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Bump version to 0.1.6, add player kill tracking, and enhance power/lab stats handling

This commit is contained in:
Jan Grießhaber
2026-01-02 18:40:24 +01:00
parent 265f74814d
commit 0660a7642b
6 changed files with 143 additions and 53 deletions

View File

@@ -1,6 +1,6 @@
{ {
"Lua.workspace.userThirdParty": [ "Lua.workspace.userThirdParty": [
"c:\\Users\\jangr\\AppData\\Roaming\\Code\\User\\workspaceStorage\\8bef1fd407f1cda3acb8320784a68ee6\\justarandomgeek.factoriomod-debug\\sumneko-3rd" "c:\\Users\\jangr\\AppData\\Roaming\\Code\\User\\workspaceStorage\\071322d83ef859d27b899371aa0efcc4\\justarandomgeek.factoriomod-debug\\sumneko-3rd"
], ],
"Lua.workspace.checkThirdParty": "ApplyInMemory", "Lua.workspace.checkThirdParty": "ApplyInMemory",
"factorio.versions": [ "factorio.versions": [

View File

@@ -10,7 +10,6 @@ udpAddress = 52555
isInitialized = false isInitialized = false
sendIndex = 0 sendIndex = 0
serverIndex = 0 serverIndex = 0
LabsScanned = false
options = { options = {
enableMod = false, enableMod = false,
@@ -34,6 +33,11 @@ script.on_init(function ()
storage.totalResearchSpeed = 0 storage.totalResearchSpeed = 0
storage.totalReseachProductivity = 0 storage.totalReseachProductivity = 0
storage.labs = {} storage.labs = {}
storage.playerKillCount = {}
storage.representativePoles = {}
storage.scannedGrids = false
storage.scannedLabs = false
sendIndex = 0 sendIndex = 0
options.enableMod = settings.global["factorio-metrics-exporter-enable"].value options.enableMod = settings.global["factorio-metrics-exporter-enable"].value
@@ -73,6 +77,11 @@ script.on_configuration_changed(function()
storage.totalLabCount = storage.totalLabCount or 0 storage.totalLabCount = storage.totalLabCount or 0
storage.totalReseachProductivity = storage.totalReseachProductivity or 0 storage.totalReseachProductivity = storage.totalReseachProductivity or 0
storage.totalResearchSpeed = storage.totalResearchSpeed or 0 storage.totalResearchSpeed = storage.totalResearchSpeed or 0
storage.playerKillCount = storage.playerKillCount or {}
storage.representativePoles = storage.representativePoles or {}
storage.scannedGrids = storage.scannedGrids or false
storage.scannedLabs = storage.scannedLabs or false
ScanNetworks()
end end
) )
@@ -122,10 +131,22 @@ end)
script.on_event(defines.events.on_player_died, function(event) script.on_event(defines.events.on_player_died, function(event)
if event.cause.is_player() then
local killer_index = event.cause.player.index
local victim_index = event.player_index
storage.playerKillCount[killer_index] =
storage.playerKillCount[killer_index] or {}
storage.playerKillCount[killer_index][victim_index] =
(storage.playerKillCount[killer_index][victim_index] or 0) + 1
end
--local player = game.get_player(event.player_index) --local player = game.get_player(event.player_index)
storage.playerDeathCount[event.player_index] = (storage.playerDeathCount[event.player_index] or 0) + 1 storage.playerDeathCount[event.player_index] = (storage.playerDeathCount[event.player_index] or 0) + 1
end) end)
function SendGameStats(event) function SendGameStats(event)
local returnParts = {} local returnParts = {}
returnParts[#returnParts+1] = GetMods() returnParts[#returnParts+1] = GetMods()
@@ -149,22 +170,23 @@ function SendAll(event)
end end
isInitialized = true isInitialized = true
