332 lines
11 KiB
Lua
332 lines
11 KiB
Lua
function ScanTrains()
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storage.trains = {}
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for _, train in pairs(game.train_manager.get_trains({})) do
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storage.trains[train.id] = train
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end
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end
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---comment Get the first locomotive in the front, if non, in the back, if none empty string
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---@param train LuaTrain
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function GetTrainName(train)
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if train.locomotives.front_movers[1] then
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return train.locomotives.front_movers[1].backer_name or ""
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elseif train.locomotives.back_movers[1] then
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return train.locomotives.back_movers[1].backer_name or ""
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end
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return ""
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end
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function GetTrainsInDepot()
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local trainsInDepot = 0
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for trainsID, train in pairs(storage.trains) do
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if train.state == defines.train_state.wait_station
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and train.station and train.station.backer_name == autotrainDepotName then
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trainsInDepot = trainsInDepot + 1
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end
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end
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local trainsInGroup = #game.train_manager.get_trains({ group = autotrainGroupName })
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return ("---autotrain-stats---\n%d:%d"):format(trainsInDepot, trainsInGroup)
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end
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function GetTrainPlayerKills()
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local trainKills = {}
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trainKills[#trainKills + 1] = "---train-player-kills---"
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---@type LuaTrain
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for _, train in pairs(storage.trains) do
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for killedPlayerID, killedPlayerCount in pairs(train.killed_players) do
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trainKills[#trainKills + 1] = ("%s:%s:%s:%s:%d"):format(train.id, GetTrainName(train), killedPlayerID,
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game.players[killedPlayerID].name, killedPlayerCount)
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end
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end
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return table.concat(trainKills, "\n")
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end
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function GetTrainTotalKills()
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local trainKills = {}
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trainKills[#trainKills + 1] = "---train-total-kills---"
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---@type LuaTrain
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for _, train in pairs(storage.trains) do
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trainKills[#trainKills + 1] = ("%s:%s:%d"):format(train.id, GetTrainName(train), train.kill_count)
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end
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return table.concat(trainKills, "\n")
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end
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--TODO: Seperate by surface
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function GetTrainStates()
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local trainsWaiting = {}
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local trainsDriving = {}
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local trainsManual = {}
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local trainsProblems = {}
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for _, train in pairs(storage.trains) do
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local surfaceName
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if train.locomotives then
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if train.locomotives.front_movers[1] then
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surfaceName = train.locomotives.front_movers[1].surface.name
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end
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elseif train.locomotives.back_movers[1] then
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surfaceName = train.locomotives.back_movers[1].surface.name
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end
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if surfaceName then
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if train.state == defines.train_state.wait_station
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or train.state == defines.train_state.destination_full
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or train.state == defines.train_state.no_schedule
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then
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trainsWaiting[surfaceName] = (trainsWaiting[surfaceName] or 0) + 1
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elseif train.state == defines.train_state.on_the_path
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or train.state == defines.train_state.arrive_signal
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or train.state == defines.train_state.arrive_station
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or train.state == defines.train_state.wait_signal
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then
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trainsDriving[surfaceName] = (trainsDriving[surfaceName] or 0) + 1
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elseif train.state == defines.train_state.manual_control
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or train.state == defines.train_state.manual_control_stop
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then
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trainsManual[surfaceName] = (trainsManual[surfaceName] or 0) + 1
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elseif train.state == defines.train_state.no_path
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then
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trainsProblems[surfaceName] = (trainsProblems[surfaceName] or 0) + 1
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end
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end
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end
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local stateParts = {}
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stateParts[#stateParts + 1] = "---trains-states---\n"
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for _, surface in pairs(game.surfaces) do
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local surfaceName = surface.name
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stateParts[#stateParts + 1] = ("%s:%d:%d:%d:%d"):format(
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surfaceName,
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trainsDriving[surfaceName] or 0,
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trainsManual[surfaceName] or 0,
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trainsProblems[surfaceName] or 0,
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trainsWaiting[surfaceName] or 0)
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end
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return table.concat(stateParts, "\n")
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end
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---@class trainStat
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trainStat = {
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trainID = 0,
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trainName = "",
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lastInventory = {},
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currentInventory = {},
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lastState = 0,
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lastStationUnitNumber = 0,
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currentStationUnitNumber = 0,
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totalCargoCount = 0,
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totalCargo = {},
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lastArrivalTime = 0,
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currentArrivalTime = 0,
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---@type trip
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trips = {}
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}
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---@class trip
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trip = {
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startStation = {},
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endStation = {},
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timeTaken = 0,
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tick = 0
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}
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---@param inv table[]
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---@return table<string, table>
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local function toLookup(inv)
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local t = {}
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for _, item in ipairs(inv) do
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local key = item.name .. ":" .. (item.quality or 0) -- eindeutiger Key
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t[key] = item.count
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end
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return t
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end
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---@param oldInv table[]
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---@param newInv table[]
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---@return table[]
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local function inventoryDiff(oldInv, newInv)
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local oldLookup = toLookup(oldInv)
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local newLookup = toLookup(newInv)
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local diff = {}
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-- Items, die neu hinzugekommen oder verändert wurden
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for key, newCount in pairs(newLookup) do
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local oldCount = oldLookup[key] or 0
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if newCount ~= oldCount then
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local name, quality = key:match("([^:]+):([^:]+)")
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table.insert(diff, {
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name = name,
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quality = tonumber(quality),
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oldCount = oldCount,
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newCount = newCount,
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delta = newCount - oldCount
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})
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end
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end
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-- Items, die komplett entfernt wurden
