require("game-stats") require("production-stats") require("pollution-stats") require("research-stats") require("power-stats") require("logistic-network-stats") tickInterval = tonumber(settings.global["factorio-prometheus-exporter-tick-interval"].value) or 300 udpAddress = tonumber(settings.startup["factorio-prometheus-exporter-udp-address"].value) or 52555 isInitialized = false sendIndex = 0 script.on_init(function () storage.electricGrids = {} storage.researchedTechnologies = {} storage.playerDeathCount = {} storage.totalLabCount = 0 storage.totalResearchSpeed = 0 storage.totalReseachProductivity = 0 end) script.on_load(function () log("factorio-prometheus-exporter: on_load") log("tickInterval: "..tickInterval) log("udpAddress: "..udpAddress) end) -- Register the handler for the player movement event script.on_event(defines.events.on_player_died, function(event) local player = game.get_player(event.player_index) storage.playerDeathCount[event.player_index] = (storage.playerDeathCount[event.player_index] or 0) + 1 end) script.on_event(defines.events.on_runtime_mod_setting_changed, function(event) log("Mod setting changed: "..event.setting) if event.setting == "factorio-prometheus-exporter-tick-interval" then tickInterval = settings.global["factorio-prometheus-exporter-tick-interval"].value end end) function SendStats(event) SendProductionStats() SendFluidProductionStats() SendPollutionStats() SendKillStats() end function SendGameStats(event) local returnParts = {} returnParts[#returnParts+1] = GetMods() returnParts[#returnParts+1] = GetMapSeed() returnParts[#returnParts+1] = GetRocketsLaunched() returnParts[#returnParts+1] = GetPlayerTime() returnParts[#returnParts+1] = GetPlayerDeaths() helpers.send_udp(udpAddress, table.concat(returnParts, "\n"), serverIndex) end function SendAll(event) if(isInitialized == false) then if game.is_multiplayer() then serverIndex = 0 end else serverIndex = 1 end isInitialized = true if (event.tick % math.floor(tickInterval/6) ~= 0) then return end sendIndex = (sendIndex % 6) + 1 if sendIndex == 1 then SendProductionStats() end if sendIndex == 2 then SendPollutionStats() end if sendIndex == 3 then SendKillStats() end if sendIndex == 4 then SendFluidProductionStats() end if sendIndex == 5 then SendBuildStats() end if sendIndex == 6 then SendResearchStats() end if(event.tick % tickInterval*2 == 0) then SendGameStats(event) end end script.on_event(defines.events.on_tick, SendAll)