|
||||
|
||||
log("StartQualProd"..surface.name)
|
||||
local prodWithQualityParts = {}
|
||||
local prodstat = game.forces["player"].get_item_production_statistics(surface)
|
||||
for key, _ in pairs(prodstat.input_counts) do
|
||||
for quality,_ in pairs(prototypes.quality) do
|
||||
local count = prodstat.get_input_count({name=key,quality=quality})
|
||||
if count > 0 then
|
||||
prodWithQualityParts[#prodWithQualityParts+1] =
|
||||
surface.name..":"..
|
||||
key..":"..
|
||||
quality..":"..
|
||||
count
|
||||
end
|
||||
end
|
||||
end
|
||||
log("EndQualProd"..surface.name)
|
||||
return table.concat(prodWithQualityParts,"\n")
|
||||
end
|
||||
|
||||
|
||||
function SendProductionStats()
|
||||
if options.enableProduction then
|
||||
local productionParts = {}
|
||||
@@ -5,6 +29,9 @@ function SendProductionStats()
|
||||
for _,surface in pairs(game.surfaces) do
|
||||
local surfaceName = surface.name
|
||||
|
||||
--TODO
|
||||
--local test = GetProductionWithQuality(surface)
|
||||
|
||||
local inputStats = game.forces["player"].get_item_production_statistics(surfaceName).input_counts
|
||||
local outputStats = game.forces["player"].get_item_production_statistics(surfaceName).output_counts
|
||||
|
||||
@@ -80,4 +107,13 @@ function SendBuildStats()
|
||||
end
|
||||
helpers.send_udp(udpAddress, table.concat(buildParts, "\n"), serverIndex)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function GetAllPrototypes()
|
||||
for ID, _ in pairs(prototypes.item) do
|
||||
for quality,_ in pairs(prototypes.quality) do
|
||||
protos[#protos+1] = {name=ID,quality=quality}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -12,8 +12,6 @@ function ScanLabs()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function UpdateLabs(event)
|
||||
local lab = event.entity
|
||||
if lab and lab.valid then
|
||||
@@ -28,8 +26,6 @@ function RemoveLab(event)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function GetEstimatedResearchTime()
|
||||
-- Base time in seconds for research
|
||||
local playerForce = game.forces["player"]
|
||||
@@ -40,7 +36,8 @@ function GetEstimatedResearchTime()
|
||||
local researchName = currentResearch.name.."-"..currentResearch.level
|
||||
local researchTotalCost = currentResearch.research_unit_count * (currentResearch.research_unit_energy/60)
|
||||
|
||||
local totalSpeed = storage.totalResearchSpeed
|
||||
--local totalSpeed = storage.totalResearchSpeed
|
||||
local totalSpeed = GetCurrentResearchSpeed()
|
||||
|
||||
local remainingPercentage = 1-math.min(playerForce.research_progress,1)
|
||||
local remainingUnits = remainingPercentage*researchTotalCost
|
||||
@@ -81,9 +78,18 @@ function UpdateLabInfos()
|
||||
storage.totalResearchSpeed = totalSpeed
|
||||
end
|
||||
|
||||
function GetCurrentResearchSpeed()
|
||||
local totalResearch = 0
|
||||
local playerForce = game.forces["player"]
|
||||
if not playerForce then return end
|
||||
for _,surface in pairs(game.surfaces) do
|
||||
totalResearch = totalResearch + playerForce.get_item_production_statistics(surface).get_flow_count({name = "science", category = "input",precision_index = defines.flow_precision_index.five_seconds})
|
||||
end
|
||||
return totalResearch
|
||||
end
|
||||
|
||||
function SendResearchStats()
|
||||
if options.enableResearch == true then
|
||||
UpdateLabInfos()
|
||||
local researchTimeInfo = GetEstimatedResearchTime()
|
||||
if researchTimeInfo then
|
||||
helpers.send_udp(udpAddress, researchTimeInfo, serverIndex)
|
||||
|
||||
235
train-stats.lua
235
train-stats.lua
