using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameOfLife3D.GameModel { internal class GameOfLifeModel { private int X_DIM,Y_DIM,Z_DIM; public GameOfLifeModel(int SizeX,int SizeY,int SizeZ) { Map = new(SizeX,SizeY,SizeZ); X_DIM = SizeX; Y_DIM = SizeY; Z_DIM = SizeZ; } public GameOfLifeModel(int Size) { Map = new(Size); X_DIM = Size; Y_DIM = Size; Z_DIM = Size; } private GameOfLifeModel() { } public Map Map { get; init; } public void Update() { Map.Update(); } } }