require("production-stats") -- control.lua for factorio-prometheus-exporter -- Adds a handler for player movement (on_player_changed_position) ---@param event EventData.on_tick local function SendSurfaceStats(event) if event.tick % 300 ~= 0 then return end helpers.send_udp(52555, game.tick,1) for _,surface in pairs(game.surfaces) do local surface_name = surface.name local productionStat = CreateItemStatisticsString(game.forces["player"].get_item_production_statistics(surface_name), surface) local fluidStat = CreateFluidStatisticsString(game.forces["player"].get_fluid_production_statistics(surface_name), surface) local deathStat = CreateDeathStatisticsString(game.forces["player"].get_kill_count_statistics(surface_name), surface) helpers.send_udp(52555, productionStat..fluidStat..deathStat,1) end end -- Register the handler for the player movement event --script.on_event(defines.events.on_player_changed_position, on_player_moved) script.on_event(defines.events.on_player_died, function(event) local player = game.get_player(event.player_index) if not player then return end local index = event.player_index helpers.send_udp(52555, ("player-death %s %d"):format(player.name, player.index),index) end) script.on_event(defines.events.on_player_joined_game, function(event) local player = game.get_player(event.player_index) if not player then return end local index = event.player_index helpers.send_udp(52555, ("player-join %s %d"):format(player.name, player.index),index) end) function GetAllPlayers() for _,player in pairs(game.players) do end end --script.on_event(defines.events.on_player_joined_game, on_player_joined) --script.on_nth_tick(300, SendSurfaceStats) script.on_event(defines.events.on_tick, SendSurfaceStats)