@@ -1,6 +1,6 @@
|
||||
function ScanTrains()
|
||||
storage.trains = {}
|
||||
for _,train in pairs(game.train_manager.get_trains({})) do
|
||||
for _, train in pairs(game.train_manager.get_trains({})) do
|
||||
storage.trains[train.id] = train
|
||||
end
|
||||
end
|
||||
@@ -12,101 +12,126 @@ function GetTrainName(train)
|
||||
return train.locomotives.front_movers[1].backer_name or ""
|
||||
elseif train.locomotives.back_movers[1] then
|
||||
return train.locomotives.back_movers[1].backer_name or ""
|
||||
end
|
||||
end
|
||||
return ""
|
||||
end
|
||||
|
||||
function GetTrainsInDepot()
|
||||
local trainsInDepot = 0
|
||||
for trainsID, train in pairs(storage.trains) do
|
||||
if train.state == defines.train_state.wait_station
|
||||
and train.station and train.station.backer_name == autotrainDepotName then
|
||||
if train.state == defines.train_state.wait_station
|
||||
and train.station and train.station.backer_name == autotrainDepotName then
|
||||
trainsInDepot = trainsInDepot + 1
|
||||
end
|
||||
end
|
||||
local trainsInGroup = #game.train_manager.get_trains({group=autotrainGroupName})
|
||||
return ("---autotrain-stats---\n%d:%d"):format(trainsInDepot,trainsInGroup)
|
||||
local trainsInGroup = #game.train_manager.get_trains({ group = autotrainGroupName })
|
||||
return ("---autotrain-stats---\n%d:%d"):format(trainsInDepot, trainsInGroup)
|
||||
end
|
||||
|
||||
function GetTrainPlayerKills()
|
||||
local trainKills = {}
|
||||
trainKills[#trainKills+1] = "---train-player-kills---"
|
||||
trainKills[#trainKills + 1] = "---train-player-kills---"
|
||||
---@type LuaTrain
|
||||
for _, train in pairs(storage.trains ) do
|
||||
for killedPlayerID,killedPlayerCount in pairs(train.killed_players) do
|
||||
trainKills[#trainKills+1] = ("%s:%s:%s:%s:%d"):format(train.id,GetTrainName(train),killedPlayerID,game.players[killedPlayerID].name,killedPlayerCount)
|
||||
for _, train in pairs(storage.trains) do
|
||||
for killedPlayerID, killedPlayerCount in pairs(train.killed_players) do
|
||||
trainKills[#trainKills + 1] = ("%s:%s:%s:%s:%d"):format(train.id, GetTrainName(train), killedPlayerID,
|
||||
game.players[killedPlayerID].name, killedPlayerCount)
|
||||
end
|
||||
end
|
||||
return table.concat(trainKills,"\n")
|
||||
return table.concat(trainKills, "\n")
|
||||
end
|
||||
|
||||
|
||||
function GetTrainTotalKills()
|
||||
local trainKills = {}
|
||||
trainKills[#trainKills+1] = "---train-total-kills---"
|
||||
trainKills[#trainKills + 1] = "---train-total-kills---"
|
||||
---@type LuaTrain
|
||||
for _, train in pairs(storage.trains) do
|
||||
trainKills[#trainKills+1] = ("%s:%s:%d"):format(train.id,GetTrainName(train),train.kill_count)
|
||||
trainKills[#trainKills + 1] = ("%s:%s:%d"):format(train.id, GetTrainName(train), train.kill_count)
|
||||
end
|
||||
return table.concat(trainKills,"\n")
|
||||
return table.concat(trainKills, "\n")
|
||||
end
|
||||
|
||||
--TODO: Seperate by surface
|
||||
function GetTrainStates()
|
||||
local trainsDriving = 0
|
||||
local trainsWaiting = 0
|
||||
local trainsProblems = 0
|
||||
local trainsManual = 0
|
||||
local trainsWaiting = {}
|
||||
local trainsDriving = {}
|
||||
local trainsManual = {}
|
||||
local trainsProblems = {}
|
||||
for _, train in pairs(storage.trains) do
|
||||
if train.state == defines.train_state.wait_station
|
||||
or train.state == defines.train_state.destination_full
|
||||
or train.state == defines.train_state.no_schedule
|
||||
then trainsWaiting = trainsWaiting + 1
|
||||
|
||||
