require("game-stats") require("production-stats") require("pollution-stats") require("research-stats") require("power-stats") require("logistic-network-stats") require("train-stats") tickInterval = tonumber(settings.global["factorio-metrics-exporter-tick-interval"].value) or 300 udpAddress = 52555 isInitialized = false sendIndex = 0 serverIndex = 0 scannedGrids = false scannedLabs = false autotrainGroupName = "" autotrainDepotName = "" options = { enableMod = false, enablePlayers = false, enableProduction = false, enableFluid = false, enableKills = false, enablePollution = false, enableRobots = false, enableResearch = false, enablePower = false, enableTrains = false } script.on_init(function () storage.electricGrids = {} storage.researchedTechnologies = {} storage.playerDeathCount = {} storage.totalLabCount = 0 storage.totalResearchSpeed = 0 storage.totalReseachProductivity = 0 storage.labs = {} storage.playerKillCount = {} storage.representativePoles = {} storage.playerDeathCause = {} storage.constructedEntites = {} storage.deconstructedEntities = {} storage.trainStats = {} storage.networkCache = {} ---@type LuaTrain[] storage.trains = {} storage.scannedGrids = false storage.scannedLabs = false sendIndex = 0 options.enableMod = settings.global["factorio-metrics-exporter-enable"].value options.enableProduction = settings.global["factorio-metrics-exporter-export_production_stats"].value options.enablePollution = settings.global["factorio-metrics-exporter-export_pollution_stats"].value options.enableFluid = settings.global["factorio-metrics-exporter-export_fluid_stats"].value options.enablePlayers = settings.global["factorio-metrics-exporter-export_player_stats"].value options.enableKills = settings.global["factorio-metrics-exporter-export_kill_stats"].value options.enablePower = settings.global["factorio-metrics-exporter-export_power_stats"].value options.enableResearch = settings.global["factorio-metrics-exporter-export_research_stats"].value options.enableRobots = settings.global["factorio-metrics-exporter-export_logistic_stats"].value options.enableTrains = settings.global["factorio-metrics-exporter-export_train_stats"].value autotrainGroupName = settings.global["factorio-metrics-exporter-autotrain_group_name"].value autotrainDepotName = settings.global["factorio-metrics-exporter-autotrain_depot_name"].value end) script.on_load(function () log("factorio-metrics-exporter: on_load") log("tickInterval: "..tickInterval) log("udpAddress: "..udpAddress) options.enableMod = settings.global["factorio-metrics-exporter-enable"].value options.enableProduction = settings.global["factorio-metrics-exporter-export_production_stats"].value options.enablePollution = settings.global["factorio-metrics-exporter-export_pollution_stats"].value options.enableFluid = settings.global["factorio-metrics-exporter-export_fluid_stats"].value options.enablePlayers = settings.global["factorio-metrics-exporter-export_player_stats"].value options.enableKills = settings.global["factorio-metrics-exporter-export_kill_stats"].value options.enablePower = settings.global["factorio-metrics-exporter-export_power_stats"].value options.enableResearch = settings.global["factorio-metrics-exporter-export_research_stats"].value options.enableRobots = settings.global["factorio-metrics-exporter-export_logistic_stats"].value options.enableTrains = settings.global["factorio-metrics-exporter-export_train_stats"].value autotrainGroupName = settings.global["factorio-metrics-exporter-autotrain_group_name"].value autotrainDepotName = settings.global["factorio-metrics-exporter-autotrain_depot_name"].value end) script.on_configuration_changed(function() storage.electricGrids = storage.electricGrids or {} storage.labs = storage.labs or {} storage.playerDeathCount = storage.playerDeathCount or {} storage.researchedTechnologies = storage.researchedTechnologies or {} storage.totalLabCount = storage.totalLabCount or 0 storage.totalReseachProductivity = storage.totalReseachProductivity or 0 storage.totalResearchSpeed = storage.totalResearchSpeed or 0 storage.playerKillCount = storage.playerKillCount or {} storage.representativePoles = storage.representativePoles or {} storage.scannedGrids = storage.scannedGrids or false storage.scannedLabs = storage.scannedLabs or false storage.playerDeathCause = storage.playerDeathCause or {} storage.constructedEntites = storage.constructedEntites or {} storage.deconstructedEntities = storage.deconstructedEntities or{} storage.networkCache =storage.networkCache or {} storage.trains = storage.trains or {} ---@type table storage.trainStats = storage.trainStats or {} ScanNetworks() ScanLabs() ScanTrains() end ) script.on_event(defines.events.on_runtime_mod_setting_changed, function(event) log("Mod setting changed: "..event.setting) if