Enhance player kill tracking and update lab scanning logic
This commit is contained in:
@@ -10,7 +10,6 @@ function ScanLabs()
|
||||
storage.labs[lab.unit_number] = lab
|
||||
end
|
||||
end
|
||||
storage.scannedLabs = true
|
||||
end
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user