elseif train.state == defines.train_state.on_the_path
|
||||
or train.state == defines.train_state.arrive_signal
|
||||
or train.state == defines.train_state.arrive_station
|
||||
or train.state == defines.train_state.wait_signal
|
||||
then trainsDriving = trainsDriving + 1
|
||||
|
||||
elseif train.state == defines.train_state.manual_control
|
||||
or train.state == defines.train_state.manual_control_stop
|
||||
then trainsManual = trainsManual + 1
|
||||
|
||||
elseif train.state == defines.train_state.no_path
|
||||
then trainsProblems = trainsProblems + 1 end
|
||||
local surfaceName
|
||||
if train.locomotives then
|
||||
if train.locomotives.front_movers[1] then
|
||||
surfaceName = train.locomotives.front_movers[1].surface.name
|
||||
end
|
||||
elseif train.locomotives.back_movers[1] then
|
||||
surfaceName = train.locomotives.back_movers[1].surface.name
|
||||
end
|
||||
if surfaceName then
|
||||
if train.state == defines.train_state.wait_station
|
||||
or train.state == defines.train_state.destination_full
|
||||
or train.state == defines.train_state.no_schedule
|
||||
then
|
||||
trainsWaiting[surfaceName] = (trainsWaiting[surfaceName] or 0) + 1
|
||||
elseif train.state == defines.train_state.on_the_path
|
||||
or train.state == defines.train_state.arrive_signal
|
||||
or train.state == defines.train_state.arrive_station
|
||||
or train.state == defines.train_state.wait_signal
|
||||
then
|
||||
trainsDriving[surfaceName] = (trainsDriving[surfaceName] or 0) + 1
|
||||
elseif train.state == defines.train_state.manual_control
|
||||
or train.state == defines.train_state.manual_control_stop
|
||||
then
|
||||
trainsManual[surfaceName] = (trainsManual[surfaceName] or 0) + 1
|
||||
elseif train.state == defines.train_state.no_path
|
||||
then
|
||||
trainsProblems[surfaceName] = (trainsProblems[surfaceName] or 0) + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
return ("---trains-states---\n%d:%d:%d:%d"):format(trainsDriving,trainsManual,trainsProblems,trainsWaiting)
|
||||
local stateParts = {}
|
||||
stateParts[#stateParts + 1] = "---trains-states---\n"
|
||||
for _, surface in pairs(game.surfaces) do
|
||||
local surfaceName = surface.name
|
||||
stateParts[#stateParts + 1] = ("%s:%d:%d:%d:%d"):format(
|
||||
surfaceName,
|
||||
trainsDriving[surfaceName] or 0,
|
||||
trainsManual[surfaceName] or 0,
|
||||
trainsProblems[surfaceName] or 0,
|
||||
trainsWaiting[surfaceName] or 0)
|
||||
end
|
||||
return table.concat(stateParts, "\n")
|
||||
end
|
||||
|
||||
---@class trainStat
|
||||
trainStat = {
|
||||
trainID = 0,
|
||||
trainName = "",
|
||||
lastInventory={},
|
||||
currentInventory={},
|
||||
lastInventory = {},
|
||||
currentInventory = {},
|
||||
lastState = 0,
|
||||
lastStationUnitNumber = 0,
|
||||
currentStationUnitNumber = 0,
|
||||
totalCargoCount = 0,
|
||||
totalCargoCount = 0,
|
||||
totalCargo = {},
|
||||
lastArrivalTime = 0,
|
||||
currentArrivalTime = 0,
|
||||
---@type trip
|
||||
trips = {}
|
||||
trips = {}
|
||||
}
|
||||
---@class trip
|
||||
trip = {
|
||||
startStation= {},
|
||||
endStation = {},
|
||||
timeTaken = 0
|
||||
}
|
||||
trip = {
|
||||
startStation = {},
|
||||
endStation = {},
|
||||
timeTaken = 0,
|
||||
tick = 0
|
||||
}
|
||||
|
||||
---@param inv table[]
|
||||
---@return table<string, table>
|
||||
local function toLookup(inv)
|
||||
local t = {}
|
||||
for _, item in ipairs(inv) do
|
||||
local key = item.name .. ":" .. (item.quality or 0) -- eindeutiger Key
|
||||
local key = item.name .. ":" .. (item.quality or 0) -- eindeutiger Key
