Enhance player death tracking, add train statistics, and update version to 0.1.11
This commit is contained in:
2
.vscode/settings.json
vendored
2
.vscode/settings.json
vendored
@@ -1,6 +1,6 @@
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{
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"Lua.workspace.userThirdParty": [
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"c:\\Users\\jangr\\AppData\\Roaming\\Code\\User\\workspaceStorage\\340ead7f10d9ae8505ebc6dec42b1e88\\justarandomgeek.factoriomod-debug\\sumneko-3rd"
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"c:\\Users\\jangr\\AppData\\Roaming\\Code\\User\\workspaceStorage\\d5b7556f3ceaa76c3801170429d1766d\\justarandomgeek.factoriomod-debug\\sumneko-3rd"
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],
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"Lua.workspace.checkThirdParty": "ApplyInMemory",
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"factorio.versions": [
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144
control.lua
144
control.lua
@@ -4,6 +4,7 @@ require("pollution-stats")
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require("research-stats")
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require("power-stats")
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require("logistic-network-stats")
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require("train-stats")
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tickInterval = tonumber(settings.global["factorio-metrics-exporter-tick-interval"].value) or 300
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udpAddress = 52555
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@@ -37,6 +38,13 @@ script.on_init(function ()
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storage.labs = {}
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storage.playerKillCount = {}
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storage.representativePoles = {}
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storage.playerDeathCause = {}
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storage.constructedEntites = {}
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storage.deconstructedEntities = {}
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storage.trainStats = {}
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---@type LuaTrain[]
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storage.trains = {}
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storage.scannedGrids = false
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storage.scannedLabs = false
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@@ -83,8 +91,15 @@ script.on_configuration_changed(function()
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storage.representativePoles = storage.representativePoles or {}
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storage.scannedGrids = storage.scannedGrids or false
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storage.scannedLabs = storage.scannedLabs or false
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storage.playerDeathCause = storage.playerDeathCause or {}
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storage.constructedEntites = storage.constructedEntites or {}
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storage.deconstructedEntities = storage.deconstructedEntities or{}
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storage.trains = storage.trains or {}
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---@type table<uint, trainStat>
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storage.trainStats = storage.trainStats or {}
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ScanNetworks()
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ScanLabs()
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ScanTrains()
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end
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)
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@@ -134,12 +149,15 @@ end)
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script.on_event(defines.events.on_player_died, function(event)
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--Log player cause by player
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if event.cause and event.cause.type == "character" then
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local killer = event.cause.player
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if killer then
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local killer_index = killer.index
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local victim_index = event.player_index
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log(("Player ID %d killed player ID %d"):format(killer_index,victim_index))
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local killerName = killer.name
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local victimName = game.players[victim_index].name
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log(("Player ID %d:%s killed player ID %d:%s"):format(killer_index,killerName,victim_index,victimName))
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storage.playerKillCount[killer_index] =
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storage.playerKillCount[killer_index] or {}
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@@ -148,12 +166,22 @@ script.on_event(defines.events.on_player_died, function(event)
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(storage.playerKillCount[killer_index][victim_index] or 0) + 1
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end
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end
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--Log cause of player death
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if event.cause and event.cause.type then
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storage.playerDeathCause[event.player_index] =
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storage.playerDeathCause[event.player_index] or {}
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storage.playerDeathCause[event.player_index][event.cause.type] =
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(storage.playerDeathCause[event.player_index][event.cause.type] or 0) + 1
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log(("Player %s died from type %s"):format(game.players[event.player_index].name,event.cause.type))
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end
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--Log player death count
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storage.playerDeathCount[event.player_index] = (storage.playerDeathCount[event.player_index] or 0) + 1
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end)
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function SendGameStats()
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if options.enablePlayers then
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local returnParts = {}
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@@ -163,6 +191,7 @@ function SendGameStats()
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returnParts[#returnParts+1] = GetPlayerTime()
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returnParts[#returnParts+1] = GetPlayerDeaths()
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returnParts[#returnParts+1] = GetPlayerKills()
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returnParts[#returnParts+1] = GetPlayerEntityStats()
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helpers.send_udp(udpAddress, table.concat(returnParts, "\n"), serverIndex)
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end
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end
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@@ -190,24 +219,22 @@ function SendAll(event)
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scannedLabs = true
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end
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if options.enableMod==true then
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local interval = math.max(1, math.floor(tickInterval / 9))
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local interval = math.max(1, math.floor(tickInterval / 10))
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if event.tick % interval ~= 0 then return end
