require("game-stats") require("production-stats") require("pollution-stats") require("research-stats") require("power-stats") require("logistic-network-stats") tickInterval = tonumber(settings.global["factorio-metrics-exporter-tick-interval"].value) or 300 udpAddress = 52555 isInitialized = false sendIndex = 0 serverIndex = 0 options = { enableMod = false, enablePlayers = false, enableProduction = false, enableFluid = false, enableKills = false, enablePollution = false, enableRobots = false, enableResearch = false, enablePower = false, enableTrains = false } script.on_init(function () storage.electricGrids = {} storage.researchedTechnologies = {} storage.playerDeathCount = {} storage.totalLabCount = 0 storage.totalResearchSpeed = 0 storage.totalReseachProductivity = 0 storage.labs = {} sendIndex = 0 options.enableMod = settings.global["factorio-metrics-exporter-enable"].value options.enableProduction = settings.global["factorio-metrics-exporter-export_production_stats"].value options.enablePollution = settings.global["factorio-metrics-exporter-export_pollution_stats"].value options.enableFluid = settings.global["factorio-metrics-exporter-export_fluid_stats"].value options.enablePlayers = settings.global["factorio-metrics-exporter-export_player_stats"].value options.enableKills = settings.global["factorio-metrics-exporter-export_kill_stats"].value options.enablePower = settings.global["factorio-metrics-exporter-export_power_stats"].value options.enableResearch = settings.global["factorio-metrics-exporter-export_research_stats"].value options.enableRobots = settings.global["factorio-metrics-exporter-export_logistic_stats"].value end) script.on_load(function () log("factorio-metrics-exporter: on_load") log("tickInterval: "..tickInterval) log("udpAddress: "..udpAddress) options.enableMod = settings.global["factorio-metrics-exporter-enable"].value options.enableProduction = settings.global["factorio-metrics-exporter-export_production_stats"].value options.enablePollution = settings.global["factorio-metrics-exporter-export_pollution_stats"].value options.enableFluid = settings.global["factorio-metrics-exporter-export_fluid_stats"].value options.enablePlayers = settings.global["factorio-metrics-exporter-export_player_stats"].value options.enableKills = settings.global["factorio-metrics-exporter-export_kill_stats"].value options.enablePower = settings.global["factorio-metrics-exporter-export_power_stats"].value options.enableResearch = settings.global["factorio-metrics-exporter-export_research_stats"].value options.enableRobots = settings.global["factorio-metrics-exporter-export_logistic_stats"].value end) script.on_configuration_changed(function() storage.electricGrids = storage.electricGrids or {} storage.labs = storage.labs or {} storage.playerDeathCount = storage.playerDeathCount or {} storage.researchedTechnologies = storage.researchedTechnologies or {} storage.totalLabCount = storage.totalLabCount or 0 storage.totalReseachProductivity = storage.totalReseachProductivity or 0 storage.totalResearchSpeed = storage.totalResearchSpeed or 0 end ) script.on_event(defines.events.on_runtime_mod_setting_changed, function(event) log("Mod setting changed: "..event.setting) if event.setting == "factorio-metrics-exporter-tick-interval" then tickInterval = settings.global["factorio-metrics-exporter-tick-interval"].value end if event.setting == "factorio-metrics-exporter-enable" then options.enableMod = settings.global["factorio-metrics-exporter-enable"].value end if event.setting == "factorio-metrics-exporter-export_production_stats" then options.enableProduction = settings.global["factorio-metrics-exporter-export_production_stats"].value end if event.setting == "factorio-metrics-exporter-export_fluid_stats" then options.enableFluid = settings.global["factorio-metrics-exporter-export_fluid_stats"].value end if event.setting == "factorio-metrics-exporter-export_pollution_stats" then options.enablePollution = settings.global["factorio-metrics-exporter-export_pollution_stats"].value end if event.setting == "factorio-metrics-exporter-export_power_stats" then options.enablePower = settings.global["factorio-metrics-exporter-export_power_stats"].value end if event.setting == "factorio-metrics-exporter-export_logistic_stats" then options.enableRobots = settings.global["factorio-metrics-exporter-export_logistic_stats"].value end if event.setting == "factorio-metrics-exporter-export_player_stats" then options.enablePlayers = settings.global["factorio-metrics-exporter-export_player_stats"].value end if event.setting == "factorio-metrics-exporter-export_kill_stats" then options.enableKills = settings.global["factorio-metrics-exporter-export_kill_stats"].value end if event.setting == "factorio-metrics-exporter-export_research_stats" then options.enableResearch = settings.global["factorio-metrics-exporter-export_research_stats"].value end end) script.on_event(defines.events.on_player_died, function(event) --local player = game.get_player(event.player_index) storage.playerDeathCount[event.player_index] = (storage.playerDeathCount[event.player_index] or 0) + 1 end) function SendGameStats(event) local returnParts = {} returnParts[#returnParts+1] = GetMods() returnParts[#returnParts+1] = GetMapSeed() returnParts[#returnParts+1] = GetRocketsLaunched() returnParts[#returnParts+1] = GetPlayerTime() returnParts[#returnParts+1] = GetPlayerDeaths() helpers.send_udp(udpAddress, table.concat(returnParts, "\n"), serverIndex) end function SendAll(event) if(isInitialized == false) then if game.is_multiplayer() then serverIndex = 0 log("Loaded game as mulitplayer") end else log("Loaded game as singleplayer") serverIndex = 1 end isInitialized = true log("ServerIndex is "..serverIndex.." now") if PowerGridScanned == false then GenerateNetworks() end if LabsScanned == false then GenerateLabInfo() end if options.enableMod==true then if (event.tick % math.floor(tickInterval/7) ~= 0) then return end sendIndex = (sendIndex % 7) + 1 if sendIndex == 1 then SendProductionStats() end if sendIndex == 2 then SendPollutionStats() end if sendIndex == 3 then SendKillStats() end if sendIndex == 4 then SendFluidProductionStats() end if sendIndex == 5 then SendBuildStats() end if sendIndex == 6 then SendResearchStats() end if sendIndex == 7 then SendLogisticStats() end if(event.tick % tickInterval*2 == 0) then if options.enablePlayers then SendGameStats(event) end end end end script.on_event(defines.events.on_tick, SendAll) --Script hooks for power stats script.on_event(defines.events.on_built_entity,UpdateGrids,{{filter = "type", type = "electric-pole"}}) script.on_event(defines.events.on_player_mined_entity, PurgeNetworks,{{filter = "type", type = "electric-pole"}}) script.on_event(defines.events.on_robot_built_entity,UpdateGrids,{{filter = "type", type = "electric-pole"}}) script.on_event(defines.events.on_robot_mined_entity,PurgeNetworks,{{filter = "type", type = "electric-pole"}})