Added logistics, small fixes and cleanup
This commit is contained in:
3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
@@ -16,5 +16,6 @@
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"SendPollutionStats",
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"SendPollutionStats",
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"SendKillStats",
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"SendKillStats",
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"SendFluidProductionStats"
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"SendFluidProductionStats"
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]
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],
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"editor.fontSize": 13
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}
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}
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48
control.lua
48
control.lua
@@ -3,13 +3,17 @@ require("production-stats")
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require("pollution-stats")
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require("pollution-stats")
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require("research-stats")
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require("research-stats")
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require("power-stats")
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require("power-stats")
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require("logistic-network-stats")
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require("storage")
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require("storage")
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tickInterval = tonumber(settings.global["factorio-prometheus-exporter-tick-interval"].value) or 300
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tickInterval = tonumber(settings.global["factorio-prometheus-exporter-tick-interval"].value) or 300
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udpAddress = tonumber(settings.startup["factorio-prometheus-exporter-udp-address"].value) or 52555
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udpAddress = tonumber(settings.startup["factorio-prometheus-exporter-udp-address"].value) or 52555
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serverIndex = 1
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isInitialized = false
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sendIndex = 0
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script.on_init(function ()
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script.on_init(function ()
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storage.electricGrids = {}
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storage.researchedTechnologies = {}
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storage.researchedTechnologies = {}
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storage.playerDeathCount = {}
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storage.playerDeathCount = {}
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end)
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end)
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@@ -18,36 +22,25 @@ script.on_load(function ()
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log("factorio-prometheus-exporter: on_load")
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log("factorio-prometheus-exporter: on_load")
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log("tickInterval: "..tickInterval)
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log("tickInterval: "..tickInterval)
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log("udpAddress: "..udpAddress)
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log("udpAddress: "..udpAddress)
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end)
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end)
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-- Register the handler for the player movement event
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-- Register the handler for the player movement event
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--script.on_event(defines.events.on_player_changed_position, on_player_moved)
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script.on_event(defines.events.on_player_died, function(event)
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script.on_event(defines.events.on_player_died, function(event)
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local player = game.get_player(event.player_index)
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local player = game.get_player(event.player_index)
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storage.playerDeathCount[event.player_index] = (storage.playerDeathCount[event.player_index] or 0) + 1
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storage.playerDeathCount[event.player_index] = (storage.playerDeathCount[event.player_index] or 0) + 1
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end)
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end)
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script.on_event(defines.events.on_player_joined_game, function(event)
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local player = game.get_player(event.player_index)
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if not player then return end
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local index = event.player_index
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helpers.send_udp(udpAddress, ("player-join %s %d"):format(player.name, player.index),index)
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end)
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script.on_event(defines.events.on_runtime_mod_setting_changed, function(event)
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script.on_event(defines.events.on_runtime_mod_setting_changed, function(event)
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log("Mod setting changed: "..event.setting)
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if event.setting == "factorio-prometheus-exporter-tick-interval" then
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if event.setting == "factorio-prometheus-exporter-tick-interval" then
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tickInterval = settings.global["factorio-prometheus-exporter-tick-interval"].value
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tickInterval = settings.global["factorio-prometheus-exporter-tick-interval"].value
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end
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end
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end)
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end)
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function SendStats(event)
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function SendStats(event)
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if(event.tick % (tickInterval) ~= 0) then
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return
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end
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SendProductionStats()
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SendProductionStats()
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SendFluidProductionStats()
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SendFluidProductionStats()
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SendPollutionStats()
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SendPollutionStats()
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@@ -56,9 +49,6 @@ end
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function SendGameStats(event)
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function SendGameStats(event)
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if(event.tick % (tickInterval*2) ~= 0) then
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return
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end
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local returnParts = {}
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local returnParts = {}
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returnParts[#returnParts+1] = GetMods()
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returnParts[#returnParts+1] = GetMods()
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returnParts[#returnParts+1] = GetMapSeed()
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returnParts[#returnParts+1] = GetMapSeed()
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@@ -69,15 +59,29 @@ function SendGameStats(event)
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end