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sendIndex = (sendIndex % 9) + 1
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if sendIndex == 1 then SendProductionStats() end
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if sendIndex == 2 then SendPollutionStats() end
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if sendIndex == 3 then SendKillStats() end
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if sendIndex == 4 then SendFluidProductionStats() end
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if sendIndex == 5 then SendBuildStats() end
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if sendIndex == 6 then SendResearchStats() end
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if sendIndex == 7 then SendLogisticStats() end
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if sendIndex == 8 then SendPowerStats() end
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if sendIndex == 9 then SendGameStats()end
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end
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sendIndex = (sendIndex % 10) + 1
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if sendIndex == 1 then SendProductionStats() end
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if sendIndex == 2 then SendPollutionStats() end
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if sendIndex == 3 then SendKillStats() end
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if sendIndex == 4 then SendFluidProductionStats() end
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if sendIndex == 5 then SendBuildStats() end
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if sendIndex == 6 then SendResearchStats() end
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if sendIndex == 7 then SendLogisticStats() end
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if sendIndex == 8 then SendPowerStats() end
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if sendIndex == 9 then SendGameStats() end
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if sendIndex == 10 then SendTrainStats() end
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end
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end
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function UpdateStorage(event)
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@@ -240,15 +267,82 @@ function RemoveStorage(event)
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end
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end
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function CreateEntity(event)
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if not event then return end
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--Event is PlayerPlaced
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if event.name == defines.events.on_built_entity then
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if event.entity.name ~= "entity-ghost" then
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storage.constructedEntites[event.player_index] = storage.constructedEntites[event.player_index] or {}
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storage.constructedEntites[event.player_index][event.entity.name] = (storage.constructedEntites[event.player_index][event.entity.name] or 0) + 1
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end
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end
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--Event is RobotPlaced
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if event.name == defines.events.on_robot_built_entity then
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if event.entity.name ~= "entity-ghost" then
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local lastUser = event.entity.last_user.index
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storage.constructedEntites[lastUser] = storage.constructedEntites[lastUser] or {}
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storage.constructedEntites[lastUser][event.entity.name] = (storage.constructedEntites[lastUser][event.entity.name] or 0) + 1
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end
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end
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--Event is spaceplatform build
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if event.name == defines.events.on_space_platform_built_entity then
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if event.entity.name ~= "entity-ghost" then
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local lastUser = event.entity.last_user.index
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storage.constructedEntites[lastUser] = storage.constructedEntites[lastUser] or {}
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storage.constructedEntites[lastUser][event.entity.name] = (storage.constructedEntites[lastUser][event.entity.name] or 0) + 1
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end
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end
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UpdateStorage(event)
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end
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function RemoveEntity(event)
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if event.name == defines.events.on_player_mined_entity then
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storage.deconstructedEntities[event.player_index] = storage.deconstructedEntities[event.player_index] or {}
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storage.deconstructedEntities[event.player_index][event.entity.name] = (storage.deconstructedEntities[event.player_index][event.entity.name] or 0) + 1
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end
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if event.name == defines.events.on_robot_mined_entity then
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if event.entity.name ~= "entity-ghost" then
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local lastUser = event.entity.last_user.index
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storage.deconstructedEntities[lastUser] = storage.deconstructedEntities[lastUser] or {}
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storage.deconstructedEntities[lastUser][event.entity.name] = (storage.deconstructedEntities[lastUser][event.entity.name] or 0) + 1
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end
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end
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if event.name == defines.events.on_space_platform_mined_entity then
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if event.entity.name ~= "entity-ghost" then
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local lastUser = event.entity.last_user.index
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storage.deconstructedEntities[lastUser] = storage.deconstructedEntities[lastUser] or {}
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storage.deconstructedEntities[lastUser][event.entity.name] = (storage.deconstructedEntities[lastUser][event.entity.name] or 0) + 1
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end
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end
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if event.name == defines.events.on_entity_died then
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end
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RemoveStorage(event)
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end
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script.on_event(defines.events.on_tick, SendAll)
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--Script hooks for power and lab stats
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script.on_event(defines.events.on_built_entity,UpdateStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"}})
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script.on_event(defines.events.on_player_mined_entity, RemoveStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"},{filter = "type", type="container"}})
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script.on_event(defines.events.on_robot_built_entity,UpdateStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"}})
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script.on_event(defines.events.on_robot_mined_entity,RemoveStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"},{filter = "type", type="container"}})