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for key, oldCount in pairs(oldLookup) do
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if newLookup[key] == nil then
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local name, quality = key:match("([^:]+):([^:]+)")
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table.insert(diff, {
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name = name,
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quality = tonumber(quality),
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oldCount = oldCount,
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newCount = 0,
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delta = -oldCount
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})
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end
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end
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return diff
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end
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function onTrainStateChange(event)
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-- Train arrived at station, so we store current data
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---@type LuaTrain
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local train = event.train
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local trainID = train.id
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---@type trainStat
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local stat = storage.trainStats[trainID] or {}
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stat.trips = stat.trips or {}
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stat.trainID = trainID
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stat.trainName = GetTrainName(train)
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if event.train.state == defines.train_state.wait_station then
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if not train.station then return end
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if train.station.unit_number == stat.lastStationUnitNumber then return end
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stat.lastStationUnitNumber = stat.currentStationUnitNumber
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stat.lastInventory = stat.currentInventory
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stat.lastArrivalTime = stat.currentArrivalTime
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stat.currentStationUnitNumber = train.station.unit_number
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stat.currentInventory = train.get_contents()
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stat.currentArrivalTime = game.tick
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if stat.lastStationUnitNumber
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and stat.currentStationUnitNumber
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and (stat.lastStationUnitNumber ~= stat.currentStationUnitNumber) then
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local tripIdentifier = tostring(stat.lastStationUnitNumber) .. tostring(stat.currentStationUnitNumber)
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stat.trips[tripIdentifier] = {
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startStation = game.get_entity_by_unit_number(stat.lastStationUnitNumber),
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endStation = game.get_entity_by_unit_number(stat.currentStationUnitNumber),
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timeTaken = stat.currentArrivalTime - stat.lastArrivalTime,
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time = game.tick
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}
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end
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if stat.currentInventory and stat.lastInventory then
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--Get Total Cargo
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for key, value in pairs(inventoryDiff(stat.lastInventory, stat.currentInventory)) do
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stat.totalCargoCount = (stat.totalCargoCount or 0) + math.abs(value.delta)
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end
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end
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storage.trainStats[trainID] = stat
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end
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--log("inEvent")
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end
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--Checks if trip is still valid by checking of st
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function isTripValid(trip, tripID, trainID)
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if trip.startStation == nil
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or trip.endStation == nil
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or trip.startStation.valid == false
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or trip.endStation.valid == false then
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--One station is nil so we delete this trip
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log("Deleting trip" .. tripID)
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storage.trainStats[trainID].trips[tripID] = nil
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return false
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end
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--Stations are valid, so we true
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return true
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end
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function SortTrips()
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for trainID, stat in pairs(storage.trainStats) do
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table.sort(stat.trips, function(a, b)
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return a.tick > b.tick
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end)
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end
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end
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function GetTrainTripStats()
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--SortTrips()
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local tripParts = {}
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local tripCount = 0
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tripParts[#tripParts + 1] = "---train-trips---\n"
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for trainID, stats in pairs(storage.trainStats) do
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for tripIndex, trip in pairs(stats.trips or {}) do
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if isTripValid(trip, tripIndex, trainID) then
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tripParts[#tripParts + 1] =
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("%d:%s:%s:%s:%s:%d"):format(
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trainID,
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stats.trainName,
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trip.startStation.surface.name,
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trip.startStation.backer_name,
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trip.endStation.backer_name,
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trip.timeTaken)
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tripCount = tripCount + 1
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end
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--To clean up, we delete this trip now
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stats.trips[tripIndex] = nil
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end
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if #tripParts > 400 then
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log("Sending at " .. tripCount .. " trips")
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SendChunked(table.concat(tripParts, "\n"))
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tripParts = {}
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tripParts[#tripParts + 1] = "---train-trips---\n"
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end
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end
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--tripParts[#tripParts+1] = "--train-fin--"
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SendChunked(table.concat(tripParts, "\n"))
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log("Counted " .. tripCount .. " trips")
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--return table.concat(tripParts,"\n")
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end
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function GetTrainStatistics()
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local trainParts = {}
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trainParts[#trainParts + 1] = "---train-total-statistics---\n"
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for trainID, stat in pairs(storage.trainStats) do
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trainParts[#trainParts + 1] = ("%d:%s:%d"):format(trainID, stat.trainName, stat.totalCargoCount or 0)
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end
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return table.concat(trainParts, "\n")
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end
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---Purges stats for trains that no longer exist
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---@param trainID integer|nil If provided, purges only that train. If nil, purges all dead trains.
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function PurgeDeadTrainStats(trainID)
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if trainID then
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-- Purge a specific train if it doesn't exist
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if not storage.trains[trainID] then
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storage.trainStats[trainID] = nil
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return true
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end
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else
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-- Purge all trains not in storage.trains
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for statTrainID in pairs(storage.trainStats) do
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if not storage.trains[statTrainID] then
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storage.trainStats[statTrainID] = nil
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end
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end
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end
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return false
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end
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function SendTrainStats()
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if options.enableTrains then
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ScanTrains()
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PurgeDeadTrainStats()
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local returnParts = {}
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returnParts[#returnParts + 1] = GetTrainPlayerKills()
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returnParts[#returnParts + 1] = GetTrainTotalKills()
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returnParts[#returnParts + 1] = GetTrainStates()
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returnParts[#returnParts + 1] = GetTrainStatistics()
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returnParts[#returnParts + 1] = GetTrainsInDepot()
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if options.enableTrainTrips then
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GetTrainTripStats()
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end
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log("Sending Train statistics")
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SendChunked(table.concat(returnParts, "\n"))
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end
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end
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