Private
Public Access
1
0

Enhance player death tracking, add train statistics, and update version to 0.1.11

This commit is contained in:
Jan Grießhaber
2026-01-03 16:01:45 +01:00
parent 1e736c89ab
commit 0739dac907
6 changed files with 303 additions and 29 deletions

View File

@@ -1,6 +1,6 @@
{
"Lua.workspace.userThirdParty": [
"c:\\Users\\jangr\\AppData\\Roaming\\Code\\User\\workspaceStorage\\340ead7f10d9ae8505ebc6dec42b1e88\\justarandomgeek.factoriomod-debug\\sumneko-3rd"
"c:\\Users\\jangr\\AppData\\Roaming\\Code\\User\\workspaceStorage\\d5b7556f3ceaa76c3801170429d1766d\\justarandomgeek.factoriomod-debug\\sumneko-3rd"
],
"Lua.workspace.checkThirdParty": "ApplyInMemory",
"factorio.versions": [

View File

@@ -4,6 +4,7 @@ require("pollution-stats")
require("research-stats")
require("power-stats")
require("logistic-network-stats")
require("train-stats")
tickInterval = tonumber(settings.global["factorio-metrics-exporter-tick-interval"].value) or 300
udpAddress = 52555
@@ -37,6 +38,13 @@ script.on_init(function ()
storage.labs = {}
storage.playerKillCount = {}
storage.representativePoles = {}
storage.playerDeathCause = {}
storage.constructedEntites = {}
storage.deconstructedEntities = {}
storage.trainStats = {}
---@type LuaTrain[]
storage.trains = {}
storage.scannedGrids = false
storage.scannedLabs = false
@@ -83,8 +91,15 @@ script.on_configuration_changed(function()
storage.representativePoles = storage.representativePoles or {}
storage.scannedGrids = storage.scannedGrids or false
storage.scannedLabs = storage.scannedLabs or false
storage.playerDeathCause = storage.playerDeathCause or {}
storage.constructedEntites = storage.constructedEntites or {}
storage.deconstructedEntities = storage.deconstructedEntities or{}
storage.trains = storage.trains or {}
---@type table<uint, trainStat>
storage.trainStats = storage.trainStats or {}
ScanNetworks()
ScanLabs()
ScanTrains()
end
)
@@ -134,12 +149,15 @@ end)
script.on_event(defines.events.on_player_died, function(event)
--Log player cause by player
if event.cause and event.cause.type == "character" then
local killer = event.cause.player
if killer then
local killer_index = killer.index
local victim_index = event.player_index
log(("Player ID %d killed player ID %d"):format(killer_index,victim_index))
local killerName = killer.name
local victimName = game.players[victim_index].name
log(("Player ID %d:%s killed player ID %d:%s"):format(killer_index,killerName,victim_index,victimName))
storage.playerKillCount[killer_index] =
storage.playerKillCount[killer_index] or {}
@@ -148,12 +166,22 @@ script.on_event(defines.events.on_player_died, function(event)
(storage.playerKillCount[killer_index][victim_index] or 0) + 1
end
end
--Log cause of player death
if event.cause and event.cause.type then
storage.playerDeathCause[event.player_index] =
storage.playerDeathCause[event.player_index] or {}
storage.playerDeathCause[event.player_index][event.cause.type] =
(storage.playerDeathCause[event.player_index][event.cause.type] or 0) + 1
log(("Player %s died from type %s"):format(game.players[event.player_index].name,event.cause.type))
end
--Log player death count
storage.playerDeathCount[event.player_index] = (storage.playerDeathCount[event.player_index] or 0) + 1
end)
function SendGameStats()
if options.enablePlayers then
local returnParts = {}
@@ -163,6 +191,7 @@ function SendGameStats()
returnParts[#returnParts+1] = GetPlayerTime()
returnParts[#returnParts+1] = GetPlayerDeaths()
returnParts[#returnParts+1] = GetPlayerKills()
returnParts[#returnParts+1] = GetPlayerEntityStats()
helpers.send_udp(udpAddress, table.concat(returnParts, "\n"), serverIndex)
end
end
@@ -190,14 +219,11 @@ function SendAll(event)
scannedLabs = true
end
if options.enableMod==true then
local interval = math.max(1, math.floor(tickInterval / 9))
local interval = math.max(1, math.floor(tickInterval / 10))
if event.tick % interval ~= 0 then return end
sendIndex = (sendIndex % 9) + 1
sendIndex = (sendIndex % 10) + 1
if sendIndex == 1 then SendProductionStats() end
if sendIndex == 2 then SendPollutionStats() end
if sendIndex == 3 then SendKillStats() end
@@ -206,8 +232,9 @@ function SendAll(event)
if sendIndex == 6 then SendResearchStats() end
if sendIndex == 7 then SendLogisticStats() end
if sendIndex == 8 then SendPowerStats() end
if sendIndex == 9 then SendGameStats()end
end
if sendIndex == 9 then SendGameStats() end
if sendIndex == 10 then SendTrainStats() end
end
end
function UpdateStorage(event)
@@ -240,15 +267,82 @@ function RemoveStorage(event)