|
||||
t[key] = item.count
|
||||
end
|
||||
return t
|
||||
@@ -166,7 +191,6 @@ function onTrainStateChange(event)
|
||||
stat.trainName = GetTrainName(train)
|
||||
|
||||
if event.train.state == defines.train_state.wait_station then
|
||||
|
||||
if not train.station then return end
|
||||
if train.station.unit_number == stat.lastStationUnitNumber then return end
|
||||
|
||||
@@ -179,19 +203,21 @@ function onTrainStateChange(event)
|
||||
stat.currentArrivalTime = game.tick
|
||||
|
||||
if stat.lastStationUnitNumber
|
||||
and stat.currentStationUnitNumber
|
||||
and (stat.lastStationUnitNumber ~= stat.currentStationUnitNumber) then
|
||||
local tripIdentifier = tostring(stat.lastStationUnitNumber) .. tostring(stat.currentStationUnitNumber)
|
||||
stat.trips[tripIdentifier] = {
|
||||
startStation = game.get_entity_by_unit_number(stat.lastStationUnitNumber),
|
||||
endStation = game.get_entity_by_unit_number(stat.currentStationUnitNumber),
|
||||
timeTaken = stat.currentArrivalTime-stat.lastArrivalTime}
|
||||
and stat.currentStationUnitNumber
|
||||
and (stat.lastStationUnitNumber ~= stat.currentStationUnitNumber) then
|
||||
local tripIdentifier = tostring(stat.lastStationUnitNumber) .. tostring(stat.currentStationUnitNumber)
|
||||
stat.trips[tripIdentifier] = {
|
||||
startStation = game.get_entity_by_unit_number(stat.lastStationUnitNumber),
|
||||
endStation = game.get_entity_by_unit_number(stat.currentStationUnitNumber),
|
||||
timeTaken = stat.currentArrivalTime - stat.lastArrivalTime,
|
||||
time = game.tick
|
||||
}
|
||||
end
|
||||
|
||||
if stat.currentInventory and stat.lastInventory then
|
||||
--Get Total Cargo
|
||||
for key, value in pairs(inventoryDiff(stat.lastInventory,stat.currentInventory)) do
|
||||
stat.totalCargoCount = (stat.totalCargoCount or 0) + math.abs(value.delta)
|
||||
--Get Total Cargo
|
||||
for key, value in pairs(inventoryDiff(stat.lastInventory, stat.currentInventory)) do
|
||||
stat.totalCargoCount = (stat.totalCargoCount or 0) + math.abs(value.delta)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -199,14 +225,15 @@ function onTrainStateChange(event)
|
||||
end
|
||||
--log("inEvent")
|
||||
end
|
||||
|
||||
--Checks if trip is still valid by checking of st
|
||||
function isTripValid(trip,tripID,trainID)
|
||||
function isTripValid(trip, tripID, trainID)
|
||||
if trip.startStation == nil
|
||||
or trip.endStation==nil
|
||||
or trip.startStation.valid == false
|
||||
or trip.endStation.valid == false then
|
||||
--One station is nil so we delete this trip
|
||||
log("Deleting trip"..tripID)
|
||||
or trip.endStation == nil
|
||||
or trip.startStation.valid == false
|
||||
or trip.endStation.valid == false then
|
||||
--One station is nil so we delete this trip
|
||||
log("Deleting trip" .. tripID)
|
||||
storage.trainStats[trainID].trips[tripID] = nil
|
||||
return false
|
||||
end
|
||||
@@ -214,40 +241,55 @@ function isTripValid(trip,tripID,trainID)
|
||||
return true
|
||||
end
|
||||
|
||||
function SortTrips()
|
||||
for trainID, stat in pairs(storage.trainStats) do
|
||||
table.sort(stat.trips, function(a, b)
|
||||
return a.tick > b.tick
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
function GetTrainTripStats()
|
||||
--SortTrips()
|
||||
local tripParts = {}
|
||||
local tripCount = 0
|
||||
tripParts[#tripParts+1] = "---train-trips---\n"
|
||||
for trainID,stats in pairs(storage.trainStats) do
|
||||
for tripIndex,trip in pairs(stats.trips or {}) do
|
||||
if isTripValid(trip,tripIndex,trainID) then
