function SendPollutionStats() if options.enablePollution then local pollutionParts = {} pollutionParts[#pollutionParts + 1] = "---pollution-stats---\n" for _, surface in pairs(game.surfaces) do local surface_name = surface.name local pollution_input = game.surfaces[surface_name].pollution_statistics.input_counts local pollution_output = game.surfaces[surface_name].pollution_statistics.output_counts if surface.platform ~= nil then surface_name = surface.platform.name end for name, stat in pairs(pollution_input) do pollutionParts[#pollutionParts + 1] = ("%s:in:%s:%d"):format(surface_name, name, stat) end for name, stat in pairs(pollution_output) do pollutionParts[#pollutionParts + 1] = ("%s:out:%s:%d"):format(surface_name, name, stat) end end helpers.send_udp(udpAddress, table.concat(pollutionParts, "\n"), serverIndex) end end function SendKillStats() if options.enableKills then local killParts = {} killParts[#killParts + 1] = "---kill-stats---\n" for _, surface in pairs(game.surfaces) do local surface_name = surface.name local kill_input = game.forces["player"].get_kill_count_statistics(surface_name).input_counts local kill_output = game.forces["player"].get_kill_count_statistics(surface_name).output_counts if surface.platform ~= nil then surface_name = surface.platform.name end for name, stat in pairs(kill_input) do killParts[#killParts + 1] = ("%s:in:%s:%d"):format(surface_name, name, stat) end for name, stat in pairs(kill_output) do killParts[#killParts + 1] = ("%s:out:%s:%d"):format(surface_name, name, stat) end end helpers.send_udp(udpAddress, table.concat(killParts, "\n"), serverIndex) end end function GetEvolution() local evolutionParts = {} local playerForce = game.forces["player"] evolutionParts[#evolutionParts + 1] = "---evolution-stats---\n" for _, surface in pairs(game.surfaces) do evolutionParts[#evolutionParts + 1] = ("%s:%d:%d:%d:%d"):format( surface.name, playerForce.get_evolution_factor(surface), playerForce.get_evolution_factor_by_pollution(surface), playerForce.get_evolution_factor_by_time(surface), playerForce.get_evolution_factor_by_killing_spawners(surface)) end return table.concat(evolutionParts, "\n") end