end
end
function CreateEntity(event)
if not event then return end
--Event is PlayerPlaced
if event.name == defines.events.on_built_entity then
if event.entity.name ~= "entity-ghost" then
storage.constructedEntites[event.player_index] = storage.constructedEntites[event.player_index] or {}
storage.constructedEntites[event.player_index][event.entity.name] = (storage.constructedEntites[event.player_index][event.entity.name] or 0) + 1
end
end
--Event is RobotPlaced
if event.name == defines.events.on_robot_built_entity then
if event.entity.name ~= "entity-ghost" then
local lastUser = event.entity.last_user.index
storage.constructedEntites[lastUser] = storage.constructedEntites[lastUser] or {}
storage.constructedEntites[lastUser][event.entity.name] = (storage.constructedEntites[lastUser][event.entity.name] or 0) + 1
end
end
--Event is spaceplatform build
if event.name == defines.events.on_space_platform_built_entity then
if event.entity.name ~= "entity-ghost" then
local lastUser = event.entity.last_user.index
storage.constructedEntites[lastUser] = storage.constructedEntites[lastUser] or {}
storage.constructedEntites[lastUser][event.entity.name] = (storage.constructedEntites[lastUser][event.entity.name] or 0) + 1
end
end
UpdateStorage(event)
end
function RemoveEntity(event)
if event.name == defines.events.on_player_mined_entity then
storage.deconstructedEntities[event.player_index] = storage.deconstructedEntities[event.player_index] or {}
storage.deconstructedEntities[event.player_index][event.entity.name] = (storage.deconstructedEntities[event.player_index][event.entity.name] or 0) + 1
end
if event.name == defines.events.on_robot_mined_entity then
if event.entity.name ~= "entity-ghost" then
local lastUser = event.entity.last_user.index
storage.deconstructedEntities[lastUser] = storage.deconstructedEntities[lastUser] or {}
storage.deconstructedEntities[lastUser][event.entity.name] = (storage.deconstructedEntities[lastUser][event.entity.name] or 0) + 1
end
end
if event.name == defines.events.on_space_platform_mined_entity then
if event.entity.name ~= "entity-ghost" then
local lastUser = event.entity.last_user.index
storage.deconstructedEntities[lastUser] = storage.deconstructedEntities[lastUser] or {}
storage.deconstructedEntities[lastUser][event.entity.name] = (storage.deconstructedEntities[lastUser][event.entity.name] or 0) + 1
end
end
if event.name == defines.events.on_entity_died then
end
RemoveStorage(event)
end
script.on_event(defines.events.on_tick, SendAll)
--Script hooks for power and lab stats
script.on_event(defines.events.on_built_entity,UpdateStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"}})
script.on_event(defines.events.on_player_mined_entity, RemoveStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"},{filter = "type", type="container"}})
script.on_event(defines.events.on_robot_built_entity,UpdateStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"}})
script.on_event(defines.events.on_robot_mined_entity,RemoveStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"},{filter = "type", type="container"}})
script.on_event(defines.events.on_entity_died,RemoveStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"},{filter = "type", type="container"}})
--script.on_event(defines.events.on_built_entity,UpdateStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"}})
--script.on_event(defines.events.on_player_mined_entity, RemoveStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"},{filter = "type", type="container"}})
--script.on_event(defines.events.on_robot_built_entity,UpdateStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"}})
--script.on_event(defines.events.on_robot_mined_entity,RemoveStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"},{filter = "type", type="container"}})
--script.on_event(defines.events.on_entity_died,RemoveStorage,{{filter = "type", type = "electric-pole"},{filter ="type", type="lab"},{filter = "type", type="container"}})
script.on_event(defines.events.on_built_entity,CreateEntity)
script.on_event(defines.events.on_robot_built_entity,CreateEntity)
script.on_event(defines.events.on_space_platform_built_entity,CreateEntity)
script.on_event(defines.events.on_player_mined_entity,RemoveEntity)
script.on_event(defines.events.on_robot_mined_entity,RemoveEntity)
script.on_event(defines.events.on_space_platform_mined_entity,RemoveEntity)
script.on_event(defines.events.on_entity_died,RemoveEntity)
script.on_event(defines.events.on_train_changed_state,onTrainStateChange)

