45 lines
1.7 KiB
Lua
45 lines
1.7 KiB
Lua
function GetAllLogisticGrids()
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local resultParts = {}
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resultParts[#resultParts+1] = "---logistic-grids---\n"
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for _,surface in pairs(game.surfaces) do
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local grids = game.forces["player"].logistic_networks[surface.name]
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for _,grid in pairs(grids) do
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resultParts[#resultParts+1] = ("%s:%d:%d:%d:%d:%d:%d"):format(
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surface.name,
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grid.network_id,
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grid.all_construction_robots,
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grid.all_logistic_robots,
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grid.available_construction_robots,
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grid.available_logistic_robots,
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grid.robot_limit)
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end
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end
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return table.concat(resultParts, "\n")
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end
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function GetLogisticNetworkContents()
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local resultParts = {}
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resultParts[#resultParts+1] = "---logistic-grids-contents---\n"
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for _,surface in pairs(game.surfaces) do
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local grids = game.forces["player"].logistic_networks[surface.name]
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for _,grid in pairs(grids) do
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for _,itemWithQuality in pairs(grid.get_contents())do
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resultParts[#resultParts+1] = ("%s:%d:%s:%d"):format(surface.name,grid.network_id,itemWithQuality.name..":"..itemWithQuality.quality,itemWithQuality.count)
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end
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end
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end
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return table.concat(resultParts, "\n")
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end
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function SendLogisticStats()
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if options.enableRobots then
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local returnParts = {}
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returnParts[#returnParts+1] = GetAllLogisticGrids()
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returnParts[#returnParts+1] = GetLogisticNetworkContents()
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log("Table size logistics "..table_size(returnParts))
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log("Sending logistics")
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--local send = GetAllLogisticGrids().."\n"..GetLogisticNetworkContents()
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SendChunked(table.concat(returnParts,"\n"))
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end
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end
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