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script.on_event(defines.events.on_entity_died,RemoveStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"},{filter = "type", type="container"}})
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--script.on_event(defines.events.on_built_entity,UpdateStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"}})
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--script.on_event(defines.events.on_player_mined_entity, RemoveStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"},{filter = "type", type="container"}})
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--script.on_event(defines.events.on_robot_built_entity,UpdateStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"}})
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--script.on_event(defines.events.on_robot_mined_entity,RemoveStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"},{filter = "type", type="container"}})
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--script.on_event(defines.events.on_entity_died,RemoveStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"},{filter = "type", type="container"}})
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script.on_event(defines.events.on_built_entity,CreateEntity)
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script.on_event(defines.events.on_robot_built_entity,CreateEntity)
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script.on_event(defines.events.on_space_platform_built_entity,CreateEntity)
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script.on_event(defines.events.on_player_mined_entity,RemoveEntity)
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script.on_event(defines.events.on_robot_mined_entity,RemoveEntity)
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script.on_event(defines.events.on_space_platform_mined_entity,RemoveEntity)
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script.on_event(defines.events.on_entity_died,RemoveEntity)
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script.on_event(defines.events.on_train_changed_state,onTrainStateChange)
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@@ -21,6 +21,24 @@ function GetPlayerKills()
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return table.concat(killParts,"\n")
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end
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function GetPlayerEntityStats()
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local entityParts = {}
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entityParts[#entityParts+1] = "---player-build-stats---"
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for playerIndex, items in pairs(storage.constructedEntites) do
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local playerName = game.players[playerIndex].name
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for itemName, itemCount in pairs(items) do
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entityParts[#entityParts+1] = ("%s:%s:constructed:%s:%s"):format(playerIndex,playerName,itemName,itemCount)
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end
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end
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for playerIndex, items in pairs(storage.deconstructedEntities) do
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local playerName = game.players[playerIndex].name
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for itemName, itemCount in pairs(items) do
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entityParts[#entityParts+1] = ("%s:%s:deconstructed:%s:%s"):format(playerIndex,playerName,itemName,itemCount)
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end
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end
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return table.concat(entityParts)
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end
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function GetMapSeed()
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return("---map-seed---\n%d"):format(game.surfaces["nauvis"].map_gen_settings.seed)
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end
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@@ -1,6 +1,6 @@
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{
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"name": "factorio-metrics-exporter",
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"version": "0.1.9",
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"version": "0.1.11",
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"title": "Prometheus Metrics Exporter",
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"author": "Jan Grießhaber",
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"contact": "jan@griesshaber.systems",
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@@ -28,7 +28,7 @@ function GetNetworks()
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end
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function ScanNetworks()
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storage.representative_poles = {}
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storage.representativePoles = {}
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for _, surface in pairs(game.surfaces) do
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for _, pole in pairs(surface.find_entities_filtered{type = "electric-pole"}) do
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162
train-stats.lua
Normal file
162
train-stats.lua
Normal file
@@ -0,0 +1,162 @@
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function ScanTrains()
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storage.trains = {}
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for _,train in pairs(game.train_manager.get_trains({})) do
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storage.trains[train.id] = train
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end
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end
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function GetTrainPlayerKills()
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local trainKills = {}
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trainKills[#trainKills+1] = "---train-player-kills---"
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---@type LuaTrain
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for _, train in pairs(storage.trains ) do
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for killedPlayerID,killedPlayerCount in pairs(train.killed_players) do
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trainKills[#trainKills+1] = ("%d%s%s%d"):format(train.id,killedPlayerID,game.players[killedPlayerID].name,killedPlayerCount)
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end
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end
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return table.concat(trainKills,"\n")
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end
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function GetTrainTotalKills()
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local trainKills = {}
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trainKills[#trainKills+1] = "---train-total-kills---"
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---@type LuaTrain
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for _, train in pairs(storage.trains) do
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trainKills[#trainKills+1] = ("%d:%d"):format(train.id,train.kill_count)
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end
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return table.concat(trainKills,"\n")
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end
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function GetTrainStates()
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local trainsDriving = 0
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local trainsWaiting = 0
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local trainsProblems = 0
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local trainsManual = 0
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for _, train in pairs(storage.trains) do