log("ServerIndex is "..serverIndex.." now") --log("ServerIndex is "..serverIndex.." now")
if PowerGridScanned == false then if storage.scannedGrids == false then
GenerateNetworks() ScanNetworks()
storage.scannedGrids = true
end end
if LabsScanned == false then if storage.scannedLabs == false then
GenerateLabInfo() ScanLabs()
end end
if options.enableMod==true then if options.enableMod==true then
if (event.tick % math.floor(tickInterval/7) ~= 0) then return end if (event.tick % math.floor(tickInterval/8) ~= 0) then return end
sendIndex = (sendIndex % 7) + 1 sendIndex = (sendIndex % 8) + 1
if sendIndex == 1 then SendProductionStats() end if sendIndex == 1 then SendProductionStats() end
if sendIndex == 2 then SendPollutionStats() end if sendIndex == 2 then SendPollutionStats() end
if sendIndex == 3 then SendKillStats() end if sendIndex == 3 then SendKillStats() end
@@ -172,6 +194,7 @@ function SendAll(event)
if sendIndex == 5 then SendBuildStats() end if sendIndex == 5 then SendBuildStats() end
if sendIndex == 6 then SendResearchStats() end if sendIndex == 6 then SendResearchStats() end
if sendIndex == 7 then SendLogisticStats() end if sendIndex == 7 then SendLogisticStats() end
if sendIndex == 8 then SendPowerStats() end
if(event.tick % tickInterval*2 == 0) then if(event.tick % tickInterval*2 == 0) then
if options.enablePlayers then if options.enablePlayers then
@@ -180,13 +203,41 @@ function SendAll(event)
end end
end end
function UpdateStorage(event)
if not event then return end
if event.entity.type == "lab" then
UpdateLabs(event)
end
if event.entity.type == "electric-pole" then
AddPowerPole(event)
end
end
function RemoveStorage(event)
if not event then return end
if event.entity.type =="lab" then
RemoveLab(event)
end
if event.entity.type == "electric-pole" then
RemovePowerPole(event)
end
if event.entity.name == "crash-site-spaceship" then
if event.name == defines.events.on_player_mined_entity then
if settings.global["factorio-metrics-exporter-enable_denkmalschutz"].value == true then
game.ban_player(event.player_index,"You violated the rules of DENKMALSCHUTZ!!!")
end
end
end
end
script.on_event(defines.events.on_tick, SendAll) script.on_event(defines.events.on_tick, SendAll)
--Script hooks for power stats --Script hooks for power and lab stats
script.on_event(defines.events.on_built_entity,UpdateGrids,{{filter = "type", type = "electric-pole"}}) script.on_event(defines.events.on_built_entity,UpdateStorage,{{filter = "type", type = "electric-pole" or "lab"}})
script.on_event(defines.events.on_player_mined_entity, PurgeNetworks,{{filter = "type", type = "electric-pole"}}) script.on_event(defines.events.on_player_mined_entity, RemoveStorage,{{filter = "type", type = "electric-pole"or "lab" or "container"}})
script.on_event(defines.events.on_robot_built_entity,UpdateGrids,{{filter = "type", type = "electric-pole"}}) script.on_event(defines.events.on_robot_built_entity,UpdateStorage,{{filter = "type", type = "electric-pole" or "lab"}})
script.on_event(defines.events.on_robot_mined_entity,PurgeNetworks,{{filter = "type", type = "electric-pole"}}) script.on_event(defines.events.on_robot_mined_entity,RemoveStorage,{{filter = "type", type = "electric-pole" or "lab" or "container"}})
script.on_event(defines.events.on_entity_died,RemoveStorage,{{filter = "type", type = "electric-pole" or "lab" or "container"}})