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end
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function SendAll(event)
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function SendAll(event)
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SendStats(event)
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if(isInitialized == false) then
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SendGameStats(event)
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if game.is_multiplayer() then
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serverIndex = 0
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end
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else
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serverIndex = 1
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end
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isInitialized = true
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if (event.tick % math.floor(tickInterval/4) ~= 0) then return end
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sendIndex = (sendIndex % 5) + 1
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if sendIndex == 1 then SendProductionStats() end
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if sendIndex == 2 then SendPollutionStats() end
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if sendIndex == 3 then SendKillStats() end
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if sendIndex == 4 then SendFluidProductionStats() end
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if sendIndex == 5 then SendBuildStats() end
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if(event.tick % tickInterval*2 == 0) then SendGameStats(event) end
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end
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end
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--script.on_event(defines.events.on_player_joined_game, on_player_joined)
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--script.on_nth_tick(300, SendSurfaceStats)
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--script.on_event(defines.events.on_tick, SendSurfaceStats)
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script.on_event(defines.events.on_tick, SendAll)
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script.on_event(defines.events.on_tick, SendAll)
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--script.on_nth_tick(tickInterval*2, SendGameStats)
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18
logistic-network-stats.lua
Normal file
18
logistic-network-stats.lua
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@@ -0,0 +1,18 @@
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function GetAllLogisticGrids()
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local resultParts = {}
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resultParts[#resultParts+1] = "---logistic-grids---\n"
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for _,surface in pairs(game.surfaces) do
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local grids = game.forces["player"].logistic_networks[surface.name]
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for _,grid in pairs(grids) do
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resultParts[#resultParts+1] = ("%s:%d:%d:%d:%d:%d:%d"):format(
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surface.name,
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grid.network_id,
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grid.all_construction_robots,
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grid.all_logistic_robots,
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grid.available_construction_robots,
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grid.available_logistic_robots,
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grid.robot_limit)
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end
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end
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return table.concat(resultParts, "\n")
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end
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@@ -3,4 +3,4 @@ function GetGlobalGrids()
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local grids = surface.has_global_electric_network
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local grids = surface.has_global_electric_network
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--log("Surface: "..surface.name.." has global electric network: "..tostring(grids))
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--log("Surface: "..surface.name.." has global electric network: "..tostring(grids))
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end
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end
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end
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end
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@@ -48,4 +48,30 @@ function SendFluidProductionStats()
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end
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end
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end
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end
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helpers.send_udp(udpAddress, table.concat(productionParts, "\n"), serverIndex)
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helpers.send_udp(udpAddress, table.concat(productionParts, "\n"), serverIndex)
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end
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function SendBuildStats()
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local buildParts = {}
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buildParts[#buildParts+1] = "---build-stats---"
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for _,surface in pairs(game.surfaces) do
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local surfaceName = surface.name
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local inputStats = game.forces["player"].get_entity_build_count_statistics(surfaceName).input_counts
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local outputStats = game.forces["player"].get_entity_build_count_statistics(surfaceName).output_counts
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if(surface.platform ~= nil) then
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--surface is a space platform and has a seperate name we can use
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surfaceName = surface.platform.name
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end
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for itemName, itemCount in pairs(inputStats) do
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buildParts[#buildParts+1] = ("%s:in:%s:%d"):format(surfaceName, itemName, itemCount)
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end
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for itemName, itemCount in pairs(outputStats) do
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buildParts[#buildParts+1] = ("%s:out:%s:%d"):format(surfaceName, itemName, itemCount)
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end
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end
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helpers.send_udp(udpAddress, table.concat(buildParts, "\n"), serverIndex)
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end
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end
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@@ -1,20 +0,0 @@
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---comment
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---@param event EventData.on_research_finished
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function onResearchFinished(event)
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for id, tech in pairs(game.forces["player"].technologies) do
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storage.researched[id] = tech
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end
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end
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---comment
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---@param event EventData.on_research_started
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function onResearchStarted(event)
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end
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---comment
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---@param event EventData.on_research_queued
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function onResearchQueued(event)
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end
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