|
||||
tripParts[#tripParts+1] =
|
||||
("%d:%s:%s:%s:%d"):format(
|
||||
trainID,
|
||||
stats.trainName,
|
||||
trip.startStation.backer_name,
|
||||
trip.endStation.backer_name,
|
||||
trip.timeTaken)
|
||||
tripCount = tripCount + 1
|
||||
tripParts[#tripParts + 1] = "---train-trips---\n"
|
||||
for trainID, stats in pairs(storage.trainStats) do
|
||||
for tripIndex, trip in pairs(stats.trips or {}) do
|
||||
if isTripValid(trip, tripIndex, trainID) then
|
||||
tripParts[#tripParts + 1] =
|
||||
("%d:%s:%s:%s:%s:%d"):format(
|
||||
trainID,
|
||||
stats.trainName,
|
||||
trip.startStation.surface.name,
|
||||
trip.startStation.backer_name,
|
||||
trip.endStation.backer_name,
|
||||
trip.timeTaken)
|
||||
tripCount = tripCount + 1
|
||||
end
|
||||
--To clean up, we delete this trip now
|
||||
stats.trips[tripIndex] = nil
|
||||
end
|
||||
if #tripParts > 400 then
|
||||
log("Sending at "..tripCount.." trips")
|
||||
helpers.send_udp(udpAddress,table.concat(tripParts,"\n"),serverIndex)
|
||||
log("Sending at " .. tripCount .. " trips")
|
||||
helpers.send_udp(udpAddress, table.concat(tripParts, "\n"), serverIndex)
|
||||
tripParts = {}
|
||||
tripParts[#tripParts + 1] = "---train-trips---\n"
|
||||
end
|
||||
end
|
||||
log("Counted "..tripCount.." trips")
|
||||
--tripParts[#tripParts+1] = "--train-fin--"
|
||||
helpers.send_udp(udpAddress, table.concat(tripParts, "\n"), serverIndex)
|
||||
log("Counted " .. tripCount .. " trips")
|
||||
--return table.concat(tripParts,"\n")
|
||||
end
|
||||
|
||||
function GetTrainStatistics()
|
||||
local trainParts = {}
|
||||
trainParts[#trainParts+1] = "---train-total-statistics---\n"
|
||||
trainParts[#trainParts + 1] = "---train-total-statistics---\n"
|
||||
for trainID, stat in pairs(storage.trainStats) do
|
||||
trainParts[#trainParts+1] = ("%d:%s:%d"):format(trainID,stat.trainName,stat.totalCargoCount or 0)
|
||||
trainParts[#trainParts + 1] = ("%d:%s:%d"):format(trainID, stat.trainName, stat.totalCargoCount or 0)
|
||||
end
|
||||
return table.concat(trainParts,"\n")
|
||||
return table.concat(trainParts, "\n")
|
||||
end
|
||||
|
||||
---Purges stats for trains that no longer exist
|
||||
@@ -270,21 +312,20 @@ function PurgeDeadTrainStats(trainID)
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
function SendTrainStats()
|
||||
if options.enableTrains then
|
||||
ScanTrains()
|
||||
PurgeDeadTrainStats()
|
||||
local returnParts = {}
|
||||
returnParts[#returnParts+1] = GetTrainPlayerKills()
|
||||
returnParts[#returnParts+1] = GetTrainTotalKills()
|
||||
returnParts[#returnParts+1] = GetTrainStates()
|
||||
returnParts[#returnParts+1] = GetTrainStatistics()
|
||||
returnParts[#returnParts+1] = GetTrainsInDepot()
|
||||
if options.enableTrainTrips then
|
||||
GetTrainTripStats()
|
||||
ScanTrains()
|
||||
PurgeDeadTrainStats()
|
||||
local returnParts = {}
|
||||
returnParts[#returnParts + 1] = GetTrainPlayerKills()
|
||||
returnParts[#returnParts + 1] = GetTrainTotalKills()
|
||||
returnParts[#returnParts + 1] = GetTrainStates()
|
||||
returnParts[#returnParts + 1] = GetTrainStatistics()
|
||||
returnParts[#returnParts + 1] = GetTrainsInDepot()
|
||||
if options.enableTrainTrips then
|
||||
GetTrainTripStats()
|
||||
end
|
||||
log("Sending Train statistics")
|
||||
helpers.send_udp(udpAddress, table.concat(returnParts, "\n"), serverIndex)
|
||||
end
|
||||
log("Sending Train statistics")
|
||||
helpers.send_udp(udpAddress,table.concat(returnParts,"\n"),serverIndex)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user