Added logistics, small fixes and cleanup
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---comment
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---@param event EventData.on_research_finished
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function onResearchFinished(event)
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for id, tech in pairs(game.forces["player"].technologies) do
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storage.researched[id] = tech
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end
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end
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---comment
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---@param event EventData.on_research_started
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function onResearchStarted(event)
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end
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---comment
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---@param event EventData.on_research_queued
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function onResearchQueued(event)
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end
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