Added more functions
Streamlined the process
This commit is contained in:
@@ -1,56 +1,51 @@
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---@param productionStatsTable LuaFlowStatistics
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---@param surface LuaSurface
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---@return string
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function CreateItemStatisticsString(productionStatsTable --[[LuaFlowStatistics]], surface --[[LuaSurface]])
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local parts = {}
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parts[#parts+1] = surface.name
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parts[#parts+1] = "---input---"
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for itemName, itemCount in pairs(productionStatsTable.input_counts) do
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parts[#parts+1] = itemName .. ":" .. itemCount
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function SendProductionStats()
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local productionParts = {}
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productionParts[#productionParts+1] = "---production-stats---"
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for _,surface in pairs(game.surfaces) do
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local surfaceName = surface.name
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local inputStats = game.forces["player"].get_item_production_statistics(surfaceName).input_counts
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local outputStats = game.forces["player"].get_item_production_statistics(surfaceName).output_counts
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if(surface.platform ~= nil) then
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--surface is a space platform and has a seperate name we can use
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surfaceName = surface.platform.name
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end
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for itemName, itemCount in pairs(inputStats) do
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productionParts[#productionParts+1] = ("%s:in:%s:%d"):format(surfaceName, itemName, itemCount)
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end
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for itemName, itemCount in pairs(outputStats) do
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productionParts[#productionParts+1] = ("%s:out:%s:%d"):format(surfaceName, itemName, itemCount)
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end
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end
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parts[#parts+1] = "---output---"
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for itemName, itemCount in pairs(productionStatsTable.output_counts) do
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parts[#parts+1] = itemName .. ":" .. itemCount
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end
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parts[#parts+1] = surface.name
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return table.concat(parts, "\n")
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helpers.send_udp(udpAddress, table.concat(productionParts, "\n"), serverIndex)
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end
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---comment
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---@param fluidStatsTable LuaFlowStatistics
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---@param surface LuaSurface
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---@return string
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function CreateFluidStatisticsString(fluidStatsTable --[[LuaFlowStatistics]], surface --[[LuaSurface]])
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local parts = {}
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parts[#parts+1] = surface.name
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parts[#parts+1] = "---input---"
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for fluidName, fluidCount in pairs(fluidStatsTable.input_counts) do
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parts[#parts+1] = fluidName .. ":" .. fluidCount
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end
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parts[#parts+1] = "---output---"
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for fluidName, fluidCount in pairs(fluidStatsTable.output_counts) do
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parts[#parts+1] = fluidName .. ":" .. fluidCount
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end
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parts[#parts+1] = surface.name
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return table.concat(parts, "\n")
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end
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---comment
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---@param deathStatsTable LuaFlowStatistics
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---@param surface LuaSurface
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---@return string
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function CreateDeathStatisticsString(deathStatsTable --[[LuaFlowStatistics]], surface --[[LuaSurface]])
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local parts = {}
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parts[#parts+1] = surface.name.."{"
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parts[#parts+1] = "---input---"
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for name, count in pairs(deathStatsTable.input_counts) do
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parts[#parts+1] = name .. ":" .. count
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function SendFluidProductionStats()
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local productionParts = {}
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productionParts[#productionParts+1] = "---fluid-production-stats---"
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for _,surface in pairs(game.surfaces) do
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local surfaceName = surface.name
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local inputStats = game.forces["player"].get_fluid_production_statistics(surfaceName).input_counts
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local outputStats = game.forces["player"].get_fluid_production_statistics(surfaceName).output_counts
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if(surface.platform ~= nil) then
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--surface is a space platform and has a seperate name we can use
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surfaceName = surface.platform.name
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end
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for itemName, itemCount in pairs(inputStats) do
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productionParts[#productionParts+1] = ("%s:in:%s:%d"):format(surfaceName, itemName, itemCount)
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end
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for itemName, itemCount in pairs(outputStats) do
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productionParts[#productionParts+1] = ("%s:out:%s:%d"):format(surfaceName, itemName, itemCount)
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end
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end
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parts[#parts+1] = "---output---"
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for name, count in pairs(deathStatsTable.output_counts) do
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parts[#parts+1] = name .. ":" .. count
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end
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parts[#parts+1] = surface.name
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return table.concat(parts, "\n")
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helpers.send_udp(udpAddress, table.concat(productionParts, "\n"), serverIndex)
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end
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