Greatly improved train trip perfomance by culling table after sending Fixed formatting in many places
113 lines
3.9 KiB
Lua
113 lines
3.9 KiB
Lua
---Sends all mod infos for the current game, should only be called on the first load of the map since mods don't change during runtime
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function GetMods()
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local mods = script.active_mods
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local modstring = "---mod-info---\n"
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for k, v in pairs(mods) do
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modstring = modstring .. ("%s:%s\n"):format(k, v)
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end
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helpers.send_udp(udpAddress, modstring, serverIndex)
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end
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function GetPlayerColors()
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local colorParts = {}
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colorParts[#colorParts + 1] = "---player-colors---\n"
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for index, player in pairs(game.players) do
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local colorSettings = player.color
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colorParts[#colorParts + 1] = ("%d:%s:%d:%d:%d:%d"):format(index, player.name, colorSettings.r, colorSettings.g,
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colorSettings.b, colorSettings.a)
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end
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return table.concat(colorParts, "\n")
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end
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function GetPlayerKills()
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local killParts = {}
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killParts[#killParts + 1] = "---player-kills---\n"
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for killerIndex, victims in pairs(storage.playerKillCount) do
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for victimIndex, kills in pairs(victims) do
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local killerName = game.players[killerIndex].name
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local victimName = game.players[victimIndex].name
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killParts[#killParts + 1] = ("%s:%s:%s:%s:%d"):format(killerName, killerIndex, victimName, victimIndex, kills)
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end
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end
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return table.concat(killParts, "\n")
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end
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function GetPlayerEntityStats()
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local entityParts = {}
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entityParts[#entityParts + 1] = "---player-build-stats---"
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for playerIndex, items in pairs(storage.constructedEntites) do
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local playerName = game.players[playerIndex].name
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for itemName, itemCount in pairs(items) do
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entityParts[#entityParts + 1] = ("%s:%s:constructed:%s:%s"):format(playerIndex, playerName, itemName, itemCount)
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end
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end
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for playerIndex, items in pairs(storage.deconstructedEntities) do
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local playerName = game.players[playerIndex].name
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for itemName, itemCount in pairs(items) do
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entityParts[#entityParts + 1] = ("%s:%s:deconstructed:%s:%s"):format(playerIndex, playerName, itemName, itemCount)
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end
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end
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return table.concat(entityParts, "\n")
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end
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function GetMapSeed()
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return ("---map-seed---\n%d"):format(game.surfaces["nauvis"].map_gen_settings.seed)
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end
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function GetRocketsLaunched()
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return ("---rocket-launches---\n%d"):format(game.forces["player"].rockets_launched)
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end
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---Concats all player online times into a single string
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---Takes all players that ever visited the server into account
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---@return string
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function GetPlayerTime()
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local timeParts = {}
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timeParts[#timeParts + 1] = "---player-times---\n"
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for _, player in pairs(game.players) do
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timeParts[#timeParts + 1] = ("%s:%d:%d"):format(player.name, player.index, player.online_time)
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end
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return table.concat(timeParts, "\n")
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end
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---comment
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---@return string
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function GetPlayerDeaths()
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local deathParts = {}
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deathParts[#deathParts + 1] = "---player-deaths---\n"
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for _, player in pairs(game.players) do
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deathParts[#deathParts + 1] = ("%s:%d:%d"):format(player.name, player.index,
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storage.playerDeathCount[player.index] or 0)
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end
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return table.concat(deathParts, "\n")
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end
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function GetPlayerDeathCauses()
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local deathParts = {}
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deathParts[#deathParts + 1] = "---player-death-cause---\n"
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for playerIndex, deathCauses in pairs(storage.playerDeathCause) do
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for causeName, causeCount in pairs(deathCauses) do
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deathParts[#deathParts + 1] = ("%s:%d:%s:%d"):format(game.players[playerIndex].name, playerIndex, causeName,
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causeCount)
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end
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end
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return table.concat(deathParts, "\n")
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end
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function GetTotalPlayTime()
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return ("---game-time---\n%d:%d"):format(game.tick, game.ticks_played)
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end
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function CheckReactor(event)
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if not event and not event.entity then return end
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if event.entity.name == "nuclear-reactor" then
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if event.entity.temperature >= 900 then
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storage.nuclearReactorDeaths = (storage.nuclearReactorDeaths or 0) + 1
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end
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end
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end
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function GetReactorExplosions()
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return "---reactor-explosion---\n" .. (storage.nuclearReactorDeaths or 0)
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end
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