View File

@@ -21,6 +21,24 @@ function GetPlayerKills()
return table.concat(killParts,"\n")
end
function GetPlayerEntityStats()
local entityParts = {}
entityParts[#entityParts+1] = "---player-build-stats---"
for playerIndex, items in pairs(storage.constructedEntites) do
local playerName = game.players[playerIndex].name
for itemName, itemCount in pairs(items) do
entityParts[#entityParts+1] = ("%s:%s:constructed:%s:%s"):format(playerIndex,playerName,itemName,itemCount)
end
end
for playerIndex, items in pairs(storage.deconstructedEntities) do
local playerName = game.players[playerIndex].name
for itemName, itemCount in pairs(items) do
entityParts[#entityParts+1] = ("%s:%s:deconstructed:%s:%s"):format(playerIndex,playerName,itemName,itemCount)
end
end
return table.concat(entityParts)
end
function GetMapSeed()
return("---map-seed---\n%d"):format(game.surfaces["nauvis"].map_gen_settings.seed)
end

View File

@@ -1,6 +1,6 @@
{
"name": "factorio-metrics-exporter",
"version": "0.1.9",
"version": "0.1.11",
"title": "Prometheus Metrics Exporter",
"author": "Jan Grießhaber",
"contact": "jan@griesshaber.systems",

View File

@@ -28,7 +28,7 @@ function GetNetworks()
end
function ScanNetworks()
storage.representative_poles = {}
storage.representativePoles = {}
for _, surface in pairs(game.surfaces) do
for _, pole in pairs(surface.find_entities_filtered{type = "electric-pole"}) do