View File

@@ -1,6 +1,6 @@
{ {
"name": "factorio-metrics-exporter", "name": "factorio-metrics-exporter",
"version": "0.1.5", "version": "0.1.6",
"title": "Prometheus Metrics Exporter", "title": "Prometheus Metrics Exporter",
"author": "Jan Grießhaber", "author": "Jan Grießhaber",
"contact": "jan@griesshaber.systems", "contact": "jan@griesshaber.systems",

View File

@@ -1,42 +1,63 @@
PowerGridScanned = false function AddPowerPole(event)
function GetGlobalGridSurfaces() local e = event.entity
local globalGrids = {} if e and e.valid and e.type == "electric-pole" then
storage.representativePoles[e.unit_number] = e
end
end
function RemovePowerPole(event)
local e = event.entity
if e then
storage.representativePoles[e.unit_number] = nil
end
end
function GetNetworks()
local networks = {}
for _, pole in pairs(storage.representativePoles) do
if pole.valid then
local net = pole.electric_network_id
if net then
networks[net] = pole
end
end
end
return networks
end
function ScanNetworks()
storage.representative_poles = {}
for _, surface in pairs(game.surfaces) do for _, surface in pairs(game.surfaces) do
if(surface.has_global_electric_network) then for _, pole in pairs(surface.find_entities_filtered{type = "electric-pole"}) do
globalGrids[#globalGrids+1] = surface if pole.valid and pole.electric_network_id then
storage.representativePoles[pole.unit_number] = pole
end end
--log("Surface: "..surface.name.." has global electric network: "..tostring(grids))
end
end
function UpdateGrids(event)
local entity = event.entity
local gridID = entity.electric_network_id
if gridID == nil then return end
storage.electricGrids[gridID] = (storage.electricGrids[gridID] or 0) + 1
log(("Network %d has counter of %d"):format(gridID,storage.electricGrids[gridID]))
end
function PurgeNetworks()
for ID, Counter in pairs(storage.electricGrids) do
if Counter <= 0 then
table.remove(storage.electricGrids, ID)
log(("Removed electric network with id %d from list"):format(ID))
end end
end end
end end
function SendPowerStats()
function GenerateNetworks() if options.enablePower then
if PowerGridScanned==false then local powerPart = {}
for _,surface in pairs(game.surfaces) do powerPart[#powerPart+1] = "---power-stats---\n"
for _, powerPole in pairs(surface.find_entities_filtered({filter = "type",type = "electric-pole"})) do for _, pole in pairs(GetNetworks()) do
storage.electricGrids[powerPole.electric_network_id] = (storage.electricGrids[powerPole.electric_network_id] or 0) + 1 if pole.valid and pole.type == "electric-pole" then
local input = pole.electric_network_statistics.input_counts
local output = pole.electric_network_statistics.output_counts
local surfaceName = pole.surface.name
for item,value in pairs(input) do
powerPart[#powerPart+1] = ("%s:%d:in:%s:%d"):format(surfaceName, pole.electric_network_id, item, value)
end end
for item, value in pairs(output) do
powerPart[#powerPart+1] = ("%s:%d:out:%s:%d"):format(surfaceName,pole.electric_network_id, item, value)
end end
end end
PowerGridScanned = true end
helpers.send_udp(udpAddress,table.concat(powerPart,"\n"),serverIndex)
end
end end

View File

@@ -1,21 +1,33 @@
storage.totalLabCount = 0
local labBaseSpeed = 1 local labBaseSpeed = 1
local biolabBaseSpeed = 2 local biolabBaseSpeed = 2
LabsScanned = false
function ScanLabs()
function GenerateLabInfo()
storage.labs = {} storage.labs = {}
for _, surface in pairs(game.surfaces) do for _, surface in pairs(game.surfaces) do
local labs = surface.find_entities_filtered({type="lab"}) local labs = surface.find_entities_filtered({type="lab"})
for index, lab in pairs(labs) do for _, lab in pairs(labs) do
if lab.valid then storage.labs[lab.unit_number] = lab
storage.labs[index] = lab
end end
end end
storage.scannedLabs = true
end
function UpdateLabs(event)
local lab = event.entity
if lab and lab.valid then
storage.labs[lab.unit_number] = lab
end
end
function RemoveLab(event)
local lab = event.entity
if lab and lab.valid then
storage.labs[lab.unit_number] = nil
end end
LabsScanned = true
end end
@@ -58,7 +70,6 @@ function UpdateLabInfos()
end end
local labSpeed = (labBase + (labBase * game.forces["player"].laboratory_speed_modifier)) * (lab.effects.speed or 1) local labSpeed = (labBase + (labBase * game.forces["player"].laboratory_speed_modifier)) * (lab.effects.speed or 1)
totalSpeed = totalSpeed + (labSpeed* (1+(lab.effects.productivity or 0))) totalSpeed = totalSpeed + (labSpeed* (1+(lab.effects.productivity or 0)))
--local labSpeed = labBaseSpeed * lab.effects.speed
end end
end end
end end

View File

@@ -84,6 +84,13 @@ data:extend({
setting_type = "runtime-global", setting_type = "runtime-global",
default_value = true, default_value = true,
order = "i" order = "i"
},
{
type = "bool-setting",
name = "factorio-metrics-exporter-enable_denkmalschutz",
setting_type = "runtime-global",
default_value = false,
order = "z"
} }
}) })