event.setting == "factorio-metrics-exporter-tick-interval" then tickInterval = settings.global["factorio-metrics-exporter-tick-interval"].value end if event.setting == "factorio-metrics-exporter-enable" then options.enableMod = settings.global["factorio-metrics-exporter-enable"].value end if event.setting == "factorio-metrics-exporter-export_production_stats" then options.enableProduction = settings.global["factorio-metrics-exporter-export_production_stats"].value end if event.setting == "factorio-metrics-exporter-export_fluid_stats" then options.enableFluid = settings.global["factorio-metrics-exporter-export_fluid_stats"].value end if event.setting == "factorio-metrics-exporter-export_pollution_stats" then options.enablePollution = settings.global["factorio-metrics-exporter-export_pollution_stats"].value end if event.setting == "factorio-metrics-exporter-export_power_stats" then options.enablePower = settings.global["factorio-metrics-exporter-export_power_stats"].value end if event.setting == "factorio-metrics-exporter-export_logistic_stats" then options.enableRobots = settings.global["factorio-metrics-exporter-export_logistic_stats"].value end if event.setting == "factorio-metrics-exporter-export_player_stats" then options.enablePlayers = settings.global["factorio-metrics-exporter-export_player_stats"].value end if event.setting == "factorio-metrics-exporter-export_kill_stats" then options.enableKills = settings.global["factorio-metrics-exporter-export_kill_stats"].value end if event.setting == "factorio-metrics-exporter-export_research_stats" then options.enableResearch = settings.global["factorio-metrics-exporter-export_research_stats"].value end if event.setting == "factorio-metrics-exporter-export_train_stats" then options.enableTrains = settings.global["factorio-metrics-exporter-export_train_stats"].value end if event.setting == "factorio-metrics-exporter-autotrain_depot_name" then autotrainDepotName = settings.global["factorio-metrics-exporter-autotrain_depot_name"].value end if event.setting == "factorio-metrics-exporter-autotrain_group_name" then autotrainGroupName = settings.global["factorio-metrics-exporter-autotrain_group_name"].value end end) script.on_event(defines.events.on_player_died, function(event) --Log player cause by player if event.cause and event.cause.type == "character" then local killer = event.cause.player if killer then local killer_index = killer.index local victim_index = event.player_index local killerName = killer.name local victimName = game.players[victim_index].name log(("Player ID %d:%s killed player ID %d:%s"):format(killer_index,killerName,victim_index,victimName)) storage.playerKillCount[killer_index] = storage.playerKillCount[killer_index] or {} storage.playerKillCount[killer_index][victim_index] = (storage.playerKillCount[killer_index][victim_index] or 0) + 1 end end --Log cause of player death if event.cause and event.cause.type then storage.playerDeathCause[event.player_index] = storage.playerDeathCause[event.player_index] or {} storage.playerDeathCause[event.player_index][event.cause.type] = (storage.playerDeathCause[event.player_index][event.cause.type] or 0) + 1 log(("Player %s died from type %s"):format(game.players[event.player_index].name,event.cause.type)) end --Log player death count storage.playerDeathCount[event.player_index] = (storage.playerDeathCount[event.player_index] or 0) + 1 end) function SendGameStats() if options.enablePlayers then local returnParts = {} GetMods() returnParts[#returnParts+1] = GetMapSeed() returnParts[#returnParts+1] = GetRocketsLaunched() returnParts[#returnParts+1] = GetPlayerTime() returnParts[#returnParts+1] = GetPlayerDeaths() returnParts[#returnParts+1] = GetPlayerDeathCauses() returnParts[#returnParts+1] = GetPlayerKills() returnParts[#returnParts+1] = GetPlayerEntityStats() helpers.send_udp(udpAddress, table.concat(returnParts, "\n"), serverIndex) end end function SendAll(event) if(isInitialized == false) then if game.is_multiplayer() then serverIndex = 0 log("Loaded game as mulitplayer") else log("Loaded game as singleplayer") serverIndex = 1 end end isInitialized = true if scannedGrids == false then ScanNetworks() scannedGrids = true end if scannedLabs == false then ScanLabs() scannedLabs = true end if options.enableMod==true then local interval = math.max(1, math.floor(tickInterval / 10)) if event.tick % interval ~= 0 then return end sendIndex = (sendIndex % 10) + 1 if sendIndex == 1 then SendProductionStats() end if sendIndex == 2 then SendPollutionStats() end if sendIndex == 3 then SendKillStats() end if sendIndex == 4 then SendFluidProductionStats() end if sendIndex == 5 then SendBuildStats() end if sendIndex == 6 then SendResearchStats() end if sendIndex == 7 then SendLogisticStats() end if sendIndex == 8 then SendPowerStats() end if sendIndex == 9 then SendGameStats() end if sendIndex == 10 then SendTrainStats() end end end function UpdateStorage(event) if not event then return end if event.entity.type == "lab" then UpdateLabs(event) end if event.entity.type == "electric-pole" then AddPowerPole(event) end end function RemoveStorage(event) if not event then return end if event.entity.type =="lab" then RemoveLab(event) end if event.entity.type == "electric-pole" then RemovePowerPole(event) end --log(event.entity.name) if event.entity.name == "crash-site-spaceship" then --log(event.name) if event.name == defines.events.on_player_mined_entity then --log("in ban call") if settings.global["factorio-metrics-exporter-enable_denkmalschutz"].value == true then game.ban_player(event.player_index,"You violated the rules of DENKMALSCHUTZ!!!") end end end end function CreateEntity(event) if not event then return end --Event is PlayerPlaced if event.name == defines.events.on_built_entity then if event.entity.name ~= "entity-ghost" then storage.constructedEntites[event.player_index] = storage.constructedEntites[event.player_index] or {} storage.constructedEntites[event.player_index][event.entity.name] = (storage.constructedEntites[event.player_index][event.entity.name] or 0) + 1 end end --Event is RobotPlaced if event.name == defines.events.on_robot_built_entity then if event.entity.name ~= "entity-ghost" then if event.entity.last_user then local lastUser = event.entity.last_user.index storage.constructedEntites[lastUser] = storage.constructedEntites[lastUser] or {} storage.constructedEntites[lastUser][event.entity.name] = (storage.constructedEntites[lastUser][event.entity.name] or 0) + 1 end end end --Event is spaceplatform build if event.name == defines.events.on_space_platform_built_entity then if event.entity.name ~= "entity-ghost" then if event.entity.last_user then local lastUser = event.entity.last_user.index storage.constructedEntites[lastUser] = storage.constructedEntites[lastUser] or {} storage.constructedEntites[lastUser][event.entity.name] = (storage.constructedEntites[lastUser][event.entity.name] or 0) + 1 end end end UpdateStorage(event) end function RemoveEntity(event) if event.name == defines.events.on_player_mined_entity then storage.deconstructedEntities[event.player_index] = storage.deconstructedEntities[event.player_index] or {} storage.deconstructedEntities[event.player_index][event.entity.name] = (storage.deconstructedEntities[event.player_index][event.entity.name] or 0) + 1 end if event.name == defines.events.on_robot_mined_entity then if event.entity.name ~= "entity-ghost" then if event.entity.last_user then local lastUser = event.entity.last_user.index storage.deconstructedEntities[lastUser] = storage.deconstructedEntities[lastUser] or {} storage.deconstructedEntities[lastUser][event.entity.name] = (storage.deconstructedEntities[lastUser][event.entity.name] or 0) + 1 end end end if event.name == defines.events.on_space_platform_mined_entity then if event.entity.name ~= "entity-ghost" then if event.entity.last_user then local lastUser = event.entity.last_user.index storage.deconstructedEntities[lastUser] = storage.deconstructedEntities[lastUser] or {} storage.deconstructedEntities[lastUser][event.entity.name] = (storage.deconstructedEntities[lastUser][event.entity.name] or 0) + 1 end end end if event.name == defines.events.on_entity_died then end RemoveStorage(event) end script.on_event(defines.events.on_tick, SendAll) --Script hooks for power and lab stats --script.on_event(defines.events.on_built_entity,UpdateStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"}}) --script.on_event(defines.events.on_player_mined_entity, RemoveStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"},{filter = "type", type="container"}}) --script.on_event(defines.events.on_robot_built_entity,UpdateStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"}}) --script.on_event(defines.events.on_robot_mined_entity,RemoveStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"},{filter = "type", type="container"}}) --script.on_event(defines.events.on_entity_died,RemoveStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"},{filter = "type", type="container"}}) script.on_event(defines.events.on_built_entity,CreateEntity) script.on_event(defines.events.on_robot_built_entity,CreateEntity) script.on_event(defines.events.on_space_platform_built_entity,CreateEntity) script.on_event(defines.events.on_player_mined_entity,RemoveEntity) script.on_event(defines.events.on_robot_mined_entity,RemoveEntity) script.on_event(defines.events.on_space_platform_mined_entity,RemoveEntity) script.on_event(defines.events.on_entity_died,RemoveEntity) script.on_event(defines.events.on_train_changed_state,onTrainStateChange)