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if train.state == defines.train_state.wait_station or defines.train_state.destination_full or defines.train_state.no_schedule then trainsWaiting = trainsWaiting + 1 end
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if train.state == defines.train_state.on_the_path or defines.train_state.arrive_signal or defines.train_state.wait_signal then trainsDriving = trainsDriving + 1 end
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if train.state == defines.train_state.manual_control or defines.train_state.manual_control_stop then trainsManual = trainsManual + 1 end
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if train.state == defines.train_state.no_path then trainsProblems = trainsProblems + 1 end
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end
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return ("---trains-states---\n%d:%d:%d:%d"):format(trainsDriving,trainsManual,trainsProblems,trainsWaiting)
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end
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---@class trainStat
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trainStat = {
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lastInventory={},
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currentInventory={},
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lastState = 0,
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lastStationUnitNumber = 0,
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currentStationUnitNumber = 0,
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totalCargoCount = 0,
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totalCargo = {},
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lastArrivalTime = 0,
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currentArrivalTime = 0
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}
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---@param inv table[]
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---@return table<string, table>
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local function toLookup(inv)
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local t = {}
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for _, item in ipairs(inv) do
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local key = item.name .. ":" .. (item.quality or 0) -- eindeutiger Key
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t[key] = item.count
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end
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return t
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end
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---@param oldInv table[]
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---@param newInv table[]
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---@return table[]
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local function inventoryDiff(oldInv, newInv)
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local oldLookup = toLookup(oldInv)
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local newLookup = toLookup(newInv)
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local diff = {}
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-- Items, die neu hinzugekommen oder verändert wurden
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for key, newCount in pairs(newLookup) do
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local oldCount = oldLookup[key] or 0
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if newCount ~= oldCount then
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local name, quality = key:match("([^:]+):([^:]+)")
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table.insert(diff, {
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name = name,
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quality = tonumber(quality),
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oldCount = oldCount,
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newCount = newCount,
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delta = newCount - oldCount
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})
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end
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end
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-- Items, die komplett entfernt wurden
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for key, oldCount in pairs(oldLookup) do
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if newLookup[key] == nil then
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local name, quality = key:match("([^:]+):([^:]+)")
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table.insert(diff, {
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name = name,
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quality = tonumber(quality),
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oldCount = oldCount,
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newCount = 0,
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delta = -oldCount
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})
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end
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end
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return diff
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end
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function onTrainStateChange(event)
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-- Train arrived at station, so we store current data
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---@type LuaTrain
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local train = event.train
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local trainID = train.id
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---@type trainStat
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local stat = storage.trainStats[trainID] or {}
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if event.train.state == defines.train_state.wait_station then
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stat.lastStationUnitNumber = stat.currentStationUnitNumber
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stat.lastInventory = stat.currentInventory
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stat.lastArrivalTime = stat.currentArrivalTime
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stat.currentStationUnitNumber = train.station.unit_number
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stat.currentInventory = train.get_contents()
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stat.currentArrivalTime = game.tick
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if stat.currentInventory and stat.lastInventory then
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--Get Total Cargo
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for key, value in pairs(inventoryDiff(stat.lastInventory,stat.currentInventory)) do
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stat.totalCargoCount = (stat.totalCargoCount or 0) + value.delta
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end
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storage.trainStats[trainID] = stat
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end
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end
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log("inEvent")
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end
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function GetTrainStatistics()
|
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local trainParts = {}
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trainParts[#trainParts+1] = "---train-total-statistics---\n"
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for trainID, stat in pairs(storage.trainStats) do
|
||||
trainParts[#trainParts+1] = ("%d:%d"):format(trainID,stat.totalCargoCount)
|
||||
end
|
||||
return table.concat(trainParts,"\n")
|
||||
end
|
||||
|
||||
|
||||
function SendTrainStats()
|
||||
ScanTrains()
|
||||
local returnParts = {}
|
||||
returnParts[#returnParts+1] = GetTrainPlayerKills()
|
||||
returnParts[#returnParts+1] = GetTrainTotalKills()
|
||||
returnParts[#returnParts+1] = GetTrainStates()
|
||||
returnParts[#returnParts+1] = GetTrainStatistics()
|
||||
helpers.send_udp(udpAddress,table.concat(returnParts,"\n"),serverIndex)
|
||||
end
|
||||
Reference in New Issue
Block a user