Added logistics, small fixes and cleanup
This commit is contained in:
48
control.lua
48
control.lua
@@ -3,13 +3,17 @@ require("production-stats")
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require("pollution-stats")
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require("research-stats")
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require("power-stats")
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require("logistic-network-stats")
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require("storage")
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tickInterval = tonumber(settings.global["factorio-prometheus-exporter-tick-interval"].value) or 300
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udpAddress = tonumber(settings.startup["factorio-prometheus-exporter-udp-address"].value) or 52555
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serverIndex = 1
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isInitialized = false
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sendIndex = 0
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script.on_init(function ()
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storage.electricGrids = {}
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storage.researchedTechnologies = {}
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storage.playerDeathCount = {}
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end)
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@@ -18,36 +22,25 @@ script.on_load(function ()
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log("factorio-prometheus-exporter: on_load")
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log("tickInterval: "..tickInterval)
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log("udpAddress: "..udpAddress)
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end)
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-- Register the handler for the player movement event
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--script.on_event(defines.events.on_player_changed_position, on_player_moved)
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script.on_event(defines.events.on_player_died, function(event)
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local player = game.get_player(event.player_index)
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storage.playerDeathCount[event.player_index] = (storage.playerDeathCount[event.player_index] or 0) + 1
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end)
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script.on_event(defines.events.on_player_joined_game, function(event)
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local player = game.get_player(event.player_index)
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if not player then return end
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local index = event.player_index
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helpers.send_udp(udpAddress, ("player-join %s %d"):format(player.name, player.index),index)
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end)
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script.on_event(defines.events.on_runtime_mod_setting_changed, function(event)
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log("Mod setting changed: "..event.setting)
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if event.setting == "factorio-prometheus-exporter-tick-interval" then
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tickInterval = settings.global["factorio-prometheus-exporter-tick-interval"].value
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end
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end)
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function SendStats(event)
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if(event.tick % (tickInterval) ~= 0) then
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return
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end
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SendProductionStats()
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SendFluidProductionStats()
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SendPollutionStats()
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@@ -56,9 +49,6 @@ end
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function SendGameStats(event)
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if(event.tick % (tickInterval*2) ~= 0) then
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return
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end
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local returnParts = {}
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returnParts[#returnParts+1] = GetMods()
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returnParts[#returnParts+1] = GetMapSeed()
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@@ -69,15 +59,29 @@ function SendGameStats(event)
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end
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function SendAll(event)
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SendStats(event)
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SendGameStats(event)
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if(isInitialized == false) then
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if game.is_multiplayer() then
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serverIndex = 0
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end
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else
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serverIndex = 1
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end
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isInitialized = true
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if (event.tick % math.floor(tickInterval/4) ~= 0) then return end
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sendIndex = (sendIndex % 5) + 1
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if sendIndex == 1 then SendProductionStats() end
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if sendIndex == 2 then SendPollutionStats() end
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if sendIndex == 3 then SendKillStats() end
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if sendIndex == 4 then SendFluidProductionStats() end
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if sendIndex == 5 then SendBuildStats() end
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if(event.tick % tickInterval*2 == 0) then SendGameStats(event) end
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end
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--script.on_event(defines.events.on_player_joined_game, on_player_joined)
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--script.on_nth_tick(300, SendSurfaceStats)
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--script.on_event(defines.events.on_tick, SendSurfaceStats)
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script.on_event(defines.events.on_tick, SendAll)
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--script.on_nth_tick(tickInterval*2, SendGameStats)
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