162
train-stats.lua Normal file
View File

@@ -0,0 +1,162 @@
function ScanTrains()
storage.trains = {}
for _,train in pairs(game.train_manager.get_trains({})) do
storage.trains[train.id] = train
end
end
function GetTrainPlayerKills()
local trainKills = {}
trainKills[#trainKills+1] = "---train-player-kills---"
---@type LuaTrain
for _, train in pairs(storage.trains ) do
for killedPlayerID,killedPlayerCount in pairs(train.killed_players) do
trainKills[#trainKills+1] = ("%d%s%s%d"):format(train.id,killedPlayerID,game.players[killedPlayerID].name,killedPlayerCount)
end
end
return table.concat(trainKills,"\n")
end
function GetTrainTotalKills()
local trainKills = {}
trainKills[#trainKills+1] = "---train-total-kills---"
---@type LuaTrain
for _, train in pairs(storage.trains) do
trainKills[#trainKills+1] = ("%d:%d"):format(train.id,train.kill_count)
end
return table.concat(trainKills,"\n")
end
function GetTrainStates()
local trainsDriving = 0
local trainsWaiting = 0
local trainsProblems = 0
local trainsManual = 0
for _, train in pairs(storage.trains) do
if train.state == defines.train_state.wait_station or defines.train_state.destination_full or defines.train_state.no_schedule then trainsWaiting = trainsWaiting + 1 end
if train.state == defines.train_state.on_the_path or defines.train_state.arrive_signal or defines.train_state.wait_signal then trainsDriving = trainsDriving + 1 end
if train.state == defines.train_state.manual_control or defines.train_state.manual_control_stop then trainsManual = trainsManual + 1 end
if train.state == defines.train_state.no_path then trainsProblems = trainsProblems + 1 end
end
return ("---trains-states---\n%d:%d:%d:%d"):format(trainsDriving,trainsManual,trainsProblems,trainsWaiting)
end
---@class trainStat
trainStat = {
lastInventory={},
currentInventory={},
lastState = 0,
lastStationUnitNumber = 0,
currentStationUnitNumber = 0,
totalCargoCount = 0,
totalCargo = {},
lastArrivalTime = 0,
currentArrivalTime = 0
}
---@param inv table[]
---@return table<string, table>
local function toLookup(inv)
local t = {}
for _, item in ipairs(inv) do
local key = item.name .. ":" .. (item.quality or 0) -- eindeutiger Key
t[key] = item.count
end
return t
end
---@param oldInv table[]
---@param newInv table[]
---@return table[]
local function inventoryDiff(oldInv, newInv)
local oldLookup = toLookup(oldInv)
local newLookup = toLookup(newInv)
local diff = {}
-- Items, die neu hinzugekommen oder verändert wurden
for key, newCount in pairs(newLookup) do
local oldCount = oldLookup[key] or 0
if newCount ~= oldCount then
local name, quality = key:match("([^:]+):([^:]+)")
table.insert(diff, {
name = name,
quality = tonumber(quality),
oldCount = oldCount,
newCount = newCount,
delta = newCount - oldCount
})
end
end
-- Items, die komplett entfernt wurden
for key, oldCount in pairs(oldLookup) do
if newLookup[key] == nil then
local name, quality = key:match("([^:]+):([^:]+)")
table.insert(diff, {
name = name,
quality = tonumber(quality),
oldCount = oldCount,
newCount = 0,
delta = -oldCount
})
end
end
return diff
end
function onTrainStateChange(event)
-- Train arrived at station, so we store current data
---@type LuaTrain
local train = event.train
local trainID = train.id
---@type trainStat
local stat = storage.trainStats[trainID] or {}
if event.train.state == defines.train_state.wait_station then
stat.lastStationUnitNumber = stat.currentStationUnitNumber
stat.lastInventory = stat.currentInventory
stat.lastArrivalTime = stat.currentArrivalTime
stat.currentStationUnitNumber = train.station.unit_number
stat.currentInventory = train.get_contents()
stat.currentArrivalTime = game.tick
if stat.currentInventory and stat.lastInventory then
--Get Total Cargo
for key, value in pairs(inventoryDiff(stat.lastInventory,stat.currentInventory)) do
stat.totalCargoCount = (stat.totalCargoCount or 0) + value.delta
end
storage.trainStats[trainID] = stat
end
end
log("inEvent")
end
function GetTrainStatistics()
local trainParts = {}
trainParts[#trainParts+1] = "---train-total-statistics---\n"
for trainID, stat in pairs(storage.trainStats) do
trainParts[#trainParts+1] = ("%d:%d"):format(trainID,stat.totalCargoCount)
end
return table.concat(trainParts,"\n")
end
function SendTrainStats()
ScanTrains()
local returnParts = {}
returnParts[#returnParts+1] = GetTrainPlayerKills()
returnParts[#returnParts+1] = GetTrainTotalKills()
returnParts[#returnParts+1] = GetTrainStates()
returnParts[#returnParts+1] = GetTrainStatistics()
helpers.send_udp(udpAddress,table.concat(returnParts,"\n"